

Costs 25 credits, Weighs 5
PROS -
CONS -
Costs 20 credits, Weighs 1
Bandages are a 3 use consumable item that heals 20 health per use.
When compared to the medkit, bandages will heal you instantly and weigh less so you can better survive those quick deadly encounters.
Costs 90 credits, Weighs 4
The med-kit heals the user overtime when used. It has a limited amount of health it can heal (240) but it can be refilled by returning to your ship.
When compared to bandages, the med-kit can heal 4x the health bandages can heal in one go and that's ignoring that it can be refilled infinitely. The med-kit is the better long-term option for healing if you aren't being actively killed.
Costs 150 credits, Weighs 6
The can be used to dismantle landmines and turrets and will produce a piece of scrap when done successfully.
Not in any public releases or is not complete. This is here because this will be coming in a future update guaranteed.
Not in any public releases or is not complete. This is here because this will be coming in a future update guaranteed.
High value, Weighs 32, Rare spawn on any moon
Once the explosive tank is picked up, an internal timer will begin counting down to 0 which will then cause the tank to explode. The only way to deactivate the timer is by bringing the tank to your ship safely.
High value, Weighs 18, Rare Spawn on any moon
The radioactive cell produces a sickly green light in a radius around it infinitely. When the cell is held, the holder will regularly take damage until they drop it or perish.
High value, Weighs 1, Spawns on Rend, Dine, and Titan rarely
Increases your movement speed when held.
High Value, Weighs 12, Spawns on Rend, Dine, and Titan rarely
Sizable Scissors are a two handed scrap item that randomly damages it's holder if they are sprinting.
Not in any public releases or is not complete. This is here because this will be coming in a future update guaranteed.
Massive thanks to Malcolm on YouTube for their LC modding guides and examples.
Massive thanks to Evaisa and anyone else who has contributed to LethalLib
Massive thanks to everyone working on BepInEx
Last I checked, in the vanilla game the player health UI doesn't change back to white when healing because there aren't any ways to heal back to full health in the vanilla game outside of respawning, The only thing I will do is recommend you use a mod that displays your health as a number so you can easily tell you're health is actually increasing.
As the pool of mods gets larger, I will just say that any mods that change the global lighting may affect the Handlamp potentially making it brighter or duller.