using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RedEye")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RedEye")]
[assembly: AssemblyTitle("RedEye")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace RedEye;
public static class LethalConfigHelper
{
public static void Register()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Expected O, but got Unknown
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Expected O, but got Unknown
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Expected O, but got Unknown
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Expected O, but got Unknown
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Expected O, but got Unknown
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Expected O, but got Unknown
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Expected O, but got Unknown
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Expected O, but got Unknown
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Expected O, but got Unknown
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Expected O, but got Unknown
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Expected O, but got Unknown
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Expected O, but got Unknown
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Expected O, but got Unknown
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Expected O, but got Unknown
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Expected O, but got Unknown
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Expected O, but got Unknown
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)new EnumDropDownConfigItem<ColorPreset>(Plugin.Color, new EnumDropDownOptions
{
Name = "Color Preset",
RequiresRestart = false
}));
ConfigEntry<float> screenTintOpacity = Plugin.ScreenTintOpacity;
FloatSliderOptions val = new FloatSliderOptions
{
Name = "Screen Tint Opacity"
};
((BaseRangeOptions<float>)val).Min = 0f;
((BaseRangeOptions<float>)val).Max = 0.2f;
((BaseOptions)val).RequiresRestart = false;
LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatSliderConfigItem(screenTintOpacity, val));
ConfigEntry<float> glowIntensity = Plugin.GlowIntensity;
FloatSliderOptions val2 = new FloatSliderOptions
{
Name = "Glow Intensity"
};
((BaseRangeOptions<float>)val2).Min = 0.1f;
((BaseRangeOptions<float>)val2).Max = 3f;
((BaseOptions)val2).RequiresRestart = false;
LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatSliderConfigItem(glowIntensity, val2));
ConfigEntry<float> maxRange = Plugin.MaxRange;
FloatSliderOptions val3 = new FloatSliderOptions
{
Name = "Max Range (meters)"
};
((BaseRangeOptions<float>)val3).Min = 25f;
((BaseRangeOptions<float>)val3).Max = 500f;
((BaseOptions)val3).RequiresRestart = false;
LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatSliderConfigItem(maxRange, val3));
LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Plugin.IncludeHazards, new BoolCheckBoxOptions
{
Name = "Include Map Hazards",
RequiresRestart = false
}));
LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Plugin.EnableScanline, new BoolCheckBoxOptions
{
Name = "Enable Scanline",
RequiresRestart = false
}));
LethalConfigManager.AddConfigItem((BaseConfigItem)new BoolCheckBoxConfigItem(Plugin.EnableTargetHUD, new BoolCheckBoxOptions
{
Name = "Enable Target HUD",
RequiresRestart = false
}));
ConfigEntry<float> hUDPositionX = Plugin.HUDPositionX;
FloatSliderOptions val4 = new FloatSliderOptions
{
Name = "Entity HUD Text: Position X"
};
((BaseRangeOptions<float>)val4).Min = -800f;
((BaseRangeOptions<float>)val4).Max = 800f;
((BaseOptions)val4).RequiresRestart = false;
LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatSliderConfigItem(hUDPositionX, val4));
ConfigEntry<float> hUDPositionY = Plugin.HUDPositionY;
FloatSliderOptions val5 = new FloatSliderOptions
{
Name = "Entity HUD Text: Position Y"
};
((BaseRangeOptions<float>)val5).Min = 0f;
((BaseRangeOptions<float>)val5).Max = 900f;
((BaseOptions)val5).RequiresRestart = false;
LethalConfigManager.AddConfigItem((BaseConfigItem)new FloatSliderConfigItem(hUDPositionY, val5));
}
}
[HarmonyPatch(typeof(NetworkManager))]
internal static class NetworkPrefabPatch
{
private static readonly string MOD_GUID = "RedEye";
[HarmonyPostfix]
[HarmonyPatch("SetSingleton")]
private static void RegisterPrefab()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(MOD_GUID + " Prefab");
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
Object.DontDestroyOnLoad((Object)(object)val);
NetworkObject obj = val.AddComponent<NetworkObject>();
typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(obj, GetHash(MOD_GUID));
NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
static uint GetHash(string value)
{
return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
}
}
}
public enum ColorPreset
{
Ruby,
Emerald,
Lapis,
Amethyst,
Amber
}
[BepInPlugin("RedEye", "RedEye", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
internal static RedEyeInputActions InputActions;
internal static RedEyeController ControllerInstance;
internal static ConfigEntry<ColorPreset> Color;
internal static ConfigEntry<float> ScreenTintOpacity;
internal static ConfigEntry<float> GlowIntensity;
