
WeatherRegistry
A mod for controlling the game's weather system.Details
0.7.4
- fixed issues with replacing of modded WeatherEffects during the startup (thanks,
xuxiaolan!)
0.7.3
- fixed an issue with
HybridAlgorithmusing an empty list of levels (thanks,.see_ya!)
0.7.2
- fixed weather objects being destroyed when leaving the lobby (thanks:
xuxiaolan,giaganticevan!)
0.7.1
- added a check to remove orphaned config entries - this will not touch any of the weather configs!
- added
HybridAlgorithmas a possible option - vanilla picking of moons, weighted picking of weathers (thanks,endoxicom!) - added
ModdedWeathersMatcherto allow moon creators to set default weights for their moons - changed how the text is formatted during the landing sequence (thanks,
thecheesexd!) - changed
WeatherAlgorithmselection to use an enum - fixed
AssetBundleLoadernot logging loaded weathers correctly - fixed
AssetBundleLoaderonly loading the last-loaded bundles - fixed an issue with LethalLib weathers not using their defined levels (thanks,
dragonov7733!) - fixed an issue with
Imperiumchanging local weather effects when selecting another moon - fixed an issue with Registry removing Clear weather when vanilla algorithm is used
- removed all unused
SunAnimatorreferences and patches - removed
WeatherMatcher(breaking change) - removed
WeatherManager.LevelWeathers(breaking change)
0.7.0
New features:
WeatherDefinition: a component for Unity Editor to create new weathers without writing code that's on par with code-based weather creationEffectOverride: a component for Unity Editor to create new weather effect overrides- Configurable logging levels:
Basic,DebugandDeveloper ConfigHelperis now exposedShowWeatherMultipliersconfig option to show weather multipliers on the screen- Weather name will now be scaled down to fit the screen
Breaking changes:
Weather.LevelWeathersis now obsoleteWeatherManager.LevelWeathersis now obsoleteWeather.AnimationClipis now obsoleteWeatherManager.WeatherEffectOverridesis moved toWeatherOverrideManager.WeatherEffectOverrides- removed
|Debuggingconfig options
Fixes:
- fixed an issue with
SelectableLevel.OverrideWeathernot being applied correctly in vanilla algorithm - fixed an issue with Malfunctions
NavigationMalfunctionnot working correctly when active Weather.toString()now returns the weather name instead of serialized weather
0.6.1
- fixed an issue with apparatus showing up its correct value
0.6.0
- added
Forecastcommand (thanks:yoshiwoof22,xuxiaolan!) - added
IsGameStartedcheck for apparatus patches (fixes this issue) (thanks,ajsglist!) - moved
EntranceTeleportPatch.isPlayerInsidefield toSettings.IsPlayerInside(this is a breaking change) - changed
Plugin.GUIDtoPluginInfo.PLUGIN_GUID(this is a breaking change) - fixed not switching weather effects correctly when using Imperium teleportation (thanks,
zigzagawaka!) - fixed issues with vanilla weathers not enabling correctly in certain situations (thanks,
zigzagawaka!) - fixed Registry not displaying
mild weatherinfo in the terminal (thanks,sciencebird!) - fixed effect overrides not having correct names
- adjusted weather colors to be displayed properly in v70
0.5.7
- reverted changes made for April Fools' Day
0.5.6
Happy April Fools' Day! ๐
0.5.5
- re-done TextPostProcess transpilers to display override names correctly
- adding a check to replace spaces in config names
0.5.4
- changed the default
DustCloudscolor to more visible brown (thanks,sciencebird!) - changed the
DustCloudsweather name toDust Clouds - fixed an issue with
WeatherControllerworking incorrectly whenNoneweather was passed (thanks,xuxiaolan!)
0.5.3
- changed the default
DustCloudscolor to brown - fixed an issue with
AddRandomWeathers
0.5.2
- fixed a MASSIVE OOPSIE #23 - thank you to everyone who reported this issue!
