

Some extremely small tweaks me and my friends complained about at least once and wanted something done about. These should be clientside, as far as I'm aware. All tweaks are disabled by default so make sure to check the config, otherwise nothing will happen.
If true, breaks the decal draw distance and causes decals to always be rendered. Will impact performance, not recommended without LethalSponge..
Compatibility tested with LethalSponge, it is HIGHLY RECOMMENDED to use this mod if you want to use this setting. You can control the decal distance using 'decalDrawDist'. 100 is plenty with the amount of fog in Lethal Company.
If true, overrides the number of footprint decals allowed to exist.
Number of footprints that are allowed to be present before the oldest footprints start culling visually. Increasing this will impact performance.
If true, enables the global voice volume slider in the player list.
Compatibility tested with MoreCompany.
If true, adds a short delay to items dropped by the dropship before they can be grabbed.
This solely exists because grabbing an item too fast out of a dropship causes the item to bug out. Not much testing done, please let me know if this affects anything beyond dropship items.
Time in seconds before dropped items can be picked up.
This doesn't apply to items you or others drop.
Removes the invisible bump left by landmines after exploding.
If enabled, hides the clock from the HUD.
Compatibility tested with LethalHUD.
If true, hides the chat from the HUD.
Compatibility tested with LethalHUD.
Warning: Remains hidden even if you type in it.
If true, hides the Achievements tab added by DawnLib. Does not outright disable achievements, only the button in the menu.
Warning: As far as I'm aware, there's no other way to check your achievements if you enable this.
If true, attempts to globally disable film grain where it may be present.
If true, disables helmet light shadow casting for the local player only. Very useful for modded flashlights with very high intensities.
Warning: As a side effect of this tweak, shining your flashlight when pocketed onto other players, enemies, items and furnitures causes them to have no shadow ONLY from the helmet light.
Compatibility tested with most modded flashlights and compatability with GeneralImprovements has been added.
If true, disables flashlight shadow casting for the local player only. Affects flashlights in your hand rather than helmet lights, can be paired with helmet light one.
Keeps shadows enabled for flashlights dropped on the ground. Requires 'Disable flashlight shadow' to be set to true in order to disable this.
If true, disables the ability to inspect items in your hand.
This won't disable the "Inspect Item: [Z]" tool tip that shows on some items at the top right on the HUD, I honestly have no idea what mod causes it to show up to begin with.
Sniper1.1 for pointing me in the right direction in regards to flashlights and their shadows.
zeeblo lite's very useful modding tutorial.
ChatGPT for answering so many questions about C# that it would drive any human insane and helping me nagivate ILSpy.