
69 Kanie
Adds a Vanilla+, large foresty moon, with a Cruiser-friendly surface.Details
Version 2.1.1
- Fixed an issue with the console spamming Navmesh warnings on the landing zone
Version 2.1.0
- Flooded weather now actually floods the area at the start of the day
- Foggy weather has been nerfed significantly
- Increased the number of inside entities from 8 to 10
- Reduced the number of outside entities from 12 to 10
- Decreased the number of daytime entities from 10 to 5
- Fixed the Ogopogo clipping into the ground near the pond (for real this time)
- Beehives now have a small chance of appearing on the moon
- Massivly optimized the file
Version 2.0.3
- Added a water shader for the pond area
- Readded reverb triggers and gave the moon an ambience overhaul (should sound a lot more like a forest now)
Version 2.0.2
- Updated the mod for the WildMoons mod
Version 2.0.1
- Fixed some floating assets to fit the new terrain
- Added slighly bigger fences around the landing zone
- Added a KillTrigger behind the fence behind the ship to discourage players from navigating that area
Version 2.0.0
- Updated dependencies
- Added TerraMesh
- The map's layout is now changed (didn't change much from the original's however the differene can be seen)
- Reduced the number of AI Nodes from 135 (yeah) to 40
- Fixed the Ogopogo spawning in the ground next to the pond
- Reduced the amount of cluttered trees
- Fixed the Fences being too close to the ship, which caused annoying collider issues upon leaving the moon
Version 1.2.0
- Updated dependencies
Version 1.1.0
- Added stuff from the update 1.0.0 in the README file
Version 1.0.0 - Full Release!
- Finishing tweaks on the map
- Reduced the spawning curve at the beginning of the day
- Reduced the weight spawns of certain outside enemies
- Added LLL Content Tags
- Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
- Changed the weight spawns of Interiors
- Huge optimization changes
- Added a Story Log, which teases my next project ;)
Version 0.1.7
- Changed version to match the LLL dependency
Version 0.1.6
- Fixed some Navmesh issues
Version 0.1.5
- Fixed the position of one of the Hangar's Doors in the Hangar Area
- Readded images to README
- Slight Optimization Changes
- Known issue: Facility Interior is not spawning despite having the largest spawn chance
Version 0.1.4
- Added the Interior Weight Values to README
- Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area
Version 0.1.3
- Removed missing images in the README file
Version 0.1.2
- Added CHANGELOG
- Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
- Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
- Added several NavMesh Obstacle components to objects around the moon
- Slight Optimization Changes
Version 0.1.1
- Removed Unnecessary Dependencies
- Changed the README file
Version 0.1.0
- Initial Release! :D