NicheTweaks
Some extremely small tweaks me and my friends complained about at least once and wanted something done about. These should be clientside, as far as I'm aware. All tweaks are disabled by default so make sure to check the config, otherwise nothing will happen.
Some of these tweaks are a double edged sword. Read and only use if you understand what you're reading.
Config
Decals
ALL decal settings experimental due to uncertainty
Decal draw distance override
- If true, breaks the decal draw distance and causes decals to always be rendered. Will impact performance, not recommended without LethalSponge.
Compatibility tested with LethalSponge, it is HIGHLY RECOMMENDED to use this mod if you want to use this setting. You can control the decal distance using 'decalDrawDist'. 100 is plenty with the amount of fog in Lethal Company.
Enable footprint pool override
- If true, overrides the number of footprint decals allowed to exist.
Footprint pool size
- Number of footprints that are allowed to be present before the oldest footprints start culling visually. Increasing this will impact performance.
QoL
Enable global voice volume slider
Enable dropship pickup delay
- If true, adds a short delay to items dropped by the dropship before they can be grabbed.
This solely exists because grabbing an item too fast out of a dropship causes the item to bug out. Not much testing done, please let me know if this affects anything beyond dropship items.
Dropship pickup delay time
Remove landmine invisible bump
- Removes the invisible bump left by landmines after exploding.
UI
All options below have had compatibility tested with LethalHUD.
Hide clock from HUD
- If enabled, hides the clock from the HUD.
Hide chat from HUD
Hide compass from HUD
- If enabled, hides the compass from the HUD.
Hide compass from HUD
- If enabled, hides the compass from the HUD.
Hide control tips from HUD
- If true, hides the control tip labels (top right of HUD).
Visuals
Disable film grain effect globally
- If true, attempts to globally disable film grain where it may be present.
Disable helmet light shadow
- If true, disables helmet light shadow casting for the local player only. Very useful for modded flashlights with very high intensities.
Warning: As a side effect of this tweak, shining your flashlight when pocketed onto other players, enemies, items and furnitures causes them to have no shadow ONLY from the helmet light.
Compatibility tested with most modded flashlights and compatability with GeneralImprovements has been added.
Disable flashlight shadow
- If true, disables flashlight shadow casting for the local player only. Affects flashlights in your hand rather than helmet lights, can be paired with helmet light one.
Keep dropped flashlight shadows
- Keeps shadows enabled for flashlights dropped on the ground. Requires 'Disable flashlight shadow' to be set to true in order to disable this.
Disable item inspection
- If true, disables the ability to inspect items in your hand.
This won't disable the "Inspect Item: [Z]" tool tip that shows on some items at the top right on the HUD, I honestly have no idea what mod causes it to show up to begin with.
Other Mods
Hide and mute DawnLib achievement popups
Fix FairAI quicksand error spam
- If true, stops FairAI's quicksand error spam.
Fix MoreBlood footprint smearing
- If true, enables fix for MoreBlood's footprint smearing.
Future plans (hopefully)
- Blood decal configs - kinda started
- Configurable position for global volume slider, maybe some text
Credits
Sniper1.1 for pointing me in the right direction in regards to flashlights and their shadows.
zeeblo lite's very useful modding tutorial.
ChatGPT for answering so many questions about C# that it would drive any human insane and helping me nagivate ILSpy.