

Costs 25 credits, Weighs 5
PROS -
CONS -
Costs 25 credits, Weighs 1
Bandages are a consumable item with 5 charges that heal 8 health each.
Unlike the medkit, Bandages heal you instantly and are a cheaper short-term option.
Costs 150 credits, Weighs 4
The medkit gradually heals the holder using a hidden health pool that is depleted to heal.
Unlike the bandages, the medkit's base health pool can heal 6 times the health one bandage item can heal if given enough time. Additionally, its health pool can be refilled by bringing it into the ship. In the near future, I plan to add a feature that will allow players to use the medkit on their teammates without having to drop it for them.
Costs 225 credits, Weighs 6
The can be used to dismantle landmines and turrets and will produce a piece of scrap when done successfully.
Once the explosive tank is picked up, an internal timer begins counting down until it reaches 0 and the tank will then explode. The only way to stop the timer is by bringing the tank inside the ship.
The radioactive mineral cell infinitely produces a sickly green light in a radius around it. When picked up, the holder will regularly take damage due to the cell's uncontained radioactivity.
Increases your move speed when held.
Gift wrap can be used to wrap any grabbable object into a gift box.
Unique use coming soon
Massive thanks to Malcolm on YouTube for their LC modding guides and examples.
Massive thanks to Evaisa and anyone else who has contributed to LethalLib
Massive thanks to everyone working on BepInEx
General issues have been moved to github but I will continue to list mod capatibility interactions and issues below for easy viewing on r2modman. Also, there are pictures of the items on github if you'd like to see what they look like.
"FlashlightExtendedRange" Makes the handlamp insanely bright when turned on.
"Diversity" will make the handlamp brighter; it wasn't too bad the last time I tested it, but it wasn't the brightness I intended.