using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using GuodaLight.Utils;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Tomatobird.GuodaLight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.2.1.0")]
[assembly: AssemblyInformationalVersion("0.2.1+509a4f1a00fb9d1eae15dc44469425ccae39fba3")]
[assembly: AssemblyProduct("GuodaLight")]
[assembly: AssemblyTitle("Tomatobird.GuodaLight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch(typeof(NetworkManager))]
internal static class RegisterNetworkPrefabPatch
{
private static readonly string MOD_GUID = "Tomatobird.GuodaLight";
[HarmonyPatch("SetSingleton")]
[HarmonyPostfix]
private static void RegisterPrefab()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(MOD_GUID + " Prefab");
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
Object.DontDestroyOnLoad((Object)(object)val);
NetworkObject obj = val.AddComponent<NetworkObject>();
FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
field.SetValue(obj, GetHash(MOD_GUID));
NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
static uint GetHash(string value)
{
return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
}
}
}
namespace GuodaLight
{
[BepInPlugin("Tomatobird.GuodaLight", "GuodaLight", "0.2.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class GuodaLight : BaseUnityPlugin
{
internal static LightKey InputActionInstance = new LightKey();
public static float lightIntensity = 486.8536f;
public static float lightRange = 55f;
public static float lightColorTemperature = 8371f;
public static bool lightOnByDefault = true;
public static bool silentLight = false;
public static float clickVolume = 0.5f;
public static GuodaLight Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
lightIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LightIntensity", 486.8536f, "Intensity of the light").Value;
lightRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LightRange", 55f, "Light reach distance").Value;
lightColorTemperature = ((BaseUnityPlugin)this).Config.Bind<float>("General", "lightColorTemperature", 8371f, "Color temperature of the light").Value;
lightOnByDefault = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "lightOnByDefault", true, "Should the light default to being on when player joins?").Value;
silentLight = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SilentLight", false, "Should toggling the light be silent?").Value;
clickVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ClickVolume", 0.5f, "Audio volume of the flashlight toggle click.").Value;
Patch();
Logger.LogInfo((object)"Tomatobird.GuodaLight v0.2.1 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Tomatobird.GuodaLight");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public class LightKey : LcInputActions
{
[InputAction(/*Could not decode attribute arguments.*/)]
public InputAction? LightButton { get; set; }
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Tomatobird.GuodaLight";
public const string PLUGIN_NAME = "GuodaLight";
public const string PLUGIN_VERSION = "0.2.1";
}
}
namespace GuodaLight.Utils
{
internal class FlashKeyPressListener : MonoBehaviour
{
[CompilerGenerated]
private sealed class <WaitForComponents>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public FlashKeyPressListener <>4__this;
private int <iteration>5__1;
private float <interval>5__2;
private float <current>5__3;
private bool <allFound>5__4;
private Texture <cookieTexture>5__5;
object? IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object? IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitForComponents>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<cookieTexture>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForEndOfFrame();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<iteration>5__1 = 0;
<interval>5__2 = 1f;
<current>5__3 = 0.2f;
<allFound>5__4 = false;
goto IL_029f;
case 2:
<>1__state = -1;
goto IL_00aa;
case 3:
{
<>1__state = -1;
GuodaLight.Logger.LogDebug((object)$"All components were found: {<allFound>5__4}. Iterations: {<iteration>5__1}");
return false;
}
IL_029f:
if (<iteration>5__1 < 10 && !<allFound>5__4)
{
goto IL_00aa;
}
<>2__current = (object)new WaitForEndOfFrame();
<>1__state = 3;
return true;
IL_00aa:
if (<current>5__3 > 0f)
{
<current>5__3 -= Time.deltaTime;
<>2__current = (object)new WaitForEndOfFrame();
<>1__state = 2;
return true;
}
<current>5__3 = <interval>5__2;
if ((Object)(object)<>4__this.light == (Object)null)
{
<>4__this.light = ((Component)<>4__this).GetComponent<Light>();
if ((Object)(object)<>4__this.light != (Object)null)
{
GuodaLight.Logger.LogDebug((object)"Got component light");
<cookieTexture>5__5 = StartOfRound.Instance.allPlayerScripts[0].allHelmetLights[0].cookie;
<>4__this.light.cookie = <cookieTexture>5__5;
