using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LoadingInfo.Patches;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("chuxiaaaa")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("LoadingInfo")]
[assembly: AssemblyFileVersion("1.1.4.0")]
[assembly: AssemblyInformationalVersion("1.1.4+c42dd3355b2178fc654f9ee072b506932a8d4d77")]
[assembly: AssemblyProduct("LoadingInfo")]
[assembly: AssemblyTitle("LoadingInfo")]
[assembly: AssemblyMetadata("RepositoryUrl", "__PROJECT_URL__")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("LoadingInfo", "LoadingInfo", "1.1.4")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
public static ConfigEntry<float> LoadTextY { get; set; }
public static ConfigEntry<float> LoadingTipsY { get; set; }
public static ConfigEntry<int> NameMaxLength { get; set; }
public static ConfigEntry<int> MaxPlayerCount { get; set; }
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(typeof(RoundManagerPatch), (string)null);
Harmony.CreateAndPatchAll(typeof(StartOfRoundPatch), (string)null);
Harmony.CreateAndPatchAll(typeof(HUDManagerPatch), (string)null);
Harmony.CreateAndPatchAll(typeof(NetworkManagerPatch), (string)null);
LoadTextY = ((BaseUnityPlugin)this).Config.Bind<float>("LoadTipCompat", "LoadTextY", 100f, (ConfigDescription)null);
LoadingTipsY = ((BaseUnityPlugin)this).Config.Bind<float>("LoadTipCompat", "LoadingTipsY", 0f, (ConfigDescription)null);
NameMaxLength = ((BaseUnityPlugin)this).Config.Bind<int>("LoadingInfo", "NameMaxLength", -1, (ConfigDescription)null);
MaxPlayerCount = ((BaseUnityPlugin)this).Config.Bind<int>("LoadingInfo", "MaxPlayerCount", 10, (ConfigDescription)null);
Log.LogInfo((object)"Plugin LoadingInfo is loaded!");
}
}
internal static class LCMPluginInfo
{
public const string PLUGIN_GUID = "LoadingInfo";
public const string PLUGIN_NAME = "LoadingInfo";
public const string PLUGIN_VERSION = "1.1.4";
}
namespace LoadingInfo.Patches
{
[HarmonyPatch(typeof(RoundManager))]
[HarmonyWrapSafe]
public static class RoundManagerPatch
{
public static List<ulong> CallFinishedGeneratingLevelServerRpc { get; set; } = new List<ulong>();
[HarmonyPrefix]
[HarmonyPatch("__rpc_handler_192551691")]
public static bool FinishedGeneratingLevelServerRpc(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return FinishedGeneratingLevelServerRpc(RPCHelper.ConvertId(rpcParams.Server.Receive.SenderClientId));
}
public static bool FinishedGeneratingLevelServerRpc(ulong clientId)
{
if (GameNetworkManager.Instance.connectedPlayers == 1)
{
return true;
}
if (!((NetworkBehaviour)StartOfRound.Instance).IsHost)
{
return true;
}
Plugin.Log.LogInfo((object)$"FinishedGeneratingLevelServerRpc:{clientId}");
if (!CallFinishedGeneratingLevelServerRpc.Contains(clientId) && clientId != NetworkManager.Singleton.LocalClientId)
{
Plugin.Log.LogInfo((object)$"FinishedGeneratingLevelServerRpc.Add{clientId}");
CallFinishedGeneratingLevelServerRpc.Add(clientId);
}
int num = RoundManager.Instance.playersFinishedGeneratingFloor.Count + 1;
List<string> list = new List<string>();
List<ulong> list2 = new List<ulong>();
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (val.isPlayerControlled && !val.isHostPlayerObject && !CallFinishedGeneratingLevelServerRpc.Contains(val.playerClientId))
{
list.Add(val.playerUsername);
list2.Add(val.playerClientId);
}
}
if (num != GameNetworkManager.Instance.connectedPlayers)
{
if (Plugin.MaxPlayerCount.Value != -1)
{
list = list.GetRange(0, (list.Count > Plugin.MaxPlayerCount.Value) ? Plugin.MaxPlayerCount.Value : list.Count);
}
if (Plugin.NameMaxLength.Value != -1)
{
list = list.Select((string x) => x.Substring(0, (x.Length > Plugin.NameMaxLength.Value) ? Plugin.NameMaxLength.Value : x.Length)).ToList();
}