internal static ConfigEntry<float> MaxRange;
internal static ConfigEntry<bool> IncludeHazards;
internal static ConfigEntry<bool> EnableScanline;
internal static ConfigEntry<bool> EnableTargetHUD;
internal static ConfigEntry<float> HUDPositionX;
internal static ConfigEntry<float> HUDPositionY;
private static GameObject runnerObject;
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Expected O, but got Unknown
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Expected O, but got Unknown
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Expected O, but got Unknown
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin RedEye is loaded!");
new Harmony("RedEye").PatchAll();
Color = ((BaseUnityPlugin)this).Config.Bind<ColorPreset>("Visual", "Color", ColorPreset.Ruby, "Color preset for the entity highlight and screen tint.\nOptions: Ruby, Emerald, Lapis, Amethyst, Amber.");
ScreenTintOpacity = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "ScreenTintOpacity", 0.03f, new ConfigDescription("Opacity of the full-screen color tint when active. Simulates a goggles/filter effect.\nValid range: 0.0 to 0.2.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 0.2f), Array.Empty<object>()));
GlowIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "GlowIntensity", 1f, new ConfigDescription("Multiplier for the overall glow brightness on entities. Lower values reduce how strongly entities are highlighted.\nValid range: 0.1 to 3.0.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 3f), Array.Empty<object>()));
MaxRange = ((BaseUnityPlugin)this).Config.Bind<float>("Behavior", "MaxRange", 200f, new ConfigDescription("Maximum distance (in meters) at which entities will glow. Default is far enough for outdoor entities.\nValid range: 25 to 500.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(25f, 500f), Array.Empty<object>()));
IncludeHazards = ((BaseUnityPlugin)this).Config.Bind<bool>("Behavior", "IncludeHazards", true, "Highlight map hazards (Turrets, Landmines, Spike Traps) in addition to enemies.");
EnableScanline = ((BaseUnityPlugin)this).Config.Bind<bool>("Behavior", "EnableScanline", true, "Show a soft CRT-style scanline that sweeps from top to bottom of the screen.");
EnableTargetHUD = ((BaseUnityPlugin)this).Config.Bind<bool>("Behavior", "EnableTargetHUD", true, "Display a tactical HUD readout showing the name and distance of the enemy you are directly looking at.");
HUDPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "HUDPositionX", 0f, new ConfigDescription("Horizontal offset of the Entity HUD Text from screen center. Negative = left, Positive = right.\nValid range: -800 to 800.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-800f, 800f), Array.Empty<object>()));
HUDPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("Visual", "HUDPositionY", 250f, new ConfigDescription("Vertical offset of the Entity HUD Text from the bottom of the screen.\nValid range: 0 to 900.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 900f), Array.Empty<object>()));
if (Chainloader.PluginInfos.ContainsKey("ainavt.lc.lethalconfig"))
{
LethalConfigHelper.Register();
Logger.LogInfo((object)"RedEye: LethalConfig registered.");
}
InputActions = new RedEyeInputActions();
((LcInputActions)InputActions).Enable();
ControllerInstance = new RedEyeController();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
Logger.LogInfo((object)("RedEye: Scene loaded - " + ((Scene)(ref scene)).name));
if ((Object)(object)runnerObject == (Object)null)
{
runnerObject = new GameObject("RedEye_Runner");
runnerObject.AddComponent<RedEyeRunner>();
Object.DontDestroyOnLoad((Object)(object)runnerObject);
Logger.LogInfo((object)"RedEye: Runner created.");
}
}
internal static Color ResolvePresetColor(ColorPreset preset)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
return (Color)(preset switch
{
ColorPreset.Ruby => new Color(1f, 0.05f, 0.1f),
ColorPreset.Emerald => new Color(0f, 1f, 0.2f),
ColorPreset.Lapis => new Color(0.1f, 0.3f, 1f),
ColorPreset.Amethyst => new Color(0.6f, 0f, 1f),
ColorPreset.Amber => new Color(1f, 0.6f, 0f),
_ => new Color(1f, 0.05f, 0.1f),
});
}
}
public class RedEyeController
{
private class TrackedRenderer
{
public Renderer Original;
public Material[] OriginalMaterials;
public Material[] CopiedMaterials;
public Renderer Overlay;
public MaterialPropertyBlock OverlayBlock;
}
private struct TargetInfo
{
public string DisplayName;
public Transform Transform;
}
private bool _active;
private bool _initialized;
private GameObject _overlayRoot;
private RawImage _screenTint;
private RawImage _scanline;
private Material _overlayMat;
private readonly Dictionary<Renderer, TrackedRenderer> _tracked = new Dictionary<Renderer, TrackedRenderer>();
private float _refreshTimer;
private const float REFRESH_INTERVAL = 0.5f;
private Camera _cachedCam;
private PlayerControllerB _cachedPlayer;
private readonly RaycastHit[] _raycastBuffer = (RaycastHit[])(object)new RaycastHit[32];
private readonly Dictionary<Transform, Renderer> _bracketRendCache = new Dictionary<Transform, Renderer>();
private float _hazardRefreshTimer;
private const float HAZARD_REFRESH_INTERVAL = 3f;
private const float SCANLINE_CYCLE = 2.5f;
