

Some extremely small tweaks me and my friends complained about at least once and wanted something done about. These should be clientside, as far as I'm aware. All tweaks are disabled by default so make sure to check the config, otherwise nothing will happen.
If true, breaks the decal draw distance and causes decals to always be rendered. Will impact performance, not recommended without LethalSponge..
Compatibility tested with LethalSponge, it is HIGHLY RECOMMENDED to use this mod if you want to use this setting. You can control the decal distance using 'decalDrawDist'. 100 is plenty with the amount of fog in Lethal Company.
If true, overrides the number of footprint decals allowed to exist.
Number of footprints that are allowed to be present before the oldest footprints start culling visually. Increasing this will impact performance.
If true, saves and restores custom player voice volumes between sessions.
Does not work on LAN.
If enabled, hides the clock from the HUD.
Compatibility tested with LethalHUD.
If true, hides the chat from the HUD.
Warning: It remains hidden even if you type in it.
If true, attempts to globally disable film grain where they may be present.
If true, disables helmet light shadow casting for the local player only. Very useful for modded flashlights with very high intensities.
Warning: As a side effect of this tweak, shining your flashlight when pocketed onto other players, enemies, items and furnitures causes them to have no shadow ONLY from the helmet light.
Compatibility tested with most modded flashlights.
Sniper1.1 for pointing me in the right direction in regards to flashlights and their shadows.
zeeblo lite's very useful modding tutorial.
ChatGPT for answering so many questions about C# that it would drive any human insane and helping me nagivate ILSpy.