Version 1.0.0

  • Released first version of mod

Version 1.0.1

  • Fixed Icon being sideways
  • Fixed named for clarity

Version 1.0.2

  • fixed name actually this time and spelling, why can't i spell

Version 1.0.3

  • Fixed Embrion not being able to be accessed as a possible moon
  • Fixed Outside/Inside Enemy Level being incorrect at the beginning of the round
  • Made outside enemies spawn at the correct time according the random moons outside enemy table
  • quickfix'd bug where nonhosts that had the Randomizer installed as well would crash after dying/being left behind, future patch will have non hosts be able to see end results.

Version 1.0.4

  • added dependency for LethalNetworkAPI
  • Fixed Clients being unable to see moons S, IE, OE after leaving moon with LethalNetworkAPI
  • Fixed problem where modded map spawns could be left behind such as Lethal Casino

Version 1.0.5

  • Updated Readme

Version 1.0.6

  • Fixed issue (hopefully) where you could be stuck at company building in LLL because a dungeon tries to spawn on the company building.

Version 1.0.7

  • HOPEFULLY fixed an issue in LLL you could soft lock due to a dungeon trying to spawn (please make it so I fixed this bug please please please and didn't create a whole other mess to fix)

Version 1.0.8

  • Reverted mod to 1.0.3 + the networking, 1.0.3 had LLL that worked and enemies were actually spawning I rather be incompatible with one mod than not have my mod work at all.
  • Sorry Lethal Casino Enjoyers until I figure out the LLL problem this mod will be incompatible with it.
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