private const float SCANLINE_HEIGHT = 50f;
private const float SCANLINE_OPACITY = 0.01f;
private float _glitchUntil;
private float _nextGlitchAt;
private float _glitchX;
private float _glitchOpacityMul = 1f;
private GameObject _hudRoot;
private RectTransform _hudCanvasRt;
private RectTransform _hudPanelRt;
private Text _hudName;
private Text _hudDist;
private RectTransform[] _bracketCorners;
private float _hudFadeTimer;
private const float HUD_FADE_TIME = 2f;
private float _time;
private readonly HashSet<Renderer> _validBuffer = new HashSet<Renderer>();
private int _glowFrameCounter;
private TargetInfo? _lastTargetInfo;
public void Toggle()
{
if (!_initialized)
{
Initialize();
}
SetActive(!_active);
Plugin.Logger.LogInfo((object)$"RedEye: Toggled to {_active}.");
RedEyeRunner.Instance?.PlayClick();
}
public void Tick(float deltaTime)
{
if (_active)
{
_time += deltaTime;
_refreshTimer -= deltaTime;
if (_refreshTimer <= 0f)
{
RefreshEnemyTargets();
_refreshTimer = 0.5f;
}
_hazardRefreshTimer -= deltaTime;
if (_hazardRefreshTimer <= 0f)
{
RefreshHazardTargets();
_hazardRefreshTimer = 3f;
}
UpdateScreenTint();
UpdateScanline();
UpdateTargetHUD();
}
}
public void ApplyGlowColors()
{
if (_active)
{
UpdateGlow();
}
}
private void Initialize()
{
try
{
BuildOverlay();
BuildTargetHUD();
_initialized = true;
Plugin.Logger.LogInfo((object)"RedEye: Initialized.");
}
catch (Exception ex)
{
Plugin.Logger.LogError((object)("RedEye: Init failed - " + ex.Message));
}
}
private void SetActive(bool value)
{
_active = value;
if ((Object)(object)_overlayRoot != (Object)null)
{
_overlayRoot.SetActive(value);
}
if ((Object)(object)_hudRoot != (Object)null)
{
_hudRoot.SetActive(value);
}
if (!value)
{
ClearAll();
_bracketRendCache.Clear();
_cachedCam = null;
_cachedPlayer = null;
}
}
private void RefreshEnemyTargets()
{
_validBuffer.Clear();
if ((Object)(object)RoundManager.Instance != (Object)null)
{
foreach (EnemyAI spawnedEnemy in RoundManager.Instance.SpawnedEnemies)
{
if ((Object)(object)spawnedEnemy == (Object)null || spawnedEnemy.isEnemyDead)
{
continue;
}
Renderer[] componentsInChildren = ((Component)spawnedEnemy).GetComponentsInChildren<Renderer>();
foreach (Renderer val in componentsInChildren)
{
if ((Object)(object)val != (Object)null)
{
_validBuffer.Add(val);
}
}
}
}
foreach (Renderer item in _tracked.Keys.Where((Renderer r) => (Object)(object)r == (Object)null || (!_validBuffer.Contains(r) && !IsTrackedHazard(r))).ToList())
{
if (_tracked.TryGetValue(item, out var value))
{
RestoreTracked(value);
}
_tracked.Remove(item);
}
foreach (Renderer item2 in _validBuffer)
{
if (!_tracked.ContainsKey(item2))
{
TrackRenderer(item2);
}
}
}
private void RefreshHazardTargets()
{
if (!Plugin.IncludeHazards.Value)
{
return;
}
_validBuffer.Clear();
CollectHazardRenderers<Turret>(_validBuffer);
CollectHazardRenderers<Landmine>(_validBuffer);
CollectHazardRenderers<SpikeRoofTrap>(_validBuffer);
foreach (Renderer item in _tracked.Keys.Where((Renderer r) => (Object)(object)r == (Object)null || (IsTrackedHazard(r) && !_validBuffer.Contains(r))).ToList())
{
if (_tracked.TryGetValue(item, out var value))
{
RestoreTracked(value);
}
_tracked.Remove(item);
}
foreach (Renderer item2 in _validBuffer)
{
if (!_tracked.ContainsKey(item2))
{
TrackRenderer(item2);
}
}
}
private static bool IsTrackedHazard(Renderer r)
{
if ((Object)(object)r == (Object)null)
{
return false;
}
Transform root = ((Component)r).transform.root;
if (!((Object)(object)((Component)root).GetComponentInChildren<Turret>() != (Object)null) && !((Object)(object)((Component)root).GetComponentInChildren<Landmine>() != (Object)null))
{
return (Object)(object)((Component)root).GetComponentInChildren<SpikeRoofTrap>() != (Object)null;
}
return true;
}
private static void CollectHazardRenderers<T>(HashSet<Renderer> bag) where T : MonoBehaviour
{
T[] array = Object.FindObjectsOfType<T>();
foreach (T val in array)
{
if ((Object)(object)val == (Object)null)
{
continue;
}
Renderer[] componentsInChildren = ((Component)((Component)(object)val).transform.root).GetComponentsInChildren<Renderer>();
foreach (Renderer val2 in componentsInChildren)
{
if ((Object)(object)val2 != (Object)null)
{
bag.Add(val2);
}
}
}
}
private void TrackRenderer(Renderer rend)
{
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
if (((Object)((Component)rend).gameObject).name == "RedEye_GlowOverlay" || rend is LineRenderer || ((object)rend).GetType().Name == "VFXRenderer")
{
return;
}
bool flag = false;
if (rend.sharedMaterials != null)
{
Material[] sharedMaterials = rend.sharedMaterials;
foreach (Material val in sharedMaterials)
{
if ((Object)(object)val != (Object)null && val.HasProperty("_EmissiveColor") && (val.HasProperty("_EmissiveIntensity") || val.HasProperty("_EmissiveColorLDR")))
{
flag = true;
break;
}
}
}
if (flag)
{
Material[] sharedMaterials2 = rend.sharedMaterials;
if (sharedMaterials2 != null && sharedMaterials2.Length != 0)
{
Material[] array = (Material[])(object)new Material[sharedMaterials2.Length];
for (int j = 0; j < sharedMaterials2.Length; j++)
{
object obj = array;
int num = j;
obj = (object)(((Object)(object)sharedMaterials2[j] != (Object)null) ? new Material(sharedMaterials2[j]) : ((Material)null));