0.5.1
- fixed a small oopsie
0.5.0
- changed the saved data type
- this will prevent combined/progressing weathers from being re-applied incorrectly after a lobby reload
- changed the default value of
PlanetVideostotrue - fixed an issue with WeatherRegistry incorrectly restoring weathers after a lobby reload (thanks,
coollkkps!) - fixed some optimization issues in WeatherManager (thanks,
zaggy1024!)
0.4.3
- changed default level filter to include all company levels
- fixed duplicates breaking the game when resolving levels/weathers (thanks,
_v0xx_!)
0.4.2
- (hopefully) fixed weather effects not enabling correctly on progressing weathers (thanks,
glacialstage!) - fixed weather effects re-enabling themselves in an infinite loop (thanks,
xuxiaolan!) - fixed config resolvers not ignoring duplicate entries (thanks,
llkiur!)
0.4.1
- fixed an issue with negative index being called in an array (thanks,
iam_sympathy!)
0.4.0
- added
WeatherMatcherandLevelMatcher(not fully implemented yet!) - changed
WeatherSyncto allow syncing multiple weather effects (thanks,xuxiaolan!) - fixed an issue with WeatherRegistry disabling JWeatherOverrides (thanks,
nikkidarkmatter!) - fixed an issue with Orbits compatibility patch (thanks,
fiufki!)
0.3.16
- added
WeatherResolvableclasses
0.3.15
- added a check to
LungProppatch to check if scrap multipliers are active - fixed an issue with
EntranceTeleportPatchnot resetting after lobby reload (thanks,purpletheproto!)
0.3.14
- redone apparatus patch
- fixed SunAnimator not resetting correctly between moons (thanks,
voxx!)
0.3.13
- fixed a compatibility issue with
FacilityMeltdownwhere the scrap multiplier would be applied twice - added a
WeatherManager.WeatherDisplayOverridemethod to override displayed weather condition
0.3.12
- bumped MrovLib to fix string resolving issues
- publicized config entries in
RegistryWeatherConfig - added an example class
WeatherModExtendedConfigto showcase extendingRegistryWeatherConfigfor mod developers
0.3.11
- made proper use of
Settingsclass (fix proposal to #13) - bumped MrovLib
0.3.10
- readded "small things that add content to the game" since it was missing for a long time
- changed config description of
LevelFiltersto be more understandable (thanks,autumnis) - added
FilteringOptionconstructor toBooleanConfigHandler - publicized
Weather.Config(thanks,voxx!)
0.3.9
- fixed
WeatherEffectControllerintroduced in v0.3.8
0.3.8
- added
BeforeSetupStartevent ConfigHandlernow usesConfigFilefield instead of Registry'sConfigManager- added alternative
ConfigHandlerconstructor - publicized
ConfigHandlersin WeatherRegistry
0.3.7
- fixed WeatherRegistry using saved weathers after getting fired (thanks,
lunxara!)
0.3.6
- redone patch for LobbyControl's
lobby clearcommand (fixes #11) - renamed
WeatherManager.currentWeatherstoWeatherManager.CurrentWeathers(again) in a backwards-compatible way - added a check to
WeatherController.ChangeWeatherto prevent setting weather effects while in orbit - fixed an issue with
SunAnimatornot changing animator clip for clear weather (thanks,zigzagawaka!) - fixed an issue with setting new weather effects while inside a dungeon (thanks,
zigzagawaka!)
0.3.5
- added compatibility for JLL's
WeatherOverride(thanks,jacobg5!) - WeatherRegistry will now disable weather effects during weather registration (thanks,
hasoeni!) - fixed Registry destroying WeatherTweaks special weathers during lobby reload
- changed some file names
0.3.4
- fixed my terrible mistake of enabling every weather object despite the currently set weather
0.3.3
- (hopefully) fixed all issues with
IndexOutOfRangeExceptionwhen accessingTimeOfDay.effectsarray #11 (thanks:pineappleguy03,explodingturtles456,CoolLKKPS!)
