Lethal Company

Details

Last Updated
3 weeks ago
First Uploaded
3 weeks ago
Downloads
14K
Likes
6
Size
461KB
Dependency string
mborsh-Entrance_Blocker-1.0.6
Dependants

Change Log

[1.0.6]

  • v73 update

[1.0.5]

  • Fixed problem with some fireexits (grand armory for example)

[1.0.4]

  • Accidentally commented out something I shouldn't have, fixed compatibility with EntranceTeleportFix... overall it was a fun 1.5 hours

[1.0.3]

I forgor everything I did since the last update so I'll just write the names of the commits here and add what I remember

  • Call me stupid
    • I forgor that Update() calls one expensive method that I patch and as a result this method was called every frame so no more lags
    • Changed one line in Hit (called when you hit something, wow) so that non-players do not cause an error
  • Move utils stuff to utils folder, adjust raycast a bit
    • I think everything is clear here
  • Unload assetbundle
    • Not that much but why not

[1.0.2]

  • Optimized assetbundle
    • Textures have also been changed
  • Raycast for finding a position for the blocker has been slightly changed

[1.0.1]

  • Fixed a bug where blockers wouldn't disappear after the round ended (I forgor :skull_emoji:)
  • The config have been slightly changed because I forgot to do this before the release

[1.0.0]

  • Initial release
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