((object[])obj)[num] = obj;
}
rend.sharedMaterials = array;
_tracked[rend] = new TrackedRenderer
{
Original = rend,
OriginalMaterials = sharedMaterials2,
CopiedMaterials = array
};
}
}
else
{
Renderer val2 = BuildMeshOverlay(rend);
if ((Object)(object)val2 != (Object)null)
{
_tracked[rend] = new TrackedRenderer
{
Original = rend,
Overlay = val2,
OverlayBlock = new MaterialPropertyBlock()
};
}
}
}
private Renderer BuildMeshOverlay(Renderer source)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
EnsureOverlayMaterial();
if ((Object)(object)_overlayMat == (Object)null)
{
return null;
}
GameObject val = new GameObject("RedEye_GlowOverlay");
val.transform.SetParent(((Component)source).transform, false);
val.transform.localPosition = Vector3.zero;
val.transform.localRotation = Quaternion.identity;
val.transform.localScale = Vector3.one;
SkinnedMeshRenderer val2 = (SkinnedMeshRenderer)(object)((source is SkinnedMeshRenderer) ? source : null);
if (val2 != null)
{
SkinnedMeshRenderer obj = val.AddComponent<SkinnedMeshRenderer>();
obj.sharedMesh = val2.sharedMesh;
obj.bones = val2.bones;
obj.rootBone = val2.rootBone;
((Renderer)obj).sharedMaterial = _overlayMat;
return (Renderer)(object)obj;
}
if (source is MeshRenderer)
{
MeshFilter component = ((Component)source).GetComponent<MeshFilter>();
if ((Object)(object)component == (Object)null)
{
Object.Destroy((Object)(object)val);
return null;
}
val.AddComponent<MeshFilter>().sharedMesh = component.sharedMesh;
MeshRenderer obj2 = val.AddComponent<MeshRenderer>();
((Renderer)obj2).sharedMaterial = _overlayMat;
return (Renderer)(object)obj2;
}
Object.Destroy((Object)(object)val);
return null;
}
private void EnsureOverlayMaterial()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Expected O, but got Unknown
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_overlayMat != (Object)null)
{
return;
}
Shader val = Shader.Find("HDRP/Lit") ?? Shader.Find("HDRP/Unlit");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"RedEye: No suitable overlay shader found - Hygrodere will not glow.");
return;
}
_overlayMat = new Material(val)
{
name = "RedEye_OverlayMat",
renderQueue = 3000
};
_overlayMat.SetFloat("_SurfaceType", 1f);
_overlayMat.SetFloat("_BlendMode", 1f);
_overlayMat.SetFloat("_ZWrite", 0f);
_overlayMat.SetFloat("_AlphaCutoffEnable", 0f);
if (_overlayMat.HasProperty("_BaseColor"))
{
_overlayMat.SetColor("_BaseColor", Color.black);
}
if (_overlayMat.HasProperty("_EmissiveColor"))
{
_overlayMat.EnableKeyword("_EMISSION");
_overlayMat.SetColor("_EmissiveColor", Color.black);
}
if (_overlayMat.HasProperty("_EmissiveIntensity"))
{
_overlayMat.SetFloat("_EmissiveIntensity", 1f);
}
Plugin.Logger.LogInfo((object)("RedEye: Overlay material created (" + ((Object)val).name + ")."));
}
private static void RestoreTracked(TrackedRenderer t)
{
if ((Object)(object)t.Overlay != (Object)null)
{
if ((Object)(object)((Component)t.Overlay).gameObject != (Object)null)
{
Object.Destroy((Object)(object)((Component)t.Overlay).gameObject);
}
}
else
{
if (t.OriginalMaterials == null || !((Object)(object)t.Original != (Object)null))
{
return;
}
t.Original.sharedMaterials = t.OriginalMaterials;
if (t.CopiedMaterials == null)
{
return;
}
Material[] copiedMaterials = t.CopiedMaterials;
foreach (Material val in copiedMaterials)
{
if ((Object)(object)val != (Object)null)
{
Object.Destroy((Object)(object)val);
}
}
}
}
private void ClearAll()
{
foreach (TrackedRenderer value in _tracked.Values)
{
RestoreTracked(value);
}
_tracked.Clear();
}
private void UpdateGlow()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
_glowFrameCounter++;
if (_glowFrameCounter % 2 != 0)
{
return;
}
float num = 0.7f + 0.3f * (Mathf.Sin(_time * (float)Math.PI / 0.75f) * 0.5f + 0.5f);
float num2 = Random.Range(0.92f, 1.08f);
float value = Plugin.MaxRange.Value;
float value2 = Plugin.GlowIntensity.Value;
Color val = Plugin.ResolvePresetColor(Plugin.Color.Value);
Vector3? cachedPlayerPosition = GetCachedPlayerPosition();
Color val2 = default(Color);
Color val3 = default(Color);
foreach (TrackedRenderer value3 in _tracked.Values)
{
if ((Object)(object)value3.Original == (Object)null)
{
continue;
}
float num3 = 1f;
if (cachedPlayerPosition.HasValue)
{
float num4 = Vector3.Distance(cachedPlayerPosition.Value, ((Component)value3.Original).transform.position);
num3 = Mathf.Lerp(2.5f, 0.6f, Mathf.Clamp01(num4 / value));
}
float num5 = num3 * num * num2;
((Color)(ref val2))..ctor(val.r * num5, val.g * num5, val.b * num5, 1f);
float num6 = Mathf.Max(new float[4] { val2.r, val2.g, val2.b, 0.001f });
((Color)(ref val3))..ctor(val2.r / num6, val2.g / num6, val2.b / num6, 1f);
if ((Object)(object)value3.Overlay != (Object)null)
{
value3.Overlay.GetPropertyBlock(value3.OverlayBlock);
value3.OverlayBlock.SetColor("_EmissiveColor", val2 * value2);
value3.OverlayBlock.SetColor("_EmissiveColorLDR", val3);
value3.OverlayBlock.SetFloat("_EmissiveIntensity", 500f * value2);
value3.OverlayBlock.SetColor("_BaseColor", Color.black);
value3.Overlay.SetPropertyBlock(value3.OverlayBlock);
}
else
{
if (value3.CopiedMaterials == null)
{
continue;
}
Material[] copiedMaterials = value3.CopiedMaterials;
foreach (Material val4 in copiedMaterials)
{
