This is not tested for V50 Tread Carefully
Purchasable Equipment Details
HandLamp
Costs 25 credits, Weighs 5
PROS -
- Makes light in a radius around the holder that goes about as far as a BB flashlight reaches in one direction.
- Its battery capacity is similar to a pro flashlight.
- One-handed.
CONS -
- The light doesn't reach as far as the pro flashlight.
- Its light can be blindingly bright if you are caught in fog or smoke.
Bandages
Costs 25 credits, Weighs 5
Bandages are a consumable that has 5 charges and heals 8 health each.
Unlike the medkit, Bandages heal you instantly and are cheaper short-term.
Medkit
Costs 150 credits, Weighs 5
The medkit has a hidden health pool that is pulled from when healing. When active, the holder will be slowly healed using the remaining health in the health pool.
Unlike the bandages, a medkit's base heath pool can heal 6 times the amount bandages can heal if given time and that's not even acknowledging that it is refilled when brought back into the ship. It is also very efficient and no health value is ever lost. In the future, I plan to add the ability to use it on teammates without having to drop it for them.
Unique Scrap Items
Explosive Tank (dangerous scrap item)
More Details
The explosive tank is a normal scrap item up until a player picks it up. After being picked up, an internal timer will begin counting down to when the tank will explode (between 1 and 6 minutes). The only way to safely stop the tank's timer is to drop it INSIDE the ship but keep in mind picking it back up will reset the timer.
If you hit the tank with a melee weapon it will also explode.
Basic Scrap Items
- Nail
- Crowbar (Basically just a scrap shovel for now)
Dependencies
- LethalLib
- BepInExPack
Massive thanks to Malcolm on YouTube for their LC modding guides and examples.
Massive thanks to Evaisa and anyone else who has contributed to LethalLib
Massive thanks to everyone working on BepInEx
Issues
These issues will be fixed in the future when I have time but I've only just started modding, therefore I'm still figuring things out. I will list interactions and remaining mod issues below so you can decide what mods to include or avoid if you decide to use this mod.
Interactions
- Mods that affect flashlights will likely affect the handlamp.
Issues
- Handlamp has the normal flashlight light when pocketed.
- Explosive Tank can explode at the company building? haven't decided if this is fine.
- Explosive Tank leaves a temporary item marker on the monitor after exploding. Can just ignore it.
Mod Compat Issues
- "FlashlightExtendedRange" Makes the handlamp insanely bright when it's turned on.