Details

Last Updated
3 weeks ago
First Uploaded
3 weeks ago
Downloads
29K
Likes
5
Size
111KB
Dependency string
XuXiaolan-ReXuvination-1.0.2
Dependants

v1.0.1

  • Fixed an issue with Colliders and enemies not being able doo due to priority.

v1.0.0

  • Optimised all I could with every base game collision type, added optimisation patches for the following:
    • BridgeTriggerType2
    • GrabbableObjectPhysicsTrigger
    • InteractTrigger
    • KillLocalPlayer
    • Landmine
    • OutOfBoundsTrigger
    • TerrainObstacleTrigger
    • ToggleFogTrigger
    • CompanyMonsterCollisionDetect.

v0.4.0

  • Optimised EnemyAICollisionDetect even further by making it so that enemies that don't typically collide with other enemies don't send eachother callbacks unless there actually is an interaction.
  • i.e. a bunch of hoarding bugs next to eachother won't be spamming eachother unnecessary collision callbacks because they can't collide with eachother anymore.

v0.3.1

  • Fixed mod not being properly clientside thanks to ButteryStancakes.

v0.3.0

  • Added optimisation patches for SandSpiderWebTrap, QuicksandTrigger, DoorLock and BridgeTrigger.

v0.2.0

  • Added the optimisation patch for PlayerPhysicsRegions.

v0.1.1

  • I forgor to do the thing.

v0.1.0

  • Fixed another oopsie with potentially hazards and vehicle interactions with enemies.

v0.0.4

  • New Icon.
  • Fixed an oopsie that caused enemies to be unable to open doors.

v0.0.3

  • Added null check to enemy prefab.

v0.0.2

  • Fixed README being stupid with markdown smh.
  • Added a blacklist config incase an enemy was being special with it's colliders that are next to EnemyAICollisionDetect components.

v0.0.1

  • Initial Release
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