if (!((Object)(object)val4 == (Object)null))
{
ApplyEmission(val4, val2, val3, value2);
}
}
}
}
}
private static void ApplyEmission(Material mat, Color glow, Color glowN, float userMul)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (mat.HasProperty("_EmissionColor"))
{
mat.EnableKeyword("_EMISSION");
mat.SetColor("_EmissionColor", glow);
}
if (mat.HasProperty("_EmissiveColor"))
{
mat.SetColor("_EmissiveColor", glow * userMul);
}
if (mat.HasProperty("_EmissiveColorLDR"))
{
mat.SetColor("_EmissiveColorLDR", glowN);
}
if (mat.HasProperty("_EmissiveIntensity"))
{
mat.SetFloat("_EmissiveIntensity", 500f * userMul);
}
if (mat.HasProperty("_EmissiveColorMap"))
{
mat.SetTexture("_EmissiveColorMap", (Texture)(object)Texture2D.whiteTexture);
}
if (mat.HasProperty("_UseEmissiveIntensity"))
{
mat.SetFloat("_UseEmissiveIntensity", 1f);
}
}
private Vector3? GetCachedPlayerPosition()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_cachedPlayer == (Object)null)
{
StartOfRound instance = StartOfRound.Instance;
if ((Object)(object)instance != (Object)null)
{
_cachedPlayer = instance.localPlayerController;
}
}
if (!((Object)(object)_cachedPlayer != (Object)null))
{
return null;
}
return ((Component)_cachedPlayer).transform.position;
}
private Camera GetCachedCamera()
{
if ((Object)(object)_cachedCam == (Object)null)
{
if ((Object)(object)_cachedPlayer == (Object)null)
{
StartOfRound instance = StartOfRound.Instance;
if ((Object)(object)instance != (Object)null)
{
_cachedPlayer = instance.localPlayerController;
}
}
if ((Object)(object)_cachedPlayer != (Object)null)
{
_cachedCam = _cachedPlayer.gameplayCamera;
}
}
return _cachedCam;
}
private static Vector3? GetLocalPlayerPosition()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
StartOfRound instance = StartOfRound.Instance;
if ((Object)(object)instance != (Object)null && (Object)(object)instance.localPlayerController != (Object)null)
{
return ((Component)instance.localPlayerController).transform.position;
}
return null;
}
private void UpdateScreenTint()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)_screenTint == (Object)null))
{
Color color = Plugin.ResolvePresetColor(Plugin.Color.Value);
color.a = Mathf.Clamp(Plugin.ScreenTintOpacity.Value, 0f, 0.2f);
((Graphic)_screenTint).color = color;
}
}
private void UpdateScanline()
{
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_scanline == (Object)null)
{
return;
}
if (!Plugin.EnableScanline.Value)
{
((Component)_scanline).gameObject.SetActive(false);
return;
}
((Component)_scanline).gameObject.SetActive(true);
if (_time >= _nextGlitchAt && _time >= _glitchUntil)
{
_glitchUntil = _time + Random.Range(0.04f, 0.13f);
_glitchX = Random.Range(-30f, 30f);
_glitchOpacityMul = Random.Range(0.35f, 1.7f);
_nextGlitchAt = _glitchUntil + Random.Range(0.4f, 1.6f);
}
bool num = _time < _glitchUntil;
float num2 = (num ? _glitchX : 0f);
float num3 = (num ? _glitchOpacityMul : 1f);
float num4 = _time % 2.5f / 2.5f;
((Graphic)_scanline).rectTransform.anchoredPosition = new Vector2(num2, (0f - num4) * ((float)Screen.height + 50f));
Color val = Plugin.ResolvePresetColor(Plugin.Color.Value);
((Graphic)_scanline).color = new Color(Mathf.Lerp(1f, val.r, 0.4f), Mathf.Lerp(1f, val.g, 0.4f), Mathf.Lerp(1f, val.b, 0.4f), Mathf.Clamp01(0.01f * num3));
}
private void UpdateTargetHUD()
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_hudRoot == (Object)null)
{
return;
}
if (!Plugin.EnableTargetHUD.Value)
{
_hudRoot.SetActive(false);
return;
}
if ((Object)(object)_hudPanelRt != (Object)null)
{
_hudPanelRt.anchoredPosition = new Vector2(Plugin.HUDPositionX.Value, Plugin.HUDPositionY.Value);
}
TargetInfo? lookedAtTarget = GetLookedAtTarget();
Color c = Plugin.ResolvePresetColor(Plugin.Color.Value);
if (lookedAtTarget.HasValue)
{
_lastTargetInfo = lookedAtTarget;
_hudFadeTimer = 2f;
Vector3? cachedPlayerPosition = GetCachedPlayerPosition();
float num = (cachedPlayerPosition.HasValue ? Vector3.Distance(cachedPlayerPosition.Value, lookedAtTarget.Value.Transform.position) : 0f);
_hudName.text = "[ " + lookedAtTarget.Value.DisplayName + " ]";
_hudDist.text = $"{num:F1}m";
SetHudAlpha(c, 1f);
UpdateBrackets(lookedAtTarget.Value.Transform, num);
_hudRoot.SetActive(true);
}
else if (_hudFadeTimer > 0f)
{
_hudFadeTimer -= Time.deltaTime;
float alpha = Mathf.Clamp01(_hudFadeTimer / 2f);
SetHudAlpha(c, alpha);
if (_lastTargetInfo.HasValue)
{
Vector3? cachedPlayerPosition2 = GetCachedPlayerPosition();
float dist = (cachedPlayerPosition2.HasValue ? Vector3.Distance(cachedPlayerPosition2.Value, _lastTargetInfo.Value.Transform.position) : 0f);
UpdateBrackets(_lastTargetInfo.Value.Transform, dist);
}
}
else
{
_hudRoot.SetActive(false);
_lastTargetInfo = null;
}
}
private void UpdateBrackets(Transform target, float dist)
{
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
if (_bracketCorners == null || (Object)(object)target == (Object)null)
{
return;
}
Camera cachedCamera = GetCachedCamera();
if ((Object)(object)cachedCamera == (Object)null)
{
return;
}
if (!_bracketRendCache.TryGetValue(target, out var value) || (Object)(object)value == (Object)null)
{
value = (Renderer)(((object)((Component)target).GetComponentInChildren<SkinnedMeshRenderer>()) ?? ((object)((Component)target).GetComponentInChildren<MeshRenderer>()));
