


Costs 25 credits, Weighs 5
Compared to vanilla flashlights...
PROS
The lamp lights produces light in a radius around you making it useful for seeing things all around you and completely lighting up small rooms.
The lamp has a much larger battery capacity than the pro-flashlight (It's battery can last almost the entire day even when left on constantly!).
CONS
The light produced by the lamp isn't as clear at long ranges as the pro-flashlight nor does it reach as far.
The lamp's light can be very bright if used in fog, gas, smoke, dust storms, etc..
Mod Issue - Mods messing with lighting can drastically affect the Hand Lamp's light. I probably won't find a universal way to fix this issue.
Costs 20 credits, Weighs 1
Bandages are a 3 use consumable item that heals 20 health per use.
Compared to the Medical Kit, Bandages heal 60 health instantly, weigh less, and are cheap and disposable.
Costs 120 credits, Weighs 3
The Medical Kit heals the user overtime using it's internal stored health. It's internal health caps out at 100 and will pssively replenish when not in use.
Compared to Bandages, the Medical Kit can heal more health (100) than Bandages can heal (60) and can heal infinitely if given time to replenish.
For Update 1.7.3 users and above - The medkit can now be used to directly heal other employees and heals them faster than normal (2x faster). This can be done by looking at your fellow employee and using the medkit just like you're healing yourself with it, same healthpool and all.
Costs 90 credits, Weighs 1
The Auto-Injector is a single use item that applies the following buffs to the player who used it for 3 minutes.
Costs 225 credits, Weighs 4
The Shift Controller is a short-range portable teleporter that saves your coordinates and can then teleport you back to that location as long as it has battery remaining.
The Shift Controller saves its coordinates when used the first time and the second use will then teleport you back to those initial saved coordinates at the cost of some battery.
The Shift Controller consumes battery slowly after your coordinates have been saved but the teleport hasn't yet been used.
The saved coordinates are wiped when the controller is recharged.
The Shift controller is disabled in orbit.
Shift controller connectivity mechanic:
Costs 115 credits, Weighs 5
The Tool Box can be used to dismantle traps and will produce scrap when done successfully.
To dismantle a trap, stand by it and hold left click. After a short period of time (the time depends on the trap) the trap will be dismantled and drop a number of scrap parts.
Costs 375 credits, Weighs 3
The defibrillator uses battery to revive deceased employees.
The defibrillator has a charge meter (Not related to its battery) on the side of it. The charge meter indicate how long you've held down the use button and it must be fully charged to successfully revive a player.
When the charge meter is full you can continue to hold the use button and be ready to revive at a moments notice but its battery will be constantly drained when holding its charge.
A battery cost is deducted when you release the use button at full charge regardless of whether a player was revived or not.
High value, Weighs 32, Spawns anywhere rarely
When the Fuel cylinder is picked up it will have a high chance of activating. If successful, an internal timer will begin counting down to 0 which will then cause the tank to explode. The only way to deactivate the timer is by bringing the tank back to your ship safely.
Tips for survival - Take it first or take it last and know the way back to the ship, the last thing you want to do while carrying the tank is waste time trying to find your way back to the ship.
High value, Weighs 18, Spawns anywhere rarely
The Radioactive Cell produces a sickly green light in a radius around it infinitely. When the cell is held, the holder will regularly take damage until they drop it or perish.
Tips for survival - The damage ramps based on how long you've held it continuously, so just drop it to reset the damage ramp to take minimum damage, sometimes it's just safer to leave it behind.
High value, Weighs 16, Spawns anywhere rarely
Capsules will do different things depending on other in-game factors like the time of day, objects around you, or your health state for example.
Gloomy Capsule - Charges during the evening and night, when fully charged it will randomly teleport it's holder either indoors or outdoors depending on their current location.
Frigid Capsule - Charges during the evening and night, when fully charged it sends out waves of snow that will apply stacks of slowness to nearby players.
Sacrifical Capsule - ...
Noxious capsule - Charges during the dawn and noon, when fully charged nox gas begins to seep out damaging all players nearby rapidly.
Average value, Weighs 6.5, Spawns anywhere uncommonly
The Crowbar is a melee weapon that does normal damage and can open locked and unlocked doors by hitting them 3 times.
Low Value, Weighs 1, Spawns anywhere uncommonly
The Padlock locks doors open or closed, nothing more.
High value, Weighs 1, Spawns anywhere very rarely
Increases your movement speed when HELD.
High Value, Weighs 16, Spawns anywhere rarely
Sizable Scissors are a two handed melee weapon that randomly damages it's holder if they are sprinting and deals double damage.
Tips for survival - don't run with them or drop them, if it kills you then you asked for it.
Average value, Weighs 14, Spawns anywhere rarely
The Candy Dispenser is a melee weapon that will rarely drop a piece of candy when swinging it (1/25 chance each swing).
Average value, Weighs 1, Spawns anywhere rarely
The rose damages you a small amount when picked up, equipped, and dropped.
Low value/High Value, Weighs 1, Spawns anywhere rarely/extremely rarely
The Regular Ticket of Exchange is a common low value consumable item that can be used ONCE to transform any item into a gift box, essentially exchanging it for something else.
The Golden Ticket of Exchange is a extremely rare and high value consumable item that does the same thing it predecessor does but has FIVE uses instead of one.
Average Value, Weighs 3, Spawns anywhere rarely
This is being updated and changed!
Included scrap items -
Included scrap items -
I highly recommend the mods below for a better playing experience.
Massive thanks to Malcolm on YouTube for their LC modding guides and examples.
Massive thanks to Evaisa and anyone else who has contributed to LethalLib.
Thanks to everyone working on BepInEx.
Thanks for Dawnlib TeamXiaolan it is great.
Thanks to everyone and anyone helping in the lethal company modding discord.
And the biggest thanks to Zeekers for creating Lethal Company!
Any versions of this mod found on other sites were not posted and are not supported by me!