SnatchinBracken
SnatchinBracken modifies the behavior of Bracken enemies. Instead of instantly killing players on contact, Brackens now capture and drag players to a designated "favorite spot." This change allows teammates a chance to intervene and rescue the captured player.
Changelog
1.2.0
- [Overhaul] Implemented proper networking, allow host to dictate procedures instead of duplicates with clients.
- [Bug Fix] Properly allow for re-attacks
- [Bug Fix] Dropped items are now sync'd
- [Feature] Tons of logic adjustment to make transitions more seamless, no animation in place yet though.
- [Known Issue] Teleporting will prevent the Bracken from attacking the same player again. Working on a fix.
1.1.3
1.1.2
- [Bug Fix] Remove isOwner check from testing.
1.1.1
- [Bug Fix] Minor adjustments from 1.1.0.
1.1.0
- [Feature] Added turret ignoring as a config option.
- [Feature] Added landmine ignoring as a config option.
- [Feature] Added time before next attack after interrupted as a config option.
- [(Potentially Done? Needs testing) Feature] Added teleport support to properly dismount player.
- [Bug Fix] Fixed Bracken becoming unable to attack after grabbing someone.
1.0.1
- [Feature] LethalConfig dependency added.
- [Feature] Can now change config options to drop items on grab & time until kill.
- [Bug Fix] Double handed objects will always drop so players can actually be killed.
1.0.0
- Initial release of SnatchinBracken.
- Basic functionality of altering Bracken behavior implemented.
Dependencies
Usage
Open the settings menu with ESC and edit it through the Mod Config button.
Contributing
Feel free to contribute. If it improves the system, I'm more than happy to implement your changes.