_bracketRendCache[target] = value;
}
Vector3 val;
if ((Object)(object)value != (Object)null)
{
Bounds bounds = value.bounds;
Vector3 size = ((Bounds)(ref bounds)).size;
if (((Vector3)(ref size)).sqrMagnitude > 0f)
{
bounds = value.bounds;
val = ((Bounds)(ref bounds)).center;
goto IL_00ad;
}
}
val = target.position + Vector3.up * 1f;
goto IL_00ad;
IL_00ad:
Vector3 val2 = val;
Vector3 val3 = cachedCamera.WorldToViewportPoint(val2);
RectTransform[] bracketCorners;
if (val3.z < 0f)
{
bracketCorners = _bracketCorners;
foreach (RectTransform val4 in bracketCorners)
{
if ((Object)(object)val4 != (Object)null)
{
((Component)val4).gameObject.SetActive(false);
}
}
return;
}
bracketCorners = _bracketCorners;
foreach (RectTransform val5 in bracketCorners)
{
if ((Object)(object)val5 != (Object)null)
{
((Component)val5).gameObject.SetActive(true);
}
}
float num = Mathf.Lerp(60f, 18f, Mathf.Clamp01(dist / 30f));
Vector2[] array = (Vector2[])(object)new Vector2[4]
{
new Vector2(0f - num, num),
new Vector2(num, num),
new Vector2(num, 0f - num),
new Vector2(0f - num, 0f - num)
};
Vector2 val6 = default(Vector2);
((Vector2)(ref val6))..ctor(val3.x * (float)Screen.width - (float)Screen.width * 0.5f, val3.y * (float)Screen.height - (float)Screen.height * 0.5f);
for (int j = 0; j < _bracketCorners.Length; j++)
{
if ((Object)(object)_bracketCorners[j] != (Object)null)
{
_bracketCorners[j].anchoredPosition = val6 + array[j];
}
}
}
private TargetInfo? GetLookedAtTarget()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
Camera cachedCamera = GetCachedCamera();
if ((Object)(object)cachedCamera == (Object)null)
{
return null;
}
float value = Plugin.MaxRange.Value;
int num = Physics.SphereCastNonAlloc(((Component)cachedCamera).transform.position, 1.5f, ((Component)cachedCamera).transform.forward, _raycastBuffer, value);
Array.Sort(_raycastBuffer, 0, num, Comparer<RaycastHit>.Create((RaycastHit a, RaycastHit b) => ((RaycastHit)(ref a)).distance.CompareTo(((RaycastHit)(ref b)).distance)));
for (int i = 0; i < num; i++)
{
RaycastHit val = _raycastBuffer[i];
if (!((Object)(object)((RaycastHit)(ref val)).collider == (Object)null))
{
EnemyAI componentInParent = ((Component)((RaycastHit)(ref val)).collider).GetComponentInParent<EnemyAI>();
if ((Object)(object)componentInParent != (Object)null && !componentInParent.isEnemyDead)
{
TargetInfo value2 = default(TargetInfo);
value2.DisplayName = GetEnemyDisplayName(componentInParent);
value2.Transform = ((Component)componentInParent).transform;
return value2;
}
}
}
return null;
}
private static string GetEnemyDisplayName(EnemyAI enemy)
{
ScanNodeProperties componentInChildren = ((Component)enemy).GetComponentInChildren<ScanNodeProperties>();
if ((Object)(object)componentInChildren != (Object)null && !string.IsNullOrEmpty(componentInChildren.headerText))
{
return componentInChildren.headerText.ToUpper();
}
if (!((Object)(object)enemy.enemyType != (Object)null))
{
return "UNKNOWN";
}
return enemy.enemyType.enemyName.ToUpper();
}
private void SetHudAlpha(Color c, float alpha)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
Color color = default(Color);
((Color)(ref color))..ctor(c.r, c.g, c.b, alpha);
Color color2 = default(Color);
((Color)(ref color2))..ctor(c.r * 0.6f, c.g * 0.6f, c.b * 0.6f, alpha * 0.7f);
if ((Object)(object)_hudName != (Object)null)
{
((Graphic)_hudName).color = color;
}
if ((Object)(object)_hudDist != (Object)null)
{
((Graphic)_hudDist).color = color;
}
if (_bracketCorners == null)
{
return;
}
RectTransform[] bracketCorners = _bracketCorners;
foreach (RectTransform val in bracketCorners)
{
if ((Object)(object)val != (Object)null)
{
Image[] componentsInChildren = ((Component)val).GetComponentsInChildren<Image>();
for (int j = 0; j < componentsInChildren.Length; j++)
{
((Graphic)componentsInChildren[j]).color = color2;
}
}
}
}
private void BuildOverlay()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
_overlayRoot = new GameObject("RedEye_Overlay");
Object.DontDestroyOnLoad((Object)(object)_overlayRoot);
_overlayRoot.SetActive(false);
Canvas obj = _overlayRoot.AddComponent<Canvas>();
obj.renderMode = (RenderMode)0;
obj.sortingOrder = 100;
_overlayRoot.AddComponent<CanvasScaler>();
BuildScreenTint();
BuildStaticScanlines();
BuildScanline();
}
private void BuildScreenTint()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("ScreenTint");
val.transform.SetParent(_overlayRoot.transform, false);
RectTransform obj = val.AddComponent<RectTransform>();
obj.anchorMin = Vector2.zero;
obj.anchorMax = Vector2.one;
obj.offsetMin = Vector2.zero;
obj.offsetMax = Vector2.zero;
_screenTint = val.AddComponent<RawImage>();
_screenTint.texture = (Texture)(object)Texture2D.whiteTexture;
((Graphic)_screenTint).color = Plugin.ResolvePresetColor(Plugin.Color.Value);
((Graphic)_screenTint).raycastTarget = false;
}
private void BuildStaticScanlines()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("StaticScanlines");
val.transform.SetParent(_overlayRoot.transform, false);
RectTransform obj = val.AddComponent<RectTransform>();
obj.anchorMin = Vector2.zero;
obj.anchorMax = Vector2.one;
obj.offsetMin = Vector2.zero;
