
476 Taldor
A lush and humid exoplanet where territorial creatures lurkDetails
Changelog
1.3.3
- Fixed NavMesh around the ship to prevent enemies from spawning/moving through the concrete floor.
- Fixed the outside random tree spawns, now they use the same trees as the ones on already placed on the map.
- Updated the spawn probability range.
- Updated README.
1.3.2
- Added contenttags
1.3.1
- Fixed one of the ways up not working as intended.
1.3.0
- Overhauled some parts of the terrain in case you fell to the water, now some parts have an easy way back to the island.
1.2.9
- Fixed some lighting issues on the concrete flooring.
- Fixed the fallen tree LODs AGAIN.
- Adjusted all of the trees (hopefully, no more trees should be floating).
1.2.8
- Fixed minor spelling mistake in the changelog
- Fixed one fallen tree not properly loading LODs.
1.2.7
- Added preview video for the moon.
- Deleted some textures from the bundle that should've been blank references.
- Fixed the Main Entrance door and Fire Exit doors not being properly aligned with their respective floors/walls.
- Optimized the outdoor lights.
- Adjusted some LODs from trees so they don't "pop" so noticeably.
- Fixed some of the fences having holes where you couldn't go through (Now you can!).
- Made the ladder from one of the fire exits climbable with two handed objects.
1.2.6
- Re-adjusted the power levels and scrap spawn.
- Added some weeds around the islands.
- Updated the navmesh on some grounds where the monsters couldn't reach.
- Updated a couple of prefabs so when spawning they'll be facing up.
1.2.5
- Adjusted power levels to better match a B+ moon.
- Added an easier way to access the main island in case of an "accident".
1.2.1
- forgot the changelog whoopsie
1.2.0
- Reverted the tilted interiors for compatibility issues (I'll test it more thoroughly, it may or may not come back)
- Reduced the movement of the water to better match its killtrigger
- Fixed the water having a collider that made the character float.
- The fire exits are now on the ground again, and not floating.
- Fixed some objects being unintentionally clipping the ground in some parts of the map.
- Changed the terrain tag to better match the terrain.
- Changed the heightmap from the fire exit structures for them to not wrap and look weird.
- Updated the tiling in a couple of ramps so the texture doesn't look stretched.
- Fixed the position of some lights.
1.1.0
- Fixed even more typos and formatting (jeez)
- Deactivated the "flooded" weather (made the map a bit unplayable)
- Tilted the interior a bit, so it fits with the main building outside (thanks Beanie and Wesley for the info)
- Fixed some collissions with certain objects.
- Changed some textures for some objects.
- Tuned a bit the power level.
1.0.4
- yea….
1.0.3
- Formatting issues………..
1.0.2
- Added credits :)
1.0.1
- MINOR SPELLING MISTAKES!
1.0.0
- First Release