using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using InteriorFogConfig.Extensions;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Tomatobird.InteriorFogConfig")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0+689e9afc08d0199502e2ba19a8bb3a9ced8c847e")]
[assembly: AssemblyProduct("InteriorFogConfig")]
[assembly: AssemblyTitle("Tomatobird.InteriorFogConfig")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InteriorFogConfig
{
[BepInPlugin("Tomatobird.InteriorFogConfig", "InteriorFogConfig", "1.2.0")]
public class InteriorFogConfig : BaseUnityPlugin
{
public static ConfigEntry<int> fogThinness;
public static ConfigEntry<bool> randomFogThinness;
public static ConfigEntry<int> minThinness;
public static ConfigEntry<int> maxThinness;
public static ConfigEntry<bool> changeFogColor;
public static ConfigEntry<string> fogColor;
public static InteriorFogConfig Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
fogThinness = ((BaseUnityPlugin)this).Config.Bind<int>("General", "FogThinness", 5, "Control the density of the fog. Higher values make fog thinner. Ignored if RandomFogThinness is used.");
randomFogThinness = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "RandomFogThinness", false, "Make the density of the fog random per each round. Note that this isn't network synchronized and in multiplayer players will see different fog density.");
minThinness = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MinThinness", 3, "Minimum thinness of the fog. The densest the fog will get. Inclusive.");
maxThinness = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxThinness", 8, "Maximum thinness of the fog. The least dense the fog will get. Exclusive. Set this higher than MinThinness");
changeFogColor = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ChangeFogColor", false, "Should the mod also change the color of the fog?");
fogColor = ((BaseUnityPlugin)this).Config.Bind<string>("General", "FogColor", "All:#261710FF", "Color of the interior fog. Set color to all moons example: All:#261710FF. Set color to specific moons by appending moon names to the config: All:#261710FF,Experimentation:#110502FF,Assurance:#21110BFF");
Patch();
Logger.LogInfo((object)"Tomatobird.InteriorFogConfig v1.2.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Tomatobird.InteriorFogConfig");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Tomatobird.InteriorFogConfig";
public const string PLUGIN_NAME = "InteriorFogConfig";
public const string PLUGIN_VERSION = "1.2.0";
}
}
namespace InteriorFogConfig.Patches
{
[HarmonyPatch(typeof(NetworkManager))]
internal static class RegisterNetworkPrefabPatch
{
private static readonly string MOD_GUID = "Tomatobird.InteriorFogConfig";
[HarmonyPatch("SetSingleton")]
[HarmonyPostfix]
private static void RegisterPrefab()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(MOD_GUID + " Prefab");
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
Object.DontDestroyOnLoad((Object)(object)val);
NetworkObject obj = val.AddComponent<NetworkObject>();
FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
field.SetValue(obj, GetHash(MOD_GUID));
NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
static uint GetHash(string value)
{
return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
}
}
}
[HarmonyPatch(typeof(RoundManager))]
public class RoundManagerPatch
{
[HarmonyPatch("RefreshEnemiesList")]
[HarmonyPostfix]
private static void ApplyNewFogValues(RoundManager __instance)
{
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance.indoorFog == (Object)null)
{
return;
}
if (InteriorFogConfig.randomFogThinness.Value)
{
Random random = new Random(StartOfRound.Instance.randomMapSeed + 69);
float meanFreePath = random.NextFloat(InteriorFogConfig.minThinness.Value, InteriorFogConfig.maxThinness.Value);
InteriorFogConfig.Logger.LogInfo((object)("Random fog thinness value: " + meanFreePath));
__instance.indoorFog.parameters.meanFreePath = meanFreePath;
}
else
{
__instance.indoorFog.parameters.meanFreePath = InteriorFogConfig.fogThinness.Value;
}
if (InteriorFogConfig.changeFogColor.Value)
{
Dictionary<string, string> dictionary = (from part in InteriorFogConfig.fogColor.Value.ToLower().Split(',')
select part.Split(':') into part
where part.Length == 2
select part).ToDictionary((string[] sp) => sp[0], (string[] sp) => sp[1]);
string text = new string(new ReadOnlySpan<char>(__instance.currentLevel.PlanetName.ToLower().SkipWhile((char c) => char.IsDigit(c) || char.IsWhiteSpace(c)).ToArray()));
InteriorFogConfig.Logger.LogInfo((object)("Current planet name valid for InteriorFogConfig fog color configuration: " + text));
if (!dictionary.TryGetValue(text, out var value))
{
InteriorFogConfig.Logger.LogInfo((object)("Color value not found for " + text + ". Using default."));
Color albedo = default(Color);
if (!dictionary.TryGetValue("all", out var value2))
{
InteriorFogConfig.Logger.LogWarning((object)"Couldn't get color value for specific moon nor default! Please define a color for all in the configuration to edit the fog colors.");
}
else if (!ColorUtility.TryParseHtmlString(value2, ref albedo))
{
InteriorFogConfig.Logger.LogWarning((object)"Default color was defined but failed to be parsed. Check configuration for an example for the syntax.");
}
else
{
__instance.indoorFog.parameters.albedo = albedo;
}
return;
}
Color albedo2 = default(Color);
if (!ColorUtility.TryParseHtmlString(value, ref albedo2))
{
InteriorFogConfig.Logger.LogWarning((object)("Moon specific color for " + text + " was defined but failed to be parsed. Check configuration for an example for the syntax."));
return;
}
__instance.indoorFog.parameters.albedo = albedo2;
}
InteriorFogConfig.Logger.LogInfo((object)"Indoor fog changes done.");
}
}
}
namespace InteriorFogConfig.Extensions
{
public static class RandomExtensions
{
public static T NextEnum<T>(this Random random) where T : struct, Enum
{
Array values = Enum.GetValues(typeof(T));
return (T)values.GetValue(random.Next(values.Length));
}
public static T NextItem<T>(this Random random, List<T> collection)
{
int index = random.Next(collection.Count);
return collection[index];
}
public static T NextItem<T>(this Random random, T[] collection)
{
int num = random.Next(collection.Length);
return collection[num];
}
public static double NextDouble(this Random random, double min, double max)
{
return random.NextDouble() * (max - min) + min;
}
public static float NextFloat(this Random random, float min, float max)
{
return (float)random.NextDouble(min, max);
}
public static bool NextBool(this Random random)
{
return random.Next(2) == 0;
}
public static int NextSign(this Random random)
{
return random.NextBool() ? 1 : (-1);
}
public static Quaternion NextQuaternion(this Random random)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
return Quaternion.Euler(random.NextFloat(0f, 360f), random.NextFloat(0f, 360f), random.NextFloat(0f, 360f));
}
}
}