

PROS -
CONS -
Bandages are a consumable that has 5 charges and heals 8 health each.
Unlike the medkit, Bandages heal you instantly and are cheaper short-term.
The medkit has a hidden health pool that is pulled from when healing. When active, the holder will be slowly healed using the remaining health in the health pool.
Unlike the bandages, a medkit's base heath pool can heal 6 times the amount bandages can heal if given time and that's not even acknowledging that it is refilled when brought back into the ship. It is also very efficient and no health value is ever lost. In the future, I plan to add the ability to use it on teammates without having to drop it for them.
Explosive Tank (dangerous scrap item)
Walking Cane (Useful scrap item)
Massive thanks to Malcolm on YouTube for their LC modding guides and examples.
Massive thanks to Evaisa and anyone else who has contributed to LethalLib
Massive thanks to everyone working on BepInEx
These issues will be fixed in the future when I have time but I've only just started modding, therefore I'm still figuring things out. I will list interactions and remaining mod issues below so you can decide what mods to include or avoid if you decide to use this mod.
Mods that affect flashlights may affect the handlamp.
Mods that affect the shovel may affect the crowbar.
In vanilla, it can be difficult to tell if healing items are actually working so until I sit down and add an animation I'd recommend downloading a mod that displays your health as a number or bar that updates dynamically.
Handlamp has the normal flashlight light when pocketed. Will change this soon.
Item values don't seem to be generating in the bounds I have set so I have to figure that out now.
"FlashlightExtendedRange" Makes the handlamp insanely bright when it's turned on.
"Diversity" will make the handlamp pretty bright, I don't think it's too bad but it isn't the brightness I intended.