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Random seed: {0}\r\nPlayers loaded: {1}/{2}\r\n{3}", HUDManager.Instance.playersManager.randomMapSeed, num, GameNetworkManager.Instance.connectedPlayers, string.Join(",", list));
Plugin.Log.LogInfo((object)("FinishedGeneratingLevelServerRpc.loadingText:" + ((TMP_Text)HUDManager.Instance.loadingText).text));
if (((NetworkBehaviour)StartOfRound.Instance).IsHost)
{
LoadingInfoNetwork.SendToAll(1, list2, num, GameNetworkManager.Instance.connectedPlayers);
}
}
else
{
((TMP_Text)HUDManager.Instance.loadingText).text = $"Random seed: {HUDManager.Instance.playersManager.randomMapSeed}\r\nAll players loaded!";
CallFinishedGeneratingLevelServerRpc = new List<ulong>();
}
return true;
}
}
[HarmonyPatch(typeof(HUDManager))]
[HarmonyWrapSafe]
public static class HUDManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void SetLoadingTips(HUDManager __instance)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Systems/UI/Canvas/LoadingText/TextBG");
val.transform.localScale = new Vector3(val.transform.localScale.x, val.transform.localScale.y + 1f, val.transform.localScale.z);
GameObject val2 = GameObject.Find("Systems/UI/Canvas/LoadingText/LoadText");
val2.transform.position = new Vector3(val2.transform.position.x, val2.transform.position.y + 0.24f, val2.transform.position.z);
}
}
public class RPCHelper
{
public static ulong ConvertId(ulong ClientId)
{
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (((NetworkBehaviour)val).OwnerClientId == ClientId)
{
return val.playerClientId;
}
}
return ClientId;
}
}
[HarmonyPatch(typeof(StartOfRound))]
[HarmonyWrapSafe]
public static class StartOfRoundPatch
{
private static StartMatchLever startMatchLever = null;
public static List<ulong> CallPlayerLoadedServerRpc { get; set; } = new List<ulong>();
public static List<ulong> CallPlayerHasRevivedServerRpc { get; set; } = new List<ulong>();
public static bool isWait { get; set; }
[HarmonyPrefix]
[HarmonyPatch("OnPlayerDC")]
public static void OnPlayerDC(int playerObjectNumber, ulong clientId)
{
if (CallPlayerLoadedServerRpc.Contains((ulong)playerObjectNumber))
{
CallPlayerLoadedServerRpc.Remove((ulong)playerObjectNumber);
}
if (CallPlayerHasRevivedServerRpc.Contains((ulong)playerObjectNumber))
{
CallPlayerHasRevivedServerRpc.Remove((ulong)playerObjectNumber);
}
if (RoundManagerPatch.CallFinishedGeneratingLevelServerRpc.Contains((ulong)playerObjectNumber))
{
RoundManagerPatch.CallFinishedGeneratingLevelServerRpc.Remove((ulong)playerObjectNumber);
}
}
[HarmonyPrefix]
[HarmonyPatch("__rpc_handler_4249638645")]
public static bool PlayerLoadedServerRpc(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return PlayerLoadedServerRpc(RPCHelper.ConvertId(rpcParams.Server.Receive.SenderClientId));
}
public static bool PlayerLoadedServerRpc(ulong clientId)
{
Plugin.Log.LogInfo((object)$"PlayerLoadedServerRpc:{clientId}");
if (GameNetworkManager.Instance.connectedPlayers == 1)
{
return true;
}
if (!((NetworkBehaviour)StartOfRound.Instance).IsHost)
{
return true;
}
if (!((Behaviour)HUDManager.Instance.loadingText).enabled)
{
return true;
}
if ((Object)(object)startMatchLever == (Object)null)
{
startMatchLever = Object.FindObjectOfType<StartMatchLever>();
}
if (startMatchLever.triggerScript.interactable)
{
return true;
}
if (!CallPlayerLoadedServerRpc.Contains(clientId) && clientId != NetworkManager.Singleton.LocalClientId)
{
Plugin.Log.LogInfo((object)$"PlayerLoadedServerRpc.Add:{clientId}");
CallPlayerLoadedServerRpc.Add(clientId);
}
int num = StartOfRound.Instance.fullyLoadedPlayers.Count + 1;
List<string> list = new List<string>();
List<ulong> list2 = new List<ulong>();
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (val.isPlayerControlled && !val.isHostPlayerObject && !CallPlayerLoadedServerRpc.Contains(val.playerClientId))
{
list.Add(val.playerUsername);
list2.Add(val.playerClientId);
}
}
