
Arelion
[v69] Mars? Diversity? Ares, the God of War? peepoCoffeeShakeDetails
v1.0.7
- Hot-reload compat
- Something else I forgor ;-;
- Updated dependancies
v1.0.6
- Increased
Badge's rarity 11 -> 18 - Custom fog for foggy weather
v1.0.5
- Added
ScanNodetoDBoxs - Added
ScanNodetoAudiolog(I wanted to add the other lorestuff audios too but they are not done yet) - Fixed an audiobug for
Roman pilum(MythicMoons had this fix already) - Added
ContentTags and adjusted some item's (being conductive and whatnot) (MythicMoons had this fix already) Roman flagis a weapon now (MythicMoons had this fix already)- Massive filesize decreased
- Increased the spawnrate of
MouthDog14 -> 24 - New
cubemap(skybox) - Changed the values of
Min-Max Scrap20-25 -> 24-29 - Changed
Risk LevelA+ -> S+ - Posters are more readable now
- Updated dependencies
v1.0.4
- Added
MoreAINodestoBuildVar4(oops I didnt have lol) - Added even more AI nodes outside around the Volcano
- Fixed some small issues with some additional
Reverbson all Building Variations - Removed
Dice(Cup of Diceis still and item that is actually big enough to see lol) - Added
Pilum
v1.0.3
- Hotfixing an oopsie
v1.0.2
- Elevator synced (hopefully)
- Added
MoreNodesto the base layout so RadMechs wouldnt be freaking out - Removed uninteractable
Blackboxesfrom spawning (voicelines are not done, they'll be back and they'll give you lore about the moon)
v1.0.1
- Fixed moon... turns out I forgor to add a script to the project