Changelog

v1.0.2

  • New coilHeadMode config, hazards will stop walking when a player look at it ! Enable PlayerDetection to have a behavior like coil heads :)

v1.0.1

  • You can config the chance for a map hazard to being able to move, 0% is never 100% is always
  • You can choose if map hazards are able to detect a player to run into him ! Disabled by default

v1.0.0

  • Release version
  • Landmine, turret and spike trap sometimes move
  • You can config the distance, the delay, and which map hazard this mod affect
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