

JesterPreventThreshold setting (60 pounds by default), its head visually pops out for a brief moment to drop its items before returning to its box, without actually chasing or killing players
ItemsStayOnLid setting disables the Jester's ability to drop its items and keeps its head inside the box at all times, making it like how it used to work in previous versions of the modJesterEncumberThreshold setting (120 pounds by default), it'll no longer be able to follow you around due to being encumbered by the items
0 to disable the Jester's encumbered state completely, or a small value (e.g. 0.1) to allow almost any item to stop the Jester from movingJesterPanicThreshold setting (200 pounds by default), it'll panic and begin cranking frantically before popping shortly after
MinPanicTimer and MaxPanicTimer settings, respectivelyJesterPreventThreshold setting functionally disables it as a counterplay, since the Jester's pop is not prevented while panickingDropItemsOnHit settingShowWeightOnScan setting"They have been known to combust into flames when being dissected or even deactivated, and they carry dangerously high levels of radioactive particles." - Sigurd's notes
LoreAccurateCoilheads settingExplosionDamageRadius setting, with the damage itself being set to the value of the ExplosionDamage settingExplosionKillRadius setting determines the range around the explosion where it simply kills the player instead of dealing damage to themMinExplosionTimer and MaxExplosionTimer settings, respectivelyExplosionDestroysHead setting, but it adds some interesting risk/reward by making players stay close to try and pick up the head before it explodes