obj.offsetMax = Vector2.zero;
RawImage obj2 = val.AddComponent<RawImage>();
obj2.texture = (Texture)(object)BuildStaticScanlineTex();
((Graphic)obj2).color = new Color(0f, 0f, 0f, 0.18f);
obj2.uvRect = new Rect(0f, 0f, (float)Screen.width / 3f, (float)Screen.height / 3f);
((Graphic)obj2).raycastTarget = false;
}
private void BuildScanline()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("Scanline");
val.transform.SetParent(_overlayRoot.transform, false);
RectTransform obj = val.AddComponent<RectTransform>();
obj.anchorMin = new Vector2(0f, 1f);
obj.anchorMax = new Vector2(1f, 1f);
obj.pivot = new Vector2(0.5f, 1f);
obj.sizeDelta = new Vector2(0f, 50f);
obj.anchoredPosition = Vector2.zero;
_scanline = val.AddComponent<RawImage>();
_scanline.texture = (Texture)(object)BuildSoftBandTex();
((Graphic)_scanline).color = new Color(1f, 1f, 1f, 0.01f);
((Graphic)_scanline).raycastTarget = false;
}
private static Texture2D BuildSoftBandTex()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
Texture2D val = new Texture2D(1, 96, (TextureFormat)4, false)
{
wrapMode = (TextureWrapMode)1,
filterMode = (FilterMode)1
};
for (int i = 0; i < 96; i++)
{
val.SetPixel(0, i, new Color(1f, 1f, 1f, Mathf.Sin((float)i / 95f * (float)Math.PI)));
}
val.Apply();
return val;
}
private static Texture2D BuildStaticScanlineTex()
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
Texture2D val = new Texture2D(1, 4, (TextureFormat)4, false)
{
wrapMode = (TextureWrapMode)0,
filterMode = (FilterMode)0
};
val.SetPixel(0, 0, new Color(0f, 0f, 0f, 1f));
val.SetPixel(0, 1, Color.clear);
val.SetPixel(0, 2, Color.clear);
val.SetPixel(0, 3, Color.clear);
val.Apply();
return val;
}
private void BuildTargetHUD()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
_hudRoot = new GameObject("RedEye_TargetHUD");
Object.DontDestroyOnLoad((Object)(object)_hudRoot);
_hudRoot.SetActive(false);
Canvas obj = _hudRoot.AddComponent<Canvas>();
obj.renderMode = (RenderMode)0;
obj.sortingOrder = 101;
CanvasScaler obj2 = _hudRoot.AddComponent<CanvasScaler>();
obj2.uiScaleMode = (ScaleMode)0;
obj2.scaleFactor = 1f;
_hudCanvasRt = _hudRoot.GetComponent<RectTransform>();
Color val = Plugin.ResolvePresetColor(Plugin.Color.Value);
GameObject val2 = new GameObject("HUD_InfoPanel");
val2.transform.SetParent(_hudRoot.transform, false);
_hudPanelRt = val2.AddComponent<RectTransform>();
_hudPanelRt.anchorMin = new Vector2(0.5f, 0f);
_hudPanelRt.anchorMax = new Vector2(0.5f, 0f);
_hudPanelRt.pivot = new Vector2(0.5f, 0f);
_hudPanelRt.anchoredPosition = new Vector2(Plugin.HUDPositionX.Value, Plugin.HUDPositionY.Value);
_hudPanelRt.sizeDelta = new Vector2(280f, 56f);
_hudName = BuildText(val2.transform, "TGT_Name", "[ — ]", 20, (FontStyle)1, (TextAnchor)4, new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0f, -4f), new Vector2(270f, 28f));
_hudDist = BuildText(val2.transform, "TGT_Dist", "—", 17, (FontStyle)1, (TextAnchor)4, new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0f, -34f), new Vector2(270f, 26f));
_bracketCorners = (RectTransform[])(object)new RectTransform[4];
for (int i = 0; i < 4; i++)
{
_bracketCorners[i] = BuildBracketCorner(_hudRoot.transform, i, val);
}
SetHudAlpha(val, 0f);
}
private static RectTransform BuildBracketCorner(Transform parent, int cornerIndex, Color preset)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
Color color = default(Color);
((Color)(ref color))..ctor(preset.r, preset.g, preset.b, 0.9f);
GameObject val = new GameObject($"Bracket_{cornerIndex}");
val.transform.SetParent(parent, false);
RectTransform obj = val.AddComponent<RectTransform>();
Vector2 val2 = default(Vector2);
((Vector2)(ref val2))..ctor(0.5f, 0.5f);
obj.anchorMax = val2;
obj.anchorMin = val2;
obj.pivot = new Vector2(0.5f, 0.5f);
obj.sizeDelta = Vector2.zero;
obj.anchoredPosition = Vector2.zero;
float num = ((cornerIndex == 0 || cornerIndex == 3) ? 1f : (-1f));
float num2 = ((cornerIndex == 0 || cornerIndex == 1) ? (-1f) : 1f);
GameObject val3 = new GameObject("H");
val3.transform.SetParent(val.transform, false);
RectTransform obj2 = val3.AddComponent<RectTransform>();
((Vector2)(ref val2))..ctor(0.5f, 0.5f);
obj2.anchorMax = val2;
obj2.anchorMin = val2;
obj2.pivot = new Vector2(0.5f, 0.5f);
obj2.anchoredPosition = new Vector2(7f * num, 0f);
obj2.sizeDelta = new Vector2(14f, 2f);
((Graphic)val3.AddComponent<Image>()).color = color;
GameObject val4 = new GameObject("V");
val4.transform.SetParent(val.transform, false);
RectTransform obj3 = val4.AddComponent<RectTransform>();
((Vector2)(ref val2))..ctor(0.5f, 0.5f);
obj3.anchorMax = val2;
obj3.anchorMin = val2;
obj3.pivot = new Vector2(0.5f, 0.5f);
obj3.anchoredPosition = new Vector2(0f, 7f * num2);
obj3.sizeDelta = new Vector2(2f, 14f);
((Graphic)val4.AddComponent<Image>()).color = color;
return obj;
}
private static Text BuildText(Transform parent, string goName, string defaultText, int fontSize, FontStyle style, TextAnchor alignment, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 anchoredPos, Vector2 sizeDelta)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(goName);
val.transform.SetParent(parent, false);
RectTransform obj = val.AddComponent<RectTransform>();
obj.anchorMin = anchorMin;
obj.anchorMax = anchorMax;
