Change Log

[1.1.2]

  • Fixed a bug with collision between a cruiser and a player if the interaction started outside the cruiser

[1.1.1]

  • Fixed an error that occurred when returning to orbit without a previously purchased cruiser
  • Fixed a bug that locked both terminals after the first use of the terminal each day
  • Fixed compatibility bugs with Malfunctions

[1.1.0]

  • Health system added
    • Fully configurable
      • If you have any suggestions about health, you can write about it in discord thread, I'll think about it =)
  • Added compatibility for Malfunctions
    • Maybe something is bugged, I didn't have time to check it completely =)
  • Added compatibility for LethalConfig (for health system)
  • Terminal blocking bug will not be fixed until Zeekerss fix it
  • Probably forgot something while "rewriting" mod =)

[1.0.4]

  • Optimization
    • I couldn't reproduce the frame rate issues, but I was given a suggestion on what could be done (Thanks, Buttery Stancakes)
      • Should help with frames, but feedback is needed because, I repeat, I could not reproduce (apparently, a bottleneck of my video card, I think)
  • Still wondering what to do about the terminal blocking bug :P

[1.0.3]

  • Fixed a bug that softlocked the player when destroying a cruiser while using the cruiser terminal
    • The cruiser terminal no longer disappears when the cruiser is destroyed

[1.0.2]

  • Improved text visibility
  • Optimization
    • Now the map (monitors) are rendered only for those who use the cruiser terminal outside the ship
  • Keyboard now slightly lower
  • Changed the method of creating canvas (text and other) for the monitor
    • Now the canvas is not copied from the ship's terminal, but is literally stolen

[1.0.1]

  • Fixed sound
  • Fixed clients getting stuck in the terminal
  • Removed collision for terminal

[1.0.0]

  • Initial release
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