Sapsucker eggs size now match the size of their parent. You can even influence the weight AND price (like for the bee hive) with the influenceSapsuckersEggs config !
v1.1.18
New config, custom fixed enemy size : Custom the size for an enemy with fixed value. Manual example -> ForestGiant:1:2:3;FlowerMan:0.2:2. This mean, forest giant can be size 1 or 2 or 3, no others values. Works with both ',' and ';' separator (use only one of them for the entire config)
v1.1.17
New config, custom moon enemy size. Ex : Assurance#any:0.8:2.5,ForestGiant:0.4:5,FlowerMan:0.2:6;Mars#any:1:2,ForestGiant:1:3. This config should work with every enemy and hazard (vanilla + modded)
Fix an issue where monster break when customEnemy configs is empty
v1.1.14
Better enemy names check
v1.1.13
Improve shared enemyResized dictionary
v1.1.12
Masked enemy is now affected by the mod
v1.1.11
Try to fix a desync size issue on hazards
v1.1.10
Add Maneater into vanilla check
Mod can now affect modded map hazards
Add configs for modded map hazards
Update README with a new section MOD COMPATIBILITY FOR MAP HAZARDS, for modded map hazards that would not be affected by default by the mod.
Add lethal lib in dependency
v1.1.9
Add V55 enemies into vanilla enemies check
Fix bees spam error log
Make the mod easier to have compatibility for other devs. Check README => MOD COMPATIBILITY for more information.
v1.1.8
New config, Beehive influence, disabled by default. Beehive weight and price are affected by the size.
New Bees management : Beehive size is always affected, but the weight is not if you disable the Beehive influence config.
Also, bees speed is now affected by the size (big bees => slower, small bees have the same speed as normal size). Bees player detection is also affected, so you can get easier big bees.
v1.1.7
Spike traps size are now affected by the mod (configurable, activated by default)
v1.1.6
You can configure the chance for each monster to have a random size (0% is never, 100% is always)
You can show dev logs or not (disabled by default)
v1.1.5
Landmines and turrets can now have a random size (activated by default)
Landmines and turrets are affected by FunMode and sound pitch influence if activated
v1.1.4
Fix an issue where bees hive don't spawn
Bees hive is now affected by the mod (size and weight)
Add two configs to enable the mod to affect or not the vanilla enemies and to affect or not the modded enemies (both
activated by default)
v1.1.3
Size of monsters can now influence the sound pitch of every of their audio sources (configurable, activate by default)
Added this changelog file :)
v1.1.2
Fix "any" keyword for interiors multiplier
v1.1.1
LethalLevelLoader is now a soft dependence, you need it for the customInteriors config only.
Remove LethalLevelLoader from hard dependencies
v1.1.0
Cleaned the sync between host - client
Size of monsters now can influence their HP (configurable, activate by default)
Fix the test room issue where size is not affected
new dependencies :
StaticNetwork, for sync between every players
LethalLevelLoader, to get easily the actual interior name, and to easily have a compatibily with most of the interiors
mod
v1.0.5
You can now lock the horizontal axis (x and z ), so they will be multplied with the same value Also some woding fixs
v1.0.4
Add a FunMode config (disabled by default) that randomize the scale for every axis direction (x,y,z)
The height range is still based on initial configs, but you can config horizontals ranges (x,z)