• 1.0.4 LethalLevelLoader 1.4.6, JLL, Optimization

  • 1.0.3 The problem of enemy getting stuck in the interior should be fixed

  • 1.0.2 NavMesh updated, sky and fog redesign, LethalToolBox,

  • 1.0.1 huh?

  • 1.0.0 Tundra tag fixed, Optimization

  • 0.9.9 Xenit?

  • 0.8.5 Correction post-processing

  • 0.8.4 AudioReverbTrigger fixed

  • 0.8.3 NavMesh Updated(2)

  • 0.8.2 ScanNode fixed

  • 0.8.1 NavMesh Updated

  • 0.8.0 Optimization

  • 0.7.1 Is the desynchronisation problem fixed?(restart)

  • 0.7.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod

  • 0.4.6 Distance to the main entrance changed

  • 0.4.5 price reduced from 520 to 470

  • 0.4.4 minor optimization

  • 0.4.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)

  • 0.3.9 Desynchronization issue fixed

  • 0.3.0 sun bug fixed

  • 0.2.5 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, Optimization

  • 0.2.3 DungeonFlow changed - 300/20

  • 0.2.2 Updated sun texture, NavMesh updated, Dungeon flow parameters modified, minor optimization applied

  • 0.2.0 Texture issues resolved, objects on the terminal fixed, minor optimization applied

  • 0.1.6 Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod

  • 0.1.5 Optimization, added footsteps sounds for different surfaces, collider issues fixed.

  • 0.1.2 Fixed some textures, corrected description, minor optimization.

  • 0.1.0 Release

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