
Lethal Company
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Adds an Easter island Moai Statue to help kill your entire squad :)
This enemy spawns outside on any planet (for now), and has elemental variants to keep you on your toes.
Normal
Blue
Angel
Size
Consumption
Guardian Mode
There is no escape
The mod is configurable. You can set a moai's rarity, size, speed, and sound volume in the main menu.
1.0.0
* Mod Release
1.01
* Manifest.json fix.
1.02-04
* Increased sight range. Made them much less common.
1.14
* Added configuration options for the mod, including:
- Enemy Rarity
- Enemy Size
- Enemy Speed
- Chase Volume
- Idle Volume
Lowered the default volume of moai chase sound fx.
1.15
- Sound distance adjustments and AI bugfix.\
1.16
- Increased mod compatibility with other enemy mods.
1.17
- Added strict spawn control params, cutting moai spawn rates by 1/6.
- Added group spawn chance, (18% per spawn success, adding 1-5 extra moai).
1.20
- Added moai size variants (with pitch adjustments). Big moais are horrifying.
- Adjusted Nav-mesh hitbox and hit collision to accurately represent moai size in navigation.
- Moai should no longer be able to phase through doors (if experienced, please report).
- Size Variant Chance Adjustable in settings.
- Made moai give up chase from a significantly closer distance.
- Moai give up chase closer if they do not see the player.
1.32
- Moai sounds/actions/sizes/pitch are completely synchronized on client/server.
- Gave the moai the ability to consume various things, with the desired objects being questionable sometimes.
- Gave the ability to eat (spoiler)-> ---------------------------------------------------------------------------------------------------------------> corpses, with a custom disgusting sound effect
- Fixed bug when host dies from moai while inside ship/factory/etc, causing ship desync.
1.5.0
Added Angel Variant:
- Angel moai have a glowing halo over their head
- Angel Moai will follow the player, essentially guarding them and attack enemies that are nearby.
- They also have additional health proportional to the scrap value of the eaten object.
- Angel Moai don't try to eat scrap or players in this state.
- Angel Moai heal the player if they collide with them,
- Angel Moai stay as an angel for a fixed time, depending on how valuable the loot fed was.
- Moais may spawn as an angel (15% chance).
- moai can now be killed
- added death animation
- added death and hit sound effect
- added ability for moai to become angels after eating scrap
- some moai are not distracted by scrap during chase (33% chance)
- moai follow distance nerfed when they can't see the player
- moai synchronizes destruction of corpse after it is eaten
1.5.5
- Added ability for moai to enter indoor areas.
The closer they are to the entrance, the higher the chance.
- Angel moai will follow players indoors to guard them.
- Fixed v50 error that is caused from an updated HitEnemy method.
- Fixed a really annoying navigation spam error.
- Fixed an issue where moai would sometimes have a much larger follow range than they should.
- Nerfed angel variant duration from eating scrap.
- Nerfed blue moai rarity.
1.5.7
- Completely fixed Blue Moai Lightning synchronization (fully tested).
- Angel moai now will heal both clients and the host if they collide with them.
1.6.0
- Migrated from out-of-date dependency LC_API to LethalNetworkAPI.
- This should greatly increase mod compatibility and reduce synchronization issues.
1.6.2
- Added walk animation.
- Added scrap eating animation (fairly minor, may be improved later).
- Reduced chance for moai to ignore scrap during chase.
- Added transition smoothing to all animations.
1.6.3
- CRITICAL BUGFIX: Moai are no longer invisible on client side due to spawn control parameters.
- Moai vision area degrees boosted due to movement sway.
1.6.5
- Spawnrate overhaul:
- Normal moai have an exact 1/3 chance to be able to spawn AT ALL on each planet.
- 13% chance for spawnrate multiplier to be 16%
- 10% chance for spawnrate multiplier to be 50%
- 10% chance for spawnrate multiplier to be 100% (moai hell).
- Increased tendency for many normal moai to spawn in one day (if applicable).
- Blue moais are unaffected by this change.
1.7.0
- Changed moai and blue moai textures to be more detailed and fit properly in the game.
- Made it so you can't hear all moai sounds as far away as before.
- Nerfed moai hp to 6 (previously 8).
- Nerfed moai dmg to enemies (2->1).
- Fixed moai ai being buggy while inside a ship (camping)
and getting confused when the player is at certain elevations.
- Moais no longer go for food during chase (making it safe to drop items and run)
- Added stamina mechanic.
- Moai chase players/enemies for a limited time, before having to recover.
- Moai may chase for a shorter period if their stamina isn't fully recovered.
- Moai start with 0 stamina on spawn.
- Moai attach corpses to their mouth now when eating them.
- Fixed client animation bugs from client using an RPC it shouldn't.
- Other general bugfixes.
1.7.2
- Redesigned idle/search sounds.
- Reduced chance for moai to be spawning on any day (33%->20%)
- 8% chance for spawnrate multiplier to be 16%
- 6% chance for spawnrate multiplier to be 50%
- 6% chance for spawnrate multiplier to be 100% (moai hell).
I am open to any feedback and/or requests for new features through my email at [email protected]. Also I would love to watch your friends be slaughtered by him (yes I am a sadist)!