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Lethal Company
Living_Traps
Lethal Company
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Living Traps
Adds living traps as enemies that chase you down. Spawns outside and/or inside at daytime. Configurable.
bcs4313
https://github.com/bcs4313/Living-Traps
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10K
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3
Size
1.3MB
Dependency string
bcs4313-Living_Traps-1.4.2
Dependants
5 other mods
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Currrently up to date for: V80
Changelog
1.0.0 * Mod Release
1.0.2
Critical bug fix where the mod would break enemy despawning.
Reduced spawn group size to 1 (spawnrate was just too high)
1.1.0
Added quicksand as a potential spawn.
Traps can now spawn indoors (configurable)
1.1.1
Description change.
1.1.2
Yet another despawning fix.
1.1.3
mod compatbility hotfix.
1.1.4
Allows for ANY object to become alive if desired.
just enter the object's name in the settings.
1.1.5
Enabled enemies to be infused with living trap ai without issues
1.1.6
V73 compatibility update.
1.2.6
Living traps now spawn indoors significantly more often (they were barely spawning at all before this)
Added a setting to customize the weight of indoor living traps separately
1.2.7
mod breaking hotfix 0_0
1.4.0
Update to support v80 of lethal company
Automatic integration of traps from Code Rebirth
Automatic integration of traps from Devious Traps
Gun turrets no longer can spawn as living by default, re-enable via checkbox
Quicksand no longer can spawn as living by default, re-enable via checkbox
1.4.1
Nerfed the default spawnrate for living traps.
1.4.2
Automatic integration of traps from Wesley's weathers
Added the evil baby from Hallowed Weather as a default spawn option with the mod.
Categories
Mods
Monsters
Hazards