Lethal Company

Details

Last Updated
2 days ago
First Uploaded
2 days ago
Downloads
53K
Likes
13
Size
5.4MB
Dependency string
Zeldahu-LethalAnomalies-0.3.0
Dependants

0.3.0 Tour Bus Release

  • Added Tour Bus
  • Added configs for Tourists : Tour Bus spawn threshold, Min group size, Max group size
  • Tourists can no longer pathfind under the ship
  • Tourists now use collisions instead of range to explode (this should prevent them from exploding when right behind a player)
  • Tourists that are being looked at can no longer be pushed by tourists outside view range
  • Fixed the tourists' texture having parasite white pixels
  • Tourists now have a working map dot

0.2.3 Bugfix

  • Fixed the issue that would crash the game whenever a client joined
  • Fixed the images in the readme not displaying

0.2.2 v73 compatibility

  • Mod is now compatible with v73 (no longer compatible with v72 and lower)
  • Added alternative behavior for the Spark Tower (enable it in the config)
  • Added a small spark targeting players entering the range of the Spark Tower
  • Tourists now are attracted to bright items from the following mods : Chillax Scraps, Emergency Dice

0.2.1 v70 Maintenance

  • Added config to toggle "Punch It" playing when taking the apparatus with FacilityMeltdown installed
  • Modified the track to not cut abruptly when the facility explodes, and made it an ogg
  • Spark Towers' collisions now disable on ship leaving
  • Tourists no longer explode when colliding with entities if they're not being looked at
  • Fixed the Spark Towers having bright white parasite pixels on their texture

0.2.0 Tourist Release (The "We're So Back" update)

  • Added Tourist
  • Updated Spark Tower texture
  • Unpowered Spark Towers now have collisions
  • The Spark Tower can no longer be moved or rotated by other entities
  • Spark Towers now require line of sight to smite players, but not to detect them
  • With Facility Meltdown and SoundAPI installed, taking the apparatus now plays the "Punch It" soundtrack. This is not toggleable for now, but a config will be added soon
  • Updated terminal nodes
  • The antennas on the Spark Towers now seem to be able to receive and transmit an odd signal

0.1.5 Improvements

  • Delayed the warning particle effect to match the SFX better
  • Added slight pitch randomness to the warning SFX
  • Lightning visual now emits from the tower, just a visual change

0.1.4 Balancing

  • Added per-moon spawn weight configuration
  • Added general power level configuration
  • Added general max count configuration
  • Increased the volume of the warning SFX, and modified its falloff curve to be louder at the edge of the detection range
  • Added a particle effect that plays alongside the warning SFX to highlight which tower has been triggered
  • Slightly increased the base attack threshold

0.1.3 Bugfix

  • Removed the scan node on the nest prefab to avoid the terminal breaking
  • Increased prefab width and added a spawnDenialPoint to prevent rocks from generating over the towers

0.1.2 Bugfix

  • Fixed the warning audio only playing for the host

0.1.1 Bugfix

  • Fixed the bug that'd spawn a truck when looking at the terminal node, thanks Xu Xiaolan

0.1.0 Spark Tower Release

  • Added Spark Tower
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