Changelog

All notable changes will be documented in the changelog.

1.3.8 - 2025-03-03

View diff

  • Fixed mod not loading because the config file has bad keys.

1.3.7 - 2025-03-03

View diff

  • Fixed mobs body duplication occurring in multiplayer when the body is picked was picked too quickly.
  • Removed two settings entries as they are not relevant anymore (feature unplanned).
  • Also grayed-out two settings that are not relevant as the feature is not implemented yet.

1.3.6 - 2025-02-28

View diff

  • Fixed config file not being in the right folder.
  • Fixed mobs not behaving correctly after they die.

1.3.5 - 2025-02-20

View diff

  • Fixed Bunker Spiders having both the arachnophobe and standard meshes. Now it will update just like when it's alive, and it WILL NOT REQUIRE A RESTART to change the spider model.
  • Fixed "HandRotation" settings not working when in game. It's now possible, through the settings, to set a rotation to corpses when they are in your hands.

1.3.4 - 2025-02-20

View diff

  • Fixed a rare issue where the killable enemies scrap prefabs wouldn't be generated due to some mobs not having EnemyType.

1.3.3 - 2025-02-16

View diff

  • Fixed an error caused by some mods like ScarletDevilMansion where some mods that didn't have EnemyType were causing the mod to break configs and configs synchronization.

1.3.2 - 2025-02-08

View diff

  • Fixed custom rotations not setting correctly, and splitted On Floor Rotation and In Hand Rotation in the config.
  • Temporarily suspended the custom sounds feature, it will only use the default sounds now.
  • Added possibility to set default for default sound, or none for no sound at all in all the sound configs.
  • Added a custom dead enemy item inventory icon, designed by Dededenied.
  • Added a new setting to set the grab collision box size.

Note: This update deprecates old configs. Make sure to port your changes from OLD_EnemiesData.json.

1.3.1 - 2025-02-02

View diff

  • Added a config backup system: Deprecated config versions are renamed to OLD_EnemyData.json in order to not screw all your modifications on each new version. All you have to do is port your changes to the newer versions of the config.
  • Fixed the mod not loading correctly due to the custom sounds loading attempt even if there was none provided.

1.3.0 - 2025-02-02

View diff

  • Added new enemies metadata configs:
    • TwoHanded: Wether the body makes "hand fulls" or not
    • GrabSFX: Allows you to use a custom sound as the body grab SFX
    • DropSFX: Allows you to use a custom sound as the body drop SFX
    • PocketSFX: Allows you to use a custom sound as the body pocketed SFX (only for bodies that aren't TwoHanded)
  • Added mob icon in inventory (instead of the white cube). This is meant to change, I'm looking for an artist to make a custom inventory icon.
  • Added a body drop sound, made by Moroxide (Lethal Resonance contributor)
  • Added a custom sound import system for mobs drops. More details on how to use in the README.md.
  • Fixed some mobs not having their rank shown when still alive.

1.2.1 - 2025-01-30

View diff

  • Fixed mod not loading correctly when LethalConfig or LethalSettings was missing, episode 498.

1.2.0 - 2025-01-28

View diff

  • Enemy scraps are now saved along with other standard scraps !
  • Fixed enemy bodies persisting between levels and saves.

1.1.5 - 2025-01-27

View diff

  • Fixed mob bodies not having scrap values after dying.
  • Fixed some mobs having invalid animations or broken animations when they died.
  • Fixed some mobs not being grabbable after dying.

Known issues:

  • Mobs still don't save after leaving the game, they should but they don't and I don't know why they don't.
  • Sometimes, dead bodies appear next to the ship after landing on a new moon, I still don't know why it happens.

1.1.4 - 2025-01-21

View diff

  • Thanks to DropDaDeuce (LethalGargoyles), the config issues should now be totally fixed, at least it works on our machines.
  • Fixed some modded mobs not registering correctly eventually.

1.1.3 - 2025-01-19

View diff

  • Fixed mod not loading correctly when Lethal Config and/or LethalSettings were installed, but for real now, hopefully
  • Added a parameter on wether to play or not some mobs death animation. Turning this setting off on some monsters might fix some mobs to be invisible after their death animation.
  • Added new metadata to the enemies config, including rotation when dead (leave it to zero for enemies with death anim, define it when disabling their death anim.)
  • Added foundation of the next major update "Enemies Loots", will be implemented once the enemies scrap data is fully stable or at least in a satisfying state.

Known issues:

  • Sometimes, dead bodies appear next to the ship after landing on a new moon, I don't know why it happens.

1.1.2 - 2025-01-18

View diff

  • Fixed the mod not loading correctly when Lethal Config and Lethal Settings weren't installed.
  • Fixed error appearing when entering main menu. It will not change anything though, previously it was just there doing nothing.

1.1.1 - 2025-01-17

View diff

  • Fixed that some mobs wouldn't register their scrap self because I was not searching for ScanNode correctly inside of them, leading into some mobs could be killed but no corpse scrap was spawning
  • Fixed external mod EnemyDataRegister function: It should now be callable from BaseUnityPlugin.Awake() and .Start().

1.1.0 - 2025-01-16

View diff

  • Removed Xilo's StaticNetcode library for a proper networking.
  • Made LethalConfig an optional mod, it is no longer required, but the config mod will still be correctly implemented by Enhanced Monsters
  • Added support for LethalSettings, so users won't need to add yet another config mod if they didn't need one or another before.
  • Added a button in both configs to easily copy the path to EnemyData.json configuration file. All you need is to paste it inside the File Explorer.
  • Added a toggle to disable Ranks synchronization, so users can have their own ranking on their side. This setting is disabled by default.
  • Fixed desynchronization issues with the dead bodies that occurred when any player that is not the host picked up a dead monster
  • Fixed desynchronization that were occasionally occurring when killing a monster.
  • Reworked entirely the way enemy scraps were generated. They are now more consistent thanks to a custom GrabbableObject component.
  • There should be less errors in the console due to Enhanced Monsters, and there should be no error while in-game.
  • Fixed settings names not showing correctly in LethalConfig.

1.0.5 - 2025-01-13

View diff

  • Added a config versionning. Your current enemies data current configs will all be reset to the new default values.
  • Removed mobs collisions when they're dead
  • Removed mobs sounds when they die
  • Fixed ScanNode not showing on some dead monsters.

Known issues:

  • The butler keeps moving after its death... wtf?
  • The Forest Giant does not have any scan node for some reason, so I'll fix it next hotfix

1.0.4 - 2025-01-12

View diff

  • Fixed weight. The mass of object should now be exactly the same in the config file and in the inventory.
  • Fixed prop-ized mobs animation: they should now look dead... All of them hopefully.

1.0.3 - 2025-01-12

View diff

  • Fixed random number generator (used to generate mobs scrap value) which was not working on some modded moons.
  • Working on a fix for weight being completely wonky

1.0.2 - 2025-01-12

  • You will never know what this update changed

1.0.1 - 2025-01-12

View diff

  • Fixed LethalLib dependency issue. The GUID from LethalLib.PluginInfo.GUID is not the one used by BepInEx.

1.0.0 - 2025-01-12

  • Mod first release !
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.