

A Lethal Company mod that lets living players revive dead crewmates by holding a configurable key while looking at their body.
This mod is a full remake inspired by the old revive-style mods, with a cleaner network flow, host-side validation, optional revive limits, and optional support for players who were transformed into Masked enemies.
R by default.The host validates the request before the revive is accepted.
This feature is optional.
When enabled, the mod can revive players who were transformed into a Masked enemy by:
The Masked must be killed first. After that, look at the dead Masked body and hold the revive key.
The config file is generated after launching the game once with the mod installed.
You can find it in:
BepInEx/config/chaps.ReviveCompanyRemake.cfg
The host's configuration is automatically synchronized with all clients, so everyone uses the same revive settings during the game.
Important options:
[Revive]
ReviveButton = R
ReviveTime = 5
ReviveHealth = 35
ExtraHealthLostPerRevive = 5
MaxReviveDistance = 5
[Limits]
LimitedRevives = true
RevivesPerPlayer = 1
InfiniteReviveTime = false
TimeUntilCannotBeRevived = 120
[Masked]
EnableMaskedPlayerRevive = true
UseMaskFixesScanNodeDetection = true
AutoDisableInternalMaskedTags = true
All players should have the mod installed.
The revive request is sent to the host, and the host checks whether the revive is valid before syncing it to everyone.
-https://thunderstore.io/c/lethal-company/p/qwbarch/MirageRevive/
This mod should work with most gameplay mods, but mods that heavily change player death, Masked behavior, ragdolls, or networking may require compatibility patches.
Created by chaps4245.
Inspired by revive mechanics from older Lethal Company revive mods, rebuilt as a separate remake with updated logic and optional Masked revive support.