v2.2.1

  • sync isCrouching state to Host so Host AIs can make use of it

v2.2.0

  • sync sound state for noise making animated objects ( eg: ToyRobot and Dentures )

v2.1.3

  • allow certain item types to skip updating the ScanNode when syncing the scrap value

v2.1.2

  • add more explicit logs in case of syncing errors
  • add try catches on network calls to prevent hard-crashes

v2.1.0

  • Do things the Unity Intended way

v2.0.0

  • Vanilla compatibility!!

v1.1.2

  • hide logs behind config toggle

v1.1.0

  • bundle our own Preloader to add the fields we need to the classes
  • less spammy check for scrap without a value

v1.0.9

  • Forgot to remove Cecil dependent code

v1.0.8

  • Rollback to Stable
  • Added request of 0-value scrap

v1.0.7

  • Remove Enemy syncing

v1.0.6

  • Remove position handling from Grabables
  • Remove Parent syncing
  • Grabbables now only sync Rotation

v1.0.5

  • revert v1.0.4
  • add Networking to sync object parents

v1.0.4

  • change Network Transform to World Space

v1.0.3

  • Added Config options

v1.0.2

  • Add Enemy transform sync
  • Add Nutcracker torso rotation sync
  • only compute Nutcracker rotation on Owner

v1.0.1

  • Add Item transform sync
  • only set item position to floor once
  • only perform fall calculations on Owner
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