

Add lamps in the game with different behaviors, as monster or scrap.
For any issue or suggestion, feel free to open an issue on the GitHub project !
(Inside enemy) It walks around like any monster. If it sees a player, it will stop walking and flash the player, this will hit the player every seconds. It can die, it has 3 hp.
If it die, the head become a scrap that you can use as a light and sell it.

(Outside enemy) It walks around like any monster. If it sees a player, it will run toward him. If it is close to a player, it will jump toward and die. His head explode after hitting the ground, killing everything close to it.

A scrap that detect if any monster is close. If no monster are around, light will be green. If a monster is close, it will turn orange. If a monster is very close, it will turn red.
