Static enemy are boring, so make them walk !

Turrets, landmines and spike traps can now move to make them more dangerous !

You can config the distance, the delay between each movement, and which map hazard is affected

You can config the chance for a map hazard to being able to move, 0% is never 100% is always

You can choose if map hazards are able to detect a player to run into him ! Disabled by default

You enable coil head mod so hazards will stop moving when you look at it, to have a behavior like coil heads you can enable playerDetection !

Note that only the host configuration is taken !

For any suggestion or issue feel free to open an issue on the github project !

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.