0.3.2
- weather effects are now correctly synced between clients
- weather effects are now correctly re-enabled when leaving dungeon
0.3.1
- fixed weather effects not enabling properly (#10) (thanks:
zigzagawaka,kidnapperproot!)
0.3.0
- Apparatice will now use WeatherRegistry's scrap value multiplier
- added default weight and level weight logs to startup
- added a check to loading weathers from save in case mod list was changed between lobby reloads (thanks,
lunxara!) - added
LevelWeatherTypesproperty toWeatherManager - added
GetCurrentLevelWeathermethod toWeatherManager - added null checks for
Weather.Effect - added an option to change which weather selection algorithm is used
- used algorithm will be logged in the console
- added
BooleanConfigHandlertype and changedWeatherConfigto use it - changed
screenLevelDescriptionto use.SetText()(thanks,iambatby!) - changed the transpilers of vanilla methods so only WeatherRegistry enables weather effects
- changed how disabled
ConfigHandlerbehaves- before it would create a dummy config entry with a description that it's disabled
- now it will not create the config entry at all
- fixed an error introduced in 0.2 with
Weatherproperties not being used for default config values (sorry,voxx!) - Weathers registered by WeatherTweaks will no longer be removed from the registered weathers list
- marked some properties as virtual
0.2.9
- added default weight and level weight logs to startup
0.2.8
- added logs for loading weathers from save
0.2.7
- fixed missing config defaults from previous version (thanks,
lunxara!)
0.2.6
- added
CurrentEffectTypesproperty toWeatherManager(thanks,zaggy1024!)
0.2.5
- changed how configs are handled internally - old properties are marked as obsolete to give you time to migrate
- fixed an issue with loading saved weathers after changing the moon list (thanks:
ericthetoon,darmuh) - added
EffectActiveproperty toImprovedWeatherEffect(thanks,zaggy1024)
0.2.4
- fixed wrong name of the
TimeOfDaylogger - added try-catch to
SunAnimatorto (hopefully) prevent soft-locking the game during landing (thanks:call.me.doc,autumnis)
0.2.3
- fixed an issue with Registry trying to set weather on a non-existing level (thanks:
glacialstage,darmuh!)
0.2.2
- picked weathers are now saved to the savefile and will be restored on lobby reload
0.2.1
- fixed weather desyncs on first day (thanks:
lunxara,moroxide!) - (hopefully) fixed an issue with game reset soft-locking the game (thanks:
jennysbrood!)
0.2.0
Please re-generate your configs!
- merged #7: refactor: modify many LogWarnings -> LogDebugs (thanks,
mamallama!) - fixed
WeatherControllernot syncing weather changes correctly (thanks,giosuel!) - fixed an issue with LobbyControl's
lobby clearcommand spawning weather6 - changed how weather->weather weights are defined to be more intuitive:
- previously setting
None@200in Rainy meant that if None was the previous weather, Rainy is set to 200 weight - now setting
None@200in Rainy means that if Rainy was the previous weather, None is set to 200 weight - updated the config entry description to reflect the change
- previously setting
- added a toggle for using Registry's scrap multipliers
- added a toggle between Registry's weighted weather selection and a vanilla algorithm
- added
WeatherSelectionAlgorithmclass for allowing custom weather selection algorithms in the future - added
CurrentWeathersclass for easier management of selected weathers (this is a breaking change forWeatherManager.CurrentWeathers!) - added methods allowing to modify randomWeathers to
WeatherController:SetRandomWeathers,AddRandomWeather,RemoveRandomWeather - added
Enabledproperty toConfigHandler: weather developers can now opt-out of the Registry config entries from being used (thanks,xuxiaolan!) - added
WeatherEffectOverrideclass for defining weather effect overrides
0.1.25
- reverted 0.1.24 changes
0.1.24
- changed how scrap multipliers are applied: they are not replacing other mod values' anymore
0.1.23
- fixed an issue with
6weather on Experimentation (thanks:_v0xx_,giosuel!)