if (num != GameNetworkManager.Instance.connectedPlayers)
{
if (Plugin.MaxPlayerCount.Value != -1)
{
list = list.GetRange(0, (list.Count > Plugin.MaxPlayerCount.Value) ? Plugin.MaxPlayerCount.Value : list.Count);
}
if (Plugin.NameMaxLength.Value != -1)
{
list = list.Select((string x) => x.Substring(0, (x.Length > Plugin.NameMaxLength.Value) ? Plugin.NameMaxLength.Value : x.Length)).ToList();
}
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Waiting for crew...\r\nPlayers loaded: {0}/{1}\r\n{2}", num, GameNetworkManager.Instance.connectedPlayers, string.Join(",", list));
Plugin.Log.LogInfo((object)("loadingText:" + ((TMP_Text)HUDManager.Instance.loadingText).text));
if (((NetworkBehaviour)StartOfRound.Instance).IsHost)
{
LoadingInfoNetwork.SendToAll(3, list2, num, GameNetworkManager.Instance.connectedPlayers);
}
}
else
{
((TMP_Text)HUDManager.Instance.loadingText).text = $"Waiting for crew...\r\nAll players loaded!";
CallPlayerLoadedServerRpc = new List<ulong>();
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch("PassTimeToNextDay")]
public static void PassTimeToNextDay()
{
PlayerHasRevivedServerRpc(0uL);
}
[HarmonyPrefix]
[HarmonyPatch("EndOfGameClientRpc")]
public static void EndOfGameClientRpc()
{
isWait = true;
}
[HarmonyPostfix]
[HarmonyPatch("AllPlayersHaveRevivedClientRpc")]
public static void AllPlayersHaveRevivedClientRpc()
{
isWait = false;
((Behaviour)HUDManager.Instance.loadingText).enabled = false;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", false);
}
[HarmonyPostfix]
[HarmonyPatch("EndPlayersFiredSequenceClientRpc")]
public static void EndPlayersFiredSequenceClientRpc()
{
isWait = false;
((Behaviour)HUDManager.Instance.loadingText).enabled = false;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", false);
}
[HarmonyPostfix]
[HarmonyPatch("SetShipReadyToLand")]
public static void SetShipReadyToLand()
{
isWait = false;
((Behaviour)HUDManager.Instance.loadingText).enabled = false;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", false);
}
[HarmonyPrefix]
[HarmonyPatch("__rpc_handler_3083945322")]
public static bool PlayerHasRevivedServerRpc(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return PlayerHasRevivedServerRpc(RPCHelper.ConvertId(rpcParams.Server.Receive.SenderClientId));
}
private static bool PlayerHasRevivedServerRpc(ulong clientId)
{
if (GameNetworkManager.Instance.connectedPlayers == 1)
{
return true;
}
if (!((NetworkBehaviour)StartOfRound.Instance).IsHost)
{
return true;
}
if (!CallPlayerHasRevivedServerRpc.Contains(clientId) && clientId != NetworkManager.Singleton.LocalClientId)
{
CallPlayerHasRevivedServerRpc.Add(clientId);
}
int num = StartOfRound.Instance.playersRevived + 1;
List<string> list = new List<string>();
List<ulong> list2 = new List<ulong>();
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (val.isPlayerControlled && !val.isHostPlayerObject && !CallPlayerHasRevivedServerRpc.Contains(val.playerClientId))
{
list.Add(val.playerUsername);
list2.Add(val.playerClientId);
}
}
if (num < GameNetworkManager.Instance.connectedPlayers)
{
if (Plugin.MaxPlayerCount.Value != -1)
{
list = list.GetRange(0, (list.Count > Plugin.MaxPlayerCount.Value) ? Plugin.MaxPlayerCount.Value : list.Count);
}
if (Plugin.NameMaxLength.Value != -1)
{
list = list.Select((string x) => x.Substring(0, (x.Length > Plugin.NameMaxLength.Value) ? Plugin.NameMaxLength.Value : x.Length)).ToList();
}
Plugin.Log.LogInfo((object)"Waiting for Client...");
if (isWait)
{
((Behaviour)HUDManager.Instance.loadingText).enabled = true;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", true);
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Waiting for Client...\r\nPlayers loaded: {0}/{1}\r\n{2}", num, GameNetworkManager.Instance.connectedPlayers, string.Join(",", list));
if (((NetworkBehaviour)StartOfRound.Instance).IsHost)
{
