Current - Version 1.1.3

  • Fire exits now open at start

Version 1.1.2

  • New skybox
  • New ship land to moon animation
  • Fire exit door is now locked until you enter main building and enable elevator
  • Elevator doors are replaced
  • Elevator music
  • Elevator apparatus now disappears when you leave (no easy money)
  • Elevator now kills you
  • Post Processing effects
  • Monsters can now enter house
  • Disabled random apparatus positions (for now)
  • Added BepInEx, LethalNetworkAPI as a dependencies
  • Changed plugin icon
  • New Readme

Coming soon: new entrance building, story logs and some moon interior stuff!

Version 1.1.1

  • Readme update

Version 1.1.0

  • Mineshaft interior chances

Version 1.0.9

  • LC v61 Support!
  • Fixed elevator PlayerPhysicsRegion bug
  • Moon now costs 300 credits

Version 1.0.8

  • Bundle sizes went from 119mb to 49mb !!!
  • Some meshes are now combined to decrease Batches (optimization)
  • Some rocks and other stuff are moved
  • Removed background PNG aka plane trees, they was useless

Version 1.0.7

  • Bundle sizes went from 124mb to 119mb
  • Masked Player Enemies now can open big door inside entrance building
  • Some item spawns chances are changed

Version 1.0.6

  • Out Of Bounds are no longer "annoying"
  • Destructable trees
  • Cruiser, delivry on a new place
  • New entrance building interior
  • Apparatus system for elevator!!
  • Apparatus spawns in some random positions
  • Entrance building now has big door with levers
  • Delivery ship is now a bit different
  • Some AI node position changes
  • Bigger Story Log collider
  • Clay Surgeon added to this moon spawn list

Version 1.0.5

  • Masked Enemies now spawns not so often
  • Some bugs are fixed
  • Moon bundle sizes went from 185mb to 108mb
  • Falling tree animation fixed again

Version 1.0.4

  • AI nodes position changes
  • Bridge connector
  • Elevator animation changes
  • Falling tree animation

Version 1.0.3

  • Out Of Bounds colliders fixed again (now you can use Jetpacks normally)
  • Better Elevator player, scrap parent syncing
  • Better Fog (new colors and etc)
  • Terrain is now Mesh
  • Optimization stuff
  • Entrance building changes
  • Added story logs and cabin
  • Fire Exit building changes
  • Cyan Delivery ship + Ice Cream Truck song slowed 808 remix

Version 1.0.2

  • Grass terrain layer now uses vanilla "moss" texture
  • Cliff terrain layer uses different normal map texture and normal map value is higher now
  • Fixed shiny terrain textures
  • Ground fog is higher in Y scale and fog distance is lower now (it means more fog)
  • Changed fog color (more yellow/orange)
  • Entrance building inside lighting is fixed now
  • Cube (30) fix, again.

Version 1.0.1

  • Some spawn weight values for enemies are fixed
  • Out Of Bounds colliders (some of them) are located correctly
  • Moon now costs 500 credits to route
  • Lasso Man's spawn weight is now 0
  • Elevator trigger got deleted so there won't be player death bug
  • Cube (30) now shouldn't give you errors
  • Ghost Girl's chance is now 3

Version 1.0

  • Public release.
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