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Last Updated
16 hours ago
First Uploaded
16 hours ago
Downloads
8.6K
Likes
5
Size
242KB
Dependency string
s1ckboy-LethalHUD-1.2.0
Dependants

v1.2.0

  • Hopefully made it so you can now set the config up as local with another config - you need to restart the game for it change
  • Added ChatInputText config option and changed some logic in it
  • Added EladsHUD compatibility
    • stamina works with all three config options
    • healthbar works the same way as my text version
    • healthbar background box uses Main Color
    • carrytext again uses the same logic as mine, so you can have kgs, manuls, recolor em.. but manuls wont have asciis
  • MiscToolsColor config - change color for fps and ping counter (reminder: ping is still not finished, it will only show 0ms)
  • Added 2 new scannode shapes, you can now change scannode shapes (they were mostly made for testing purposes, I'd like to make a bit better choices
  • Hopefully fixed rotation issues with the value displays and made sure the mod works well with hotbarplus
  • Reparented total value text
    • Added config options to change its position
    • Added config option to remove delta info (+, - numbers)
    • Added config option to change how the total value is shown (Total Value: number, Total: number, or only the number)

v1.1.6

  • HOTFIX: on spawn these texts empty out

v1.1.5

  • Fixed issues with the Scrap Value Display
  • Added total amount counter and a config option to enable it
  • Added color logic to the indicators (highest valued scrap = green, lowest = greyish white
  • Fixed HandsFull text coloring
  • Changed position for the value indicators

v1.1.4

  • ScrapValueDisplay added
    • Config option to turn it on / off
    • Config option to switch it from the blocky credit to dollar sign
  • Readme update (still no gifs...)

v1.1.3

  • CompassInvertMask config option to invert the inside part of the compass
  • CompassInvertOutsides config option to invert the outside part of the compass
  • CompassAlpha config option to make it less visible
    • if you invert outside, inside and set alpha to 0 the whole thing is visible, should be obvious but thought I'd still mention
  • FPS and Ping counter reworked (kinda just switched from GUIStyle to just simple TextMeshProUGUI)
  • Also reparented it to the ingamehud, because now we have a hide hud elements button with numpad5
  • They also have two options in the config now Horizontal or Vertical and they are seperated by ───────── or |.
  • Still no gifs in readme, I'll get to it someday lol.

v1.1.2

  • Hp reparented to a different gameobject (so it hides when you die, get left behind etc or it fades in the background when you interact with the terminal stuff like that)

v1.1.1

  • HOTFIX: Just noticed that scannodes linger around when you turn away (GoodItemScan patches that part too so I had to do a small adjustment in my code to work well with that)

v1.1.0

  • Added the other MonoDetour as dependency as well on thunderstore to avoid confusion
  • Added compatibility to BetterScanVision, now its light takes on the chosen scancolor from this mod
  • Fixed the GoodItemScan compat issues (the toggle option is fine now, and the fadeaway also should work nicely when GIS is present)

v1.0.9

  • Fixed a nice chat error for clients
  • Added HP Indicator and 4 config options for it
    • Enable / Disable it
    • Recolor it to the inventory slot colors
    • Change X and Y positions
  • HP Indicator starts with green color by default and then at 20 it goes bright red, under 20 (critical) its dark red and also shakes whenever you get hit or are under 20 hp (slowly stops as you heal back up)
  • Still no gifs in readme, I'll get to it soon I promise

v1.0.8

  • Added ScanNode fadeaway (with two config entries for lifetime and fadeaway) - Compatible with GoodItemScan ^^

v1.0.7

  • Added Sprint and Weight boolean config option to toggle them on or off (basically a compat for PlayerHUDTweaks)
  • Added compat for NiceChat (no more errorspam + it also recolors their chatframe)

v1.0.6

  • Sprintmeter configs -> 3 new configs: Solid, Gradient, Shades
    • Solid for just a simple color change
    • Gradient that changes hue value
    • Shades that go into a darker color BUT if its a dark color to begin with, it will go a bit lighter and then red
  • [This should be working but in fact does not lol, so uhm ignore this] Modified chat transpiler and now we have slot colored default chat (xyz joined the game will now be colored the same way you set your inventory colors (doesnt work with rainbow stuff))
  • Finally added chatframe to the inventoryslot's image array
  • Added fps and ping counters - you can enable each seperately, change their position together (FPS is above ping so keep that in mind)
  • Removed Circlegon scanline
  • Changed Circles and Hexagons scanlines (still not happy with circles but hexagons looks pretty nice now imo)
  • Added Noisy, Scifi, Circuits scanlines (noisy and scifi look really good imo, ciruit looks a bit iffy, but it is what it is)
  • Added MonoDetour as a dependency
  • Added weight selections and starter color - basically the heavier the carryweight gets the color of the weightcounter turns bright red and then dark red

v1.0.5

  • Removed preset config option from chatcolors
  • Changed how gradients work, they look nicer imo this way -> you have two config options for gradientA and B (if you reset both of them then the solid color config will be present, which to be fair feels a bit redundant right now but I'll leave it in for now.)
  • ChatIndicator when player is typing is now taking inventoryslots color
  • HandsFull text now has its own color config
  • Chat placeholder, chatcaret are taking on the inventoryslots color and inputtext is using the complimentary color for those so its actually visible what you're typing ^^

v1.0.4

  • Added LethalConfig as a soft dependency
  • Added LethalConfig as a dependency on thunderstore (since its basically a necessity for this mod)
  • Added GlobalConfig <- if you sync up to someones profile, your setup wont get overridden
  • Added Custom color for chatnames (currently its clientsided, in the future I'd like to make it effect only your name and then sync up others' chosen colors to their own name)
  • ColoredNames to toggle seeing others chosen colors <- this isnt in effect yet, will be done in the future, LocalNameColor <- currently changes everyones name, NameColorMode - same as inventory slots you can choose a preset for custom colors

v1.0.3

  • Fixed alpha not changing when fadeout config is not toggled (oopsie)
  • Fixed default invenotry slots color (oopsie, I based it off scancolor but its much less vibrant blue)
  • Changed main color settingchanged behaviour -> if you reset it's color, now it actually resets both ScanColor and SlotColor
  • Added rainbow slot color list config option (none <- default, rainbow, winter, summer, vaporwave, deepmint, radioactive, tideember)
  • Removed randomcolor (might come back later idk)
  • Added two strings as config options if you'd want to do custom wavy gradient for your inventory slots
  • Compass recolor tied to slotcolor - works with custom wavy gradient, or any of the rainbow frames

v1.0.2

  • InventorySlots recoloring
  • "Main Color" global config option - you can override this with ScanColor and SlotColor as well but unify them back together if you'd like to
  • Modified base intensity for custom scanlines because they were too invisible (you can do -58 for the config option to go back down to 42)

v1.0.1

  • Added more info in README
  • Fixed a small issue with apperantly Emblem naming their assetbundle the same way so I just renamed it with a very original name
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