HULLBREAKER COMPANY
Making it more challenging to work for the company π
INSTRUCTION
This mod can only be installed on the host client.
Unpack the venterok-hullbreaker_company-X.X.X.zip archive into your game folder. Make sure to install BepInEx before.
After the first landing on the moon, a config \BepInEx\config\HullBreakerCompany.cfg file will be created where you can configure the chances of events appearing, value 0 β disabled the event.
And amount of events can be chosen in the config file
When [ChainLoader] HideManagerGameObject is enabled in BepInEx.cfg, some events cannot work.
How create custom event you can read here GitHub instruction
FEATURES
Increased enemy spawn rate and difficulty.
Increasing quota per completed profit.
Upon landing on a moon, a few random events are selected and printed in the chat. This is referred to as "Notes about moon"π.
The notes contain information about the challenge, inhabitants of the planet, and cautionary messages.
Different event modes: Increase event amount per day / Const events for moon
Creating custom events! GitHub's instruction. Soon HullBreaker Ρan be used as an API for your mods
Notes about moon [ Events ]
Flexible configurable
CHANGELOG
* v1.1.0 New events
- added 3 new events
- one for all -
The ship will fly into orbit in an hour if one of the workers dies
- open the noor -
All big doors are locked in the level
- on a powder keg -
CAUTION, landmines can detonate at any time
- fixed moon loading issue
* v1.1.5 Config changes
- events were rewritten at the code level, but the game remained unchanged
- added 1 new event
- edited events weight
- now the amount of events can be chosen in the config file
* v1.2.0 Custom events for everyone & more
[Send suggestion or issue here]
- added 2 new events
- now supports creating custom events
- company building now won't generate events
- added event mode, when events amount increase per day [Suggestion]
- added event description in hullbreaker config [Suggestion]
- added config value for Landmine and Turret event [Suggestion]
- added config value for increasing the number of enemies [Suggestion]
- added option in settings to replace event messages with new short variants, it creates surprise effect and adds more difficulty
- migrate from enum to hullEvent at the code level, but the game remained unchanged
- adjusted events weights
[ If you have troubles, delete cfg pls ]
- automatic config manager for new and custom events
* v1.2.1
- fix crash if folder didnt exists
* v1.2.2
- changed the color for the short message [outsideenemyday]
- now the spawned list is reset after the π₯ pickle event
* v1.2.5 Major config changes
[Send suggestion or issue here]
- almost all game values can now be changed in cfg (scrap, enemies, quota) [Suggestion]
- can turn off Hullbreaker settings and use default
- changed thunderstore page
- fixed outside enemies spawn
* v1.2.6
- fixed BIG issue difficulty increase [Issue]
* v1.2.7
* v1.2.8
- added checks, if something bad happened during the execute event, it will not be executed
- next update v1.3.0, major update