<cookieTexture>5__5 = null;
}
}
if ((Object)(object)<>4__this.audio == (Object)null)
{
<>4__this.audio = ((Component)<>4__this).GetComponent<AudioSource>();
if ((Object)(object)<>4__this.audio != (Object)null)
{
GuodaLight.Logger.LogDebug((object)"Got component audio");
}
}
if ((Object)(object)<>4__this.lightdata == (Object)null)
{
<>4__this.lightdata = ((Component)<>4__this).GetComponent<HDAdditionalLightData>();
if ((Object)(object)<>4__this.lightdata != (Object)null)
{
GuodaLight.Logger.LogDebug((object)"Got component lightdata");
<>4__this.lightdata.fadeDistance = 1000f;
<>4__this.lightdata.shadowFadeDistance = 1000f;
<>4__this.lightdata.shadowNearPlane = 0.66f;
}
}
<allFound>5__4 = (Object)(object)<>4__this.light != (Object)null && (Object)(object)<>4__this.audio != (Object)null && (Object)(object)<>4__this.lightdata != (Object)null;
<iteration>5__1++;
goto IL_029f;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal List<AudioClip>? flashlightClips;
private Light? light;
private AudioSource? audio;
private HDAdditionalLightData? lightdata;
public void Awake()
{
if (GuodaLight.InputActionInstance.LightButton != null)
{
GuodaLight.InputActionInstance.LightButton.performed += OnActionPerformed;
light = ((Component)this).GetComponent<Light>();
if ((Object)(object)light != (Object)null)
{
Texture cookie = StartOfRound.Instance.allPlayerScripts[0].allHelmetLights[0].cookie;
light.cookie = cookie;
}
((MonoBehaviour)this).StartCoroutine(WaitForComponents());
}
}
[IteratorStateMachine(typeof(<WaitForComponents>d__5))]
private IEnumerator WaitForComponents()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitForComponents>d__5(0)
{
<>4__this = this
};
}
public void OnActionPerformed(CallbackContext context)
{
if (!((Object)(object)light == (Object)null) && Application.isFocused && !((Object)(object)GameNetworkManager.Instance?.localPlayerController == (Object)null) && !GameNetworkManager.Instance.localPlayerController.isPlayerDead && !GameNetworkManager.Instance.localPlayerController.isTypingChat && !GameNetworkManager.Instance.localPlayerController.inTerminalMenu && !GameNetworkManager.Instance.localPlayerController.quickMenuManager.isMenuOpen)
{
((Behaviour)light).enabled = !((Behaviour)light).enabled;
if (!((Object)(object)audio == (Object)null) && flashlightClips != null)
{
audio.PlayOneShot(((Behaviour)light).enabled ? flashlightClips[0] : flashlightClips[1]);
}
}
}
}
}
namespace GuodaLight.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
public class AddLightObject
{
[HarmonyPatch("ConnectClientToPlayerObject")]
[HarmonyPostfix]
public static void AddLightObjectPatch(PlayerControllerB __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject
{
name = "GuodaLight"
};
Light val2 = val.AddComponent<Light>();
((Behaviour)val2).enabled = GuodaLight.lightOnByDefault;
val2.boundingSphereOverride = new Vector4(0f, 0f, 0f, 0f);
val2.bounceIntensity = 0f;
val2.colorTemperature = GuodaLight.lightColorTemperature;
val2.cookieSize = 10f;
val2.cullingMask = -1;
val2.innerSpotAngle = 21.8021f;
val2.intensity = GuodaLight.lightIntensity;
val2.lightShadowCasterMode = (LightShadowCasterMode)2;
val2.range = GuodaLight.lightRange;
val2.renderingLayerMask = 1;
val2.shadowBias = 0.05f;
val2.shadowNearPlane = 0.2f;
val2.shadowNormalBias = 0.4f;
val2.shadowResolution = (LightShadowResolution)(-1);
val2.shadows = (LightShadows)1;
val2.shadowStrength = 1f;
val2.shape = (LightShape)0;
val2.spotAngle = 73f;
val2.type = (LightType)0;
val2.useBoundingSphereOverride = false;
val2.useColorTemperature = true;
val2.useShadowMatrixOverride = false;
val2.useViewFrustumForShadowCasterCull = true;
val.transform.SetParent(((Component)__instance.gameplayCamera).transform);
val.transform.localScale = new Vector3(0.3627f, 0.4234f, 0.4918f);
val.transform.SetPositionAndRotation(((Component)__instance.allHelmetLights[0]).transform.position, ((Component)__instance.allHelmetLights[0]).transform.rotation);
FlashKeyPressListener flashKeyPressListener = val.AddComponent<FlashKeyPressListener>();
if (GuodaLight.silentLight)
{
return;
}
AudioSource val3 = val.AddComponent<AudioSource>();
val3.dopplerLevel = 0.3f;
val3.maxDistance = 18f;
val3.minDistance = 4f;
val3.playOnAwake = false;
val3.loop = false;
val3.rolloffMode = (AudioRolloffMode)1;
val3.volume = GuodaLight.clickVolume;
val3.priority = 128;
val3.spread = 71f;
val3.spatialBlend = 1f;
val3.outputAudioMixerGroup = SoundManager.Instance.ambienceAudio.outputAudioMixerGroup;
Item[] buyableItemsList = HUDManager.Instance.terminalScript.buyableItemsList;
foreach (Item val4 in buyableItemsList)
{
if (((Object)val4).name == "ProFlashlight")
{
flashKeyPressListener.flashlightClips = val4.spawnPrefab.GetComponent<FlashlightItem>().flashlightClips.ToList();
break;
}
}
}
}
}