

Beware the Merchant.
Lowered size of the mod down by 30mb.
Added compat with Lategame Upgrades and FasterItemDropship on Oxyde.
Added compat with Lategame Upgrades and Oxyde's sell percentage.
Fixed mistress plushie.
Gave Crane a bigger de-activation range from 20 to 40 to 60 to 90.
Crane insta falls down on de-activation and stays fallen until it re-activates.
Cactus budling rolling sound now doesn't play desynced if it was previously rooted before rolling.
Mistress now targets players more randomly than before, but still implements some priorities.
Crane configured so that it doesn't spawn on moons with less than 30 AI nodes.
Crane given an object width of 15 units so it will not spawn within some distance to stuff like entrances or the ship itself.
Beartraps were given a very minimal ScanNode.
Sarah and Toby can no longer be configured and force enabled when oxyde is enabled.
Some nonsensical configs turned off like inside merchant, mimic crates, etc.
Inside bear traps disabled by default.
Gave tags to all CR content.
Fixed magician interacting with cruiser while held onto player.
Gal unlockables now shuffle if you already built that unlockable.
Merchant no longer spawns unlockables that you already built.
Fixed client and server side issues with Magician.
Fixed magician particle destroying itself after one use.
Fixed magician not being able to kill outside.
Made it so you can move further from mistress before getting beheaded and the blackout effect be slower.
Fan pushing is more linear with distance.
Puppet movement is more local to the player so kicking the puppets away should feel a tiny bit more responsive for the local client's puppet.
Trashcans auto position themselves to dead end tiles.
Nerfed driftwood scream from 5 damage to 2 damage, nerfed distance to getting damaged by it to 10 units.
Made non-important unlockables decors.
Someone likes to play hide and seek on your ship.
Made a config for instrument volume.
ManorLord puppet speeds up if you're further from it.
Increased redwood threshold for chasing animation.
Added visual tells and audio tells for the mimic crates.
Improved echo effect of the walkie yellie.
Fixed driftwood not grabbing clients properly.
Fixed hoverboard not working for clients (DawnLib update that was needed due to unity having a bug in it).
Made explosions caused by coderebirth do stuff like burning forest giant, etc.
Peacekeepers don't damage eachother anymore.
Fixed any issues with mistress head not following the player while being held or any weird visual clarity.
Cleaned up mistress' AI a bit more to make it a bit less jank.
Monarch hp adjusted from 10 to 8.
Fixed all plushy scrap values from being backwards, 32 -> 64 into 64 -> 32 (it forced them all to be the same price each time, 32).
Removed Xui long voiceline, sad day for me :(.
Xui value adjusted from 0 to be same as kingrigo.
Expanded on cactus budling weights a bit.
Adjusted Cacti weights to add desert.
Made cacti spawning on you from cactus budling slower emerging when you're inside the facility.
Adjusted driftwood's spawn curve to be higher the later the day.
Adjusted driftwood and removed chest bang after losing aggro of the player or enemy.
Added a limit for monarch to spawn more cutieflies, no more cutieflies past 15.
After around 7pm, cutieflies fly up to the sky until they eventually despawn 30 seconds later.
Increased value of manorlord puppet from 64 to 32 -> 80 to 50.
Mimic and normal safe spawn facing away from walls, same for crane, in the hopes of decreasing softlocks with their mechanics.
Meteors now destroy trees in the surroundings.
Monarch's jump evasion given more invincibility frames.
Made default positions for almost all if not all furnitures.
Started weight loss program for Xui..
Adjusted the pads like credit pads, ship upgrades and furniture unlockers to have an animation on use.
Cleaned up a bunch of code.
Fixed the issue of the ship boundary being expanded allowing more items to be easily collected with coderebirth installed.
Revamped crates and gave interactions with explosions and fire based weapons.
Merchant completely revamped with a donation system, a reroll, new store layout ish, and a new way of paying. money, more ways to not accidently steal and now a new punishment for stealing.
Added hazard radar map icons to all our hazards (including crane).
Added stun animations and interactions for a few of our enemies.
Nightshift disabled and removed for now and related achievement.
Added some DevItems that do not spawn by default and cannot be used unless a config is turned on.
Added TrashCan Variants.
Added vending machines and many new items to accompany them.
Reduced microwave scrap value and fixed their holding positions, Xu thought magnetic forks were cool or something.
Terminal gal drew more sticky notes ;D
Made certain CR utility scraps count as defensive weapons.
Nitro crate no longer does 999 dmg (Holy f-), does 20 dmg now.
Huge nerf to oxidiser, lasts only 4 seconds now.
Adjusted lights on peacekeeper and janitor.
Fixed Sapsucker omelette sounds.
Got rid of unused assetbundles from the mod.
Guardsman enemy config updated to include spark tower.
Added a laser sight to rail slugger.
Monarch will no longer target players out of LoS, won't try to target players in the ship, and will lose aggro if a target player is inside a closed ship.
Added OldBooze, Magic8Ball, and likely other special items.
Marrow splitter blood collection buffed, battery usage increased.
Emissive textures fixed on various plushies.
Rebalanced oxyde to be worth as much as normal company moon during non final day to account for no nightshift.
Oxyde crane carries you if you're on the ladder while it's moving.
Allowed Autonomous crane to be toggleable in state whether it's activated or disabled.
Reduced the number of Jimothy Core spawns to be closer to the spawn point of the ship on oxyde.
SnailCat can go to orbit again.
SnailCat can now warn for mimic crates.
SnailCat enemy warning sound made louder and increased the interval for occurring.
Straightened landed ship on oxyde to avoid conflicts with rotated enemies, items, etc.
The giants can now burn (the cactus budling does not car).
Adjusted some default weights to a bunch of hazards, enemies.
BearTrap can now trigger and stun enemies, stun length depends on the stun multiplier of the enemy and their "Size".
Jimothy can now carry non hosts across Main entrance and fire exits safely, please try not to get pushed out of the map though that might still happen occasionally.
Added a buying percentage to Oxyde to show the sale %.
Made it so unlocking oxyde also unhides it from the terminal rather than just unlocking.
Removed flight from a bunch of enemies that really shouldn't be doing that.
Jimothy hazards have different priorities now, all have the same priority but beartraps have /5 less priority to be picked.
Likely more stuff We've forgotten.
Moons
Enemies
Items
Hazards
Weathers
Store Unlockables.
Misc