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Lethal Company
SpectateEnemiesFork
Lethal Company
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SpectateEnemiesFork
Fork for v81. Allows you to spectate enemies when dead.
ZetaArcade
https://github.com/EBro912/SpectateEnemies/
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Last Updated
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Downloads
28K
Likes
3
Size
103KB
Dependency string
ZetaArcade-SpectateEnemiesFork-2.9.1
Dependants
23 other mods
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Changelog
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Mods
Misc
BepInEx
Client-side
Changelog
v2.9.1
Fixed log spam (Thank you ScreenLady!)
Added a compatibility section to the ReadMe
v2.9.0
Updated for v81
v2.8.1
Fixed accidentally referencing local paths for the project dependencies instead of the lib folder, whoopsies!
v2.8
Updated to support v73 (will now NOT work on versions prior to v73, please use the original mod in that case)
Updated dependencies
v2.7
Updated to support v65
Fixed an error that displayed when disconnecting (big thanks 1A3!)
v2.6
Updated to support v62
Fixed a minor error that would appear when the game starts
Fixed a minor inconsistency in the controls tooltip
v2.5
Updated to support v55
Fixed an issue where the menu scrollbar would not appear
v2.4.1
Added a missing game patch
v2.4
Added a scrollbar to the enemy picker GUI that appears when the enemy list exceeds the window
Updated InputUtils to the latest version
Fixed a minor error that would appear when the game exits
The ghost girl is now visible when spectating her and will display which player she is currently targeting
v2.3.1
Fixed an issue where certain custom enemy names would cause the config to fail to load
v2.3
Greatly improved the zoom feature (big thanks to
HalfyRed
!)
Switched the configuration system back to BepInEx's
This should also add support for LethalConfig!
Added a config option to disable the controls tooltip on the right side
v2.2.1 (Hotfix)
Fixed a crash caused by the only enemy alive being killed
v2.2
(Big thanks to @1A3 for helping with this update!)
Updated to support v47
Added support for modded enemies!
Note for developers, your enemy MUST have an
EnemyType
for it to be picked up by SpectateEnemies
Added zooming while spectating enemies, allows zooming from 1x to 10x zoom
Uses the scroll wheel by default, can be changed in the keybind settings
The current zoom level is displayed next to the
(Spectating: ...)
text
Enlarged the config menu box a little to allow more room for modded enemy entries
Shortened the controls text on the sidebar to be neater/less cluttered
The mod will no longer attempt to spectate dead enemies
The mod will no longer collect enemies disabled in the config as spectate targets
This should fix the issue where the first enemy spectated was sometimes a disabled enemy
The list of spectate targets will now refresh when moving to the next enemy
Improved some internal checks that were throwing errors in the console
v2.1.1 (Hotfix)
ACTUALLY fixed the issue where masked enemies could not be spectated
v2.1
Added 3 keybinds to the in-game keybind menu for most SpectateEnemies controls
InputUtils
is now required by the mod, so ensure you install it as well
Fixed an issue where masked enemies could not be spectated (again)
Fixed an issue where the mod would attempt to spectate players who are not connected
v2.0
Added a developer API to allow mod developers to access some SpectateEnemies information
Added an in-game config menu to toggle spectating all enemies individually
The menu can be accessed with the "Insert" key
The menu is most likely temporary and will be moved to the in-game settings menu in the future
v1.5
Added the ability to spectate masked players
Added a message that is displayed when there are no enemies available to spectate
When spectating enemies for the first time in a round, the mod will now spectate the closest enemy to the player you are currently spectating
Fixed another issue that would allow you to continue spectating enemies after the game ended
v1.4
Updated to support v45
Fixed mod keybinds not working in the latest version
Fixed keybind text not displaying in the latest version
Fixed an issue that would cause the flashlight to remain on after the game ended
Fixed an issue that would allow you to continue spectating enemies after the game ended
Fixed an issue that would prevent the flashlight from being toggled after a vote to leave has been initiated
v1.3
"Added" a toggleable flashlight to the spectator camera (one already exists...it just wasn't enabled)
The flashlight can be toggled by clicking RMB
Added code to attempt to fix some enemies showing up as "Enemy" when spectated
Fixed an issue where the mod would sometimes fail to start spectating enemies
The controls tooltips will now dynamically update depending on which side the player is spectating
v1.2
Increased camera zoom for all enemies
Increased camera zoom even further for taller enemies
Added a "Spectate Passives" config option to enable/disable spectating passive enemies
Spectating now uses a toggle to swap between spectating players and enemies. The swap key is your "interact" key. (Default: E)
Added a control tooltip in the top right to show the key for the spectate toggle
The mod will now remember your last spectated enemy, if it is still alive
v1.1
Fixed an issue where mod values would not update upon the ship leaving or leaving the game
Fixed the Spectating text so that it displays the actual enemy name and not their GameObject name
v1.0
Initial release
Categories
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BepInEx
Client-side