Details

Last Updated
5 months ago
First Uploaded
5 months ago
Downloads
70K
Likes
13
Size
238MB
Dependency string
luakite-Zeranos_Moon-0.1.3
Dependants

Version 0.1.3

  • Multiple dungeons (interiors) support! Please check this message on discord if you are interior developer -> Link
  • Now trees and other foliages change their materials based on current season
  • Some code bug fixes

Version 0.1.2

  • Two new season weathers: Winter and Autumn!
  • Grabbable objects and AI now can be placed right on 'FacilityDeepShaftTile' tile
  • Smoke particle was removed from big facility building
  • Readme update
  • Fixed an issue where some objects would not disappear.

Version 0.1.1

  • Readme update

Version 0.1.0

  • More leaves
  • Foliage position fixes
  • Better night light and moon texture
  • Loadstone mod compatibility
  • Big doors now works with terminal
  • No point light on elevator cutscene
  • Doors now can bee locked randomly when generating new floors
  • Steam leaks and valves
  • Better seamless elevator cutscene animations
  • No night vision effect for interior
  • Better elevator movement after generation
  • Fog exclusion area for elevator interior
  • Orange apparatus (they might disappear if you exit the game)
  • Indirect light intensity changed a bit
  • Different monitor, buttons hover tip and text

Version 0.0.35

  • Post-processing effects have been removed to improve performance
  • GeneralImprovements mod compatibility
  • You can no longer stand on top of the elevator when it is going up or down
  • HUD notifications if there are any problems or mod conflicts
  • Improved elevator textures and lighting
  • Elevator door animation has now been changed (slightly)
  • Fixed sound problems
  • Radiation weather now has a longer volumetric fog range.
  • Fixed an issue with infinite refueling when moving the elevator

Version 0.0.3

  • Post Processing
  • Minus 20 megabytes from bundle size
  • Better indirect light
  • Added one new tile and random blood decals for some tiles
  • Now you can't use Inverse Teleporter to enter Zeranos facility
  • HUD notification error now displays If you using different interiors and you can't use the elevator
  • Better door blockers for the Start Room tile
  • I hope I also fixed the bug with the elevator sound (and doors)
  • No more fire exits
  • Rad Mech now can be spawned in the map
  • Some Round Manager scripts now also transferred to my elevator script, and there shouldn't be any mod conflicts (with mods that patches dungeon generation)
  • Enemies will now be unable to enter the elevator if the doors are closed

Version 0.0.2

  • Hazards, map radar, spider web objects now despawns after generating new floors
  • Removed spamming debug logs
  • Now enemy audio sources disables while generating new floors
  • One time chance to go up for elevator (if no fuel left)
  • Incompatibility with other mods (Backrooms, ShipWindows) now should be fixed
  • Time of Day patch fixes: 12AM lighting, weathers fix. Other moons now use sunAnimator instead of my calculations and dynamic day night cycle
  • Foliage rotation fixes

Version 0.0.1

  • Alpha release.
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