obj.pivot = pivot;
obj.anchoredPosition = anchoredPos;
obj.sizeDelta = sizeDelta;
Text obj2 = val.AddComponent<Text>();
obj2.text = defaultText;
obj2.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
obj2.fontSize = fontSize;
obj2.fontStyle = style;
obj2.alignment = alignment;
((Graphic)obj2).color = Color.white;
((Graphic)obj2).raycastTarget = false;
return obj2;
}
}
public class RedEyeInputActions : LcInputActions
{
[InputAction("<Keyboard>/period", Name = "Toggle RedEye")]
public InputAction ToggleKey { get; set; }
}
public class RedEyeRunner : MonoBehaviour
{
private AudioSource _audioSource;
private AudioClip _clickClip;
public static RedEyeRunner Instance { get; private set; }
private void Awake()
{
Instance = this;
Plugin.Logger.LogInfo((object)"RedEye: Runner Awake.");
_audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
_audioSource.playOnAwake = false;
_audioSource.spatialBlend = 0f;
_audioSource.volume = 1f;
LoadClickClip();
CleanupLegacyFiles();
}
private void Start()
{
Plugin.Logger.LogInfo((object)"RedEye: Runner Start.");
}
private void Update()
{
if (Plugin.InputActions != null && Plugin.InputActions.ToggleKey.WasPressedThisFrame())
{
Plugin.Logger.LogInfo((object)"RedEye: Toggle via InputUtils.");
Plugin.ControllerInstance?.Toggle();
}
else if (Keyboard.current != null && ((ButtonControl)Keyboard.current.periodKey).wasPressedThisFrame)
{
Plugin.Logger.LogInfo((object)"RedEye: Toggle via raw keyboard.");
Plugin.ControllerInstance?.Toggle();
}
Plugin.ControllerInstance?.Tick(Time.deltaTime);
}
private void LateUpdate()
{
Plugin.ControllerInstance?.ApplyGlowColors();
}
private void LoadClickClip()
{
try
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string text = executingAssembly.GetManifestResourceNames().FirstOrDefault((string n) => n.EndsWith("ButtonClick.wav", StringComparison.OrdinalIgnoreCase));
if (string.IsNullOrEmpty(text))
{
Plugin.Logger.LogError((object)"RedEye: ButtonClick.wav not embedded in assembly.");
return;
}
byte[] data;
using (Stream stream = executingAssembly.GetManifestResourceStream(text))
{
using MemoryStream memoryStream = new MemoryStream();
if (stream == null)
{
return;
}
stream.CopyTo(memoryStream);
data = memoryStream.ToArray();
}
_clickClip = WavLoader.LoadFromBytes(data, "RedEye_ButtonClick");
if ((Object)(object)_clickClip != (Object)null)
{
Plugin.Logger.LogInfo((object)"RedEye: Click sound loaded.");
}
else
{
Plugin.Logger.LogError((object)"RedEye: WAV decode failed - check format.");
}
}
catch (Exception ex)
{
Plugin.Logger.LogError((object)("RedEye: Audio load failed - " + ex.Message));
}
}
private static void CleanupLegacyFiles()
{
try
{
string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "RedEye_ButtonClick.ogg");
if (File.Exists(path))
{
File.Delete(path);
}
}
catch
{
}
}
public void PlayClick()
{
if ((Object)(object)_clickClip != (Object)null && (Object)(object)_audioSource != (Object)null)
{
_audioSource.PlayOneShot(_clickClip);
}
}
}
public static class WavLoader
{
public static AudioClip LoadFromBytes(byte[] data, string clipName)
{
if (data == null || data.Length < 44)
{
return null;
}
if (data[0] != 82 || data[1] != 73 || data[2] != 70 || data[3] != 70)
{
return null;
}
if (data[8] != 87 || data[9] != 65 || data[10] != 86 || data[11] != 69)
{
return null;
}
int num = FindChunk(data, "fmt ");
int num2 = FindChunk(data, "data");
if (num < 0 || num2 < 0)
{
return null;
}
short num3 = BitConverter.ToInt16(data, num + 8);
short num4 = BitConverter.ToInt16(data, num + 10);
int num5 = BitConverter.ToInt32(data, num + 12);
short num6 = BitConverter.ToInt16(data, num + 22);
if (num3 != 1)
{
return null;
}
int num7 = BitConverter.ToInt32(data, num2 + 4);
int num8 = num2 + 8;
int num9 = num6 / 8;
if (num9 == 0)
{
return null;
}
int num10 = num7 / num9;
int num11 = num10 / num4;
float[] array = new float[num10];
switch (num6)
{
case 8:
{
for (int l = 0; l < num10; l++)
{
array[l] = (float)(data[num8 + l] - 128) / 128f;
}
break;
}
case 16:
{
for (int j = 0; j < num10; j++)
{
short num13 = BitConverter.ToInt16(data, num8 + j * 2);
array[j] = (float)num13 / 32768f;
}
break;
}
case 24:
{
for (int k = 0; k < num10; k++)
{
int num14 = data[num8 + k * 3];
int num15 = data[num8 + k * 3 + 1];
int num16 = (data[num8 + k * 3 + 2] << 16) | (num15 << 8) | num14;
if (((uint)num16 & 0x800000u) != 0)
{
num16 |= -16777216;
}
array[k] = (float)num16 / 8388608f;
}
break;
}
case 32:
{
for (int i = 0; i < num10; i++)
{
int num12 = BitConverter.ToInt32(data, num8 + i * 4);
array[i] = (float)num12 / 2.1474836E+09f;
}
break;
}
default:
return null;
}
AudioClip obj = AudioClip.Create(clipName, num11, (int)num4, num5, false);
obj.SetData(array, 0);
return obj;
}
private static int FindChunk(byte[] data, string id)
{
int num = 12;
while (num < data.Length - 8)
{
if (data[num] == id[0] && data[num + 1] == id[1] && data[num + 2] == id[2] && data[num + 3] == id[3])
{
return num;
}
int num2 = BitConverter.ToInt32(data, num + 4);
num += 8 + num2;
if (((uint)num2 & (true ? 1u : 0u)) != 0)
{
num++;
}
}
return -1;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "RedEye";
public const string PLUGIN_NAME = "RedEye";
public const string PLUGIN_VERSION = "1.0.0";
}