0.1.22
- changed how override weathers are logged
0.1.21
- added level placeholders for config entries:
All: all levelsModded/Custom: all modded levelsVanilla: all vanilla levelsCompany: the company level
0.1.20
- fixed an issue with
StartOfRound.OnDisablenot disabling WorldObjects (thanks,_v0xx_!)
0.1.19
- fixed null references when resolving SelectableLevels names
0.1.18
- added
ShipLandingevent
0.1.17
- updated MrovLib's ConfigHandler implementation (sorry for that!)
- changed the way ship's map screen displays planet info
0.1.16
- WeatherRegistry's scrap value/amount multipliers will be prioritized
- added
MapScreenUpdatedevent
0.1.15
- fixed
StartOfRound.OnDisablepatch not firing correctly
0.1.14
- improved resolving planet and weather names that have spaces in them
0.1.13
- fixed
SetupFinishedevent firing correctly
0.1.12
- fixed an issue with Nuget propagating wrong LC dependency version further (thanks,
giosuel)
0.1.11
- MrovLib is now a required dependency
WeatherChangedevent is now properly invoked when new weathers are picked
0.1.10
- fixed an issue with randomWeathers having multiple entries of the same modded weather (thanks,
xuxiaolan)
0.1.9
- added config options to disable logging startup logs & weather selection logs
0.1.8
- optimized the weight-picking algorithm (thanks,
whitespike) - changed some logs
0.1.7
- LevelWeights and WeatherWeights config options are now functional
- redid the ConfigHandler completely (it's cursed)
- added a set of defaults for vanilla weather>weather transitions (this requires testing and feedback!)
- changed some logs
- weights are now clamped between 0 and 10000
- added new options for weather makers:
DefaultLevelWeightsandDefaultWeatherToWeatherWeights
0.1.6
- fixed an error with config strings not being resolved correctly (thanks,
xuxiaolan) - changed some logs
0.1.5
- changed the scale of weather multipliers from (0,10000) to (0,100)
0.1.4
- added ScrapAmountMultiplier, ScrapValueMultiplier config options
- added LevelWeights and WeatherWeights config options (they don't do anything yet)
- fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks:
endoxicom,xuxiaolan,lunxara)
0.1.3
- (hopefully) fixed an error with WeatherRegistry not disabling registered weathers' effects when leaving lobby (thanks,
endoxicom)
0.1.2
- fixed an error with WeatherRegistry crashing when there were more than 1 weather to register (thanks,
xuxiaolan)
0.1.1
- fixed an issue with LethalLib weathers not being registered correctly on modded moons
- fixed an issue with WeatherRegistry weathers being destroyed on joining lobbies
- (hopefully) fixed a Dictionary issue with modded weathers on clients
- renamed events:
setupFinished->SetupFinished,weatherChanged->WeatherChanged - added
DisableAllWeathersevent - added
WeatherControllerfor changing weathers - changed some logs
- changed possibleWeathers table to be sorted using enum values
- changed WeatherRegistry to forcefully remove all "None" weather entries from randomWeathers
0.1.0
Please re-generate your configs!
- added a check to SunAnimator to verify if custom weather has an animator bool defined (thanks,
PureFPSZac) - added a check to SunAnimator to honor the blacklist setting (although the result should be virtually the same)
- possibleWeathers table displayed during startup is now sorted correctly
- fixed the default filtering options not having a semicolon at the end
- added an option to blacklist vanilla weathers from happening on selected moons
0.0.5
- added an check to SunAnimator to check if there are any sun animator clips (thanks,
finembelli)
0.0.4
- fixed an error with WeatherRegistry keeping references to previous lobby weathers
- changed weather fields
0.0.3
- added config options for setting the default weights and level filtering
- fixed an issue with LethalLib hard dependency
- added an event system
0.0.2
- fixed an error preventing people from joining online lobbies
0.0.1
- hello! ๐