LoadingInfoNetwork.SendToAll(2, list2, num, GameNetworkManager.Instance.connectedPlayers);
}
}
}
else
{
CallPlayerHasRevivedServerRpc = new List<ulong>();
((Behaviour)HUDManager.Instance.loadingText).enabled = false;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", false);
}
return true;
}
}
public static class LoadingInfoNetwork
{
public static void SendToAll(byte type, List<ulong> playerClientIds, int loaded, int total)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkManager.Singleton.IsServer)
{
return;
}
Plugin.Log.LogInfo((object)string.Format("SendToAll:{0},{1}{2},{3}", type, string.Join("|", playerClientIds), loaded, total));
FastBufferWriter val = default(FastBufferWriter);
((FastBufferWriter)(ref val))..ctor(1024, (Allocator)2, -1);
try
{
((FastBufferWriter)(ref val)).WriteValueSafe<byte>(ref type, default(ForPrimitives));
((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref loaded, default(ForPrimitives));
((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref total, default(ForPrimitives));
int count = playerClientIds.Count;
((FastBufferWriter)(ref val)).WriteValueSafe<int>(ref count, default(ForPrimitives));
foreach (ulong playerClientId in playerClientIds)
{
ulong current = playerClientId;
((FastBufferWriter)(ref val)).WriteValueSafe<ulong>(ref current, default(ForPrimitives));
}
foreach (ulong connectedClientsId in NetworkManager.Singleton.ConnectedClientsIds)
{
if (connectedClientsId != NetworkManager.Singleton.LocalClientId)
{
NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage("LoadingInfo_Update", connectedClientsId, val, (NetworkDelivery)3);
}
}
}
finally
{
((IDisposable)(FastBufferWriter)(ref val)).Dispose();
}
}
}
public static class NetworkManagerPatch
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<string, string> <>9__1_1;
public static HandleNamedMessageDelegate <>9__1_0;
internal void <AfterInitialize>b__1_0(ulong senderClientId, FastBufferReader reader)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
byte b = default(byte);
((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref b, default(ForPrimitives));
int num = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
int num2 = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num2, default(ForPrimitives));
int num3 = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num3, default(ForPrimitives));
List<ulong> list = new List<ulong>();
ulong item = default(ulong);
for (int i = 0; i < num3; i++)
{
((FastBufferReader)(ref reader)).ReadValueSafe<ulong>(ref item, default(ForPrimitives));
list.Add(item);
}
List<string> list2 = new List<string>();
foreach (ulong item2 in list)
{
list2.Add(StartOfRound.Instance.allPlayerScripts[item2].playerUsername);
}
if (Plugin.MaxPlayerCount.Value != -1)
{
list2 = list2.Take(Plugin.MaxPlayerCount.Value).ToList();
}
if (Plugin.NameMaxLength.Value != -1)
{
list2 = list2.Select((string x) => x.Substring(0, Math.Min(x.Length, Plugin.NameMaxLength.Value))).ToList();
}
switch (b)
{
case 1:
if (list2.Count > 0)
{
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Random seed: {0}\r\nPlayers loaded: {1}/{2}\r\n{3}", HUDManager.Instance.playersManager.randomMapSeed, num, num2, string.Join(",", list2));
}
else
{
((TMP_Text)HUDManager.Instance.loadingText).text = $"Random seed: {HUDManager.Instance.playersManager.randomMapSeed}\r\nAll players loaded!";
}
break;
case 2:
if (StartOfRoundPatch.isWait && list2.Count > 0)
{
((Behaviour)HUDManager.Instance.loadingText).enabled = true;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", true);
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Waiting for Client...\r\nPlayers loaded: {0}/{1}\r\n{2}", num, num2, string.Join(",", list2));
}
else
{
((Behaviour)HUDManager.Instance.loadingText).enabled = false;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", false);
