• 0.6.6 LethalLevelLoader 1.4.6, JLL, Optimization

  • 0.6.5 the problem of enemy getting stuck in the interior should be fixed

  • 0.6.4 Sky and fog redesign

  • 0.6.3 Reworked light, LethalToolbox

  • 0.6.2 V64 compatibility, NavMesh updated, Rebalance

  • 0.6.1 AudioReverbTrigger fixed

  • 0.6.0 fixed flying objects, Sky?

  • 0.5.3 Indoor lighting fixed

  • 0.5.2 Icon redesign

  • 0.5.1 ScanNode fixed

  • 0.5.0 Is the desynchronisation problem fixed?(restart), added another fire entrance

  • 0.4.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod

  • 0.3.5 NavMesh updated, triggers fixed, minor optimization

  • 0.3.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)

  • 0.3.0 Desynchronization issue fixed

  • 0.2.0 hotfix patch

  • 0.1.9 fixed fog, rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0

  • 0.1.8 DungeonFlow changed - 300/20

  • 0.1.7 Titles corrected, Layer corected

  • 0.1.6 Upon takeoff, extraneous objects no longer collide.

  • 0.1.5 Holes fixed, fixed flying objects, NavMesh Updated, Water fixed

  • 0.1.0 Release

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