}
break;
case 3:
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", true);
if (list2.Count > 0)
{
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Waiting for crew...\r\nPlayers loaded: {0}/{1}\r\n{2}", num, num2, string.Join(",", list2));
}
else
{
((TMP_Text)HUDManager.Instance.loadingText).text = "Waiting for crew...\r\nAll players loaded!";
}
break;
}
}
internal string <AfterInitialize>b__1_1(string x)
{
return x.Substring(0, Math.Min(x.Length, Plugin.NameMaxLength.Value));
}
}
public const string LoadingInfoNameMessage = "LoadingInfo_Update";
[HarmonyPostfix]
[HarmonyPatch(typeof(NetworkManager), "Initialize")]
private static void AfterInitialize()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
CustomMessagingManager customMessagingManager = NetworkManager.Singleton.CustomMessagingManager;
object obj = <>c.<>9__1_0;
if (obj == null)
{
HandleNamedMessageDelegate val = delegate(ulong senderClientId, FastBufferReader reader)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
byte b = default(byte);
((FastBufferReader)(ref reader)).ReadValueSafe<byte>(ref b, default(ForPrimitives));
int num = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num, default(ForPrimitives));
int num2 = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num2, default(ForPrimitives));
int num3 = default(int);
((FastBufferReader)(ref reader)).ReadValueSafe<int>(ref num3, default(ForPrimitives));
List<ulong> list = new List<ulong>();
ulong item = default(ulong);
for (int i = 0; i < num3; i++)
{
((FastBufferReader)(ref reader)).ReadValueSafe<ulong>(ref item, default(ForPrimitives));
list.Add(item);
}
List<string> list2 = new List<string>();
foreach (ulong item2 in list)
{
list2.Add(StartOfRound.Instance.allPlayerScripts[item2].playerUsername);
}
if (Plugin.MaxPlayerCount.Value != -1)
{
list2 = list2.Take(Plugin.MaxPlayerCount.Value).ToList();
}
if (Plugin.NameMaxLength.Value != -1)
{
list2 = list2.Select((string x) => x.Substring(0, Math.Min(x.Length, Plugin.NameMaxLength.Value))).ToList();
}
switch (b)
{
case 1:
if (list2.Count > 0)
{
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Random seed: {0}\r\nPlayers loaded: {1}/{2}\r\n{3}", HUDManager.Instance.playersManager.randomMapSeed, num, num2, string.Join(",", list2));
}
else
{
((TMP_Text)HUDManager.Instance.loadingText).text = $"Random seed: {HUDManager.Instance.playersManager.randomMapSeed}\r\nAll players loaded!";
}
break;
case 2:
if (StartOfRoundPatch.isWait && list2.Count > 0)
{
((Behaviour)HUDManager.Instance.loadingText).enabled = true;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", true);
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Waiting for Client...\r\nPlayers loaded: {0}/{1}\r\n{2}", num, num2, string.Join(",", list2));
}
else
{
((Behaviour)HUDManager.Instance.loadingText).enabled = false;
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", false);
}
break;
case 3:
HUDManager.Instance.LoadingScreen.SetBool("IsLoading", true);
if (list2.Count > 0)
{
((TMP_Text)HUDManager.Instance.loadingText).text = string.Format("Waiting for crew...\r\nPlayers loaded: {0}/{1}\r\n{2}", num, num2, string.Join(",", list2));
}
else
{
((TMP_Text)HUDManager.Instance.loadingText).text = "Waiting for crew...\r\nAll players loaded!";
}
break;
}
};
<>c.<>9__1_0 = val;
obj = (object)val;
}
customMessagingManager.RegisterNamedMessageHandler("LoadingInfo_Update", (HandleNamedMessageDelegate)obj);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "SetInstanceValuesBackToDefault")]
public static void SetInstanceValuesBackToDefault()
{
if (!((Object)(object)NetworkManager.Singleton == (Object)null) && NetworkManager.Singleton.CustomMessagingManager != null)
{
NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler("LoadingInfo_Update");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}