

LoadingScreen, when reset, it'll be vanilla (I might have also reset this config)Scanline_BatteriesOff (v80 new addition, color is similarly darkened)LethalConfigPatch: Now theres a proper way to show where the custom ui/hud elements come fromAdded different billboard mode (static, wave, pulse) and layout (vertical, horizontal, diagonal) and networked them properly thanks to pacoito's previous help and tip
Finally added LootInfoManager:
Added a billboard color config so you can still have your chatnames color but not your billboard
Added a basic fallbackcolor which is the original color for planet info stuff (hopefully this is good lol I did this like a year ago, I dont even remember doing it)
In the next update I want to declutter the screen a bit more by touching up the global notification
Fixing an issue with rejoining the lobby with hotbarplus (on the additional bars the scrapvaluedisplays dont show up)
Updated BepInEx dependency
Removed Halloween related stuff (for now, I'll probably make a proper event override system for each season and then you can just enable it and perhaps change it via a dropdown, would probably rework quite a lot of features if I do do this)
Signal Transmitter related stuff can be colored in a better way, all have the proper default colors
SpectartorTip colors (4 new config options)
Proper default colors for PlanetSummaryColor, PlanetHeaderColor, LoadingTextColor
Compact layout for clock is centered better (idk what I was thinking moving them apart)
PlayerHPDisplay will not shake for everyone when one person gets damaged
Made sure to handle chatmessages better, meaning if another mod, like TooManyEmotes resizes, re-aligns, etc. the chat messages they send you wont see stuff like "<size=0>" or "<color=purple>", etc.
I'm lazy to update my readme, so thats another promise for the future...
Here are some plans for the future:
| Planned Feature | Description | Priority |
|---|---|---|
| DawnLib loading screen thingy recoloring | Recoloring for the DawnLib loading screen thingy. | Low |
| Event-based system | You can modify and add your own stuff — I'm thinking of a JSON where you can provide a start - end date and then fill out whatever config option you'd want to override for that time. | Mid |
| Networked features | Finally getting into networked features (for example pingcounter that's currently not doing anything lol, chatnames appear in your selected colors but you also see someone else's name in their selected colors). | Mid-to-High |
| Dead screen / spectator HUD | Some deadscreen / spectator related hud/ui stuff. | Mid |
LootInfoManager |
Finish my LootInfoManager (basically ShipLoot but I want to make it so the basic counter outside the ship — the total value where it counts up the scrap — is also using that, as I highly dislike the basic one; it takes up too much of the screen and I don’t really like the design). |
High |
| Global notifications | I want to change the GlobalNotifications, so warnings and errors look better — same reason as above. | Mid |
| In-game UI config menu | Potentially my own little UI menu which you can enable ingame and change the config options better. It’d be more user-friendly and easier to navigate. Going to the escape menu → configs → search lethalhud → search idk fps x y values for hud positions and then change those numbers around without properly seeing them is kinda meh.. | Low-to-Mid (could move up) |
| Loading screen custom images | Loading screen’s darkened screen gives me the possibility to add my own images to it, so I was thinking I could add some custom ones. This would also work nicely with the event system I was talking about earlier — imagine like Christmas where you have 3–4 images that could randomly appear on load to give it that extra lil immersion. This would be toggleable, obviously, and done in a nice aesthetic way. | Mid (depends on event system prio) |
| More fixes | There are probably some small issues still with the current version, I'm not aware of (well I know some but I either have no clue how to fix or haven't had time, these are mostly small hiccups) | High |
| Better implementations | There are some features or fixes that were done somewhat poorly (most of them are not affecting players), I want to improve them. | High |
These plans are not like a "whats coming next week" type of plans, I'm pretty busy with life and my own game prototype (yes I'm finally calling it that lol) so don't get too hyped up about any of it, I'll get to them eventually but I might also drop (unlikely) or add (very likely) to the list
To friends: sorry to disappear, bit stressed about irl stuff, had to focus on those things, but I'm doing fine, will be back very soon ^^
\AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD and after HalloweenHUD is created, copy paste what Halloween.json had, I added some in the middle and I've been at this for a while but couldnt come up with a solutionI'm lazy to update readme right now, will do next time
Removed unnecessary SprintMeterBoolean and WeightCounterBoolean configs
Reworked MiscToolsColors -> now theres a list config to change from Solid to Gradient, and two gradient colors a and b same way as everything else but only for misc stuff
ControlTips (Tooltips) recolored with the same colors as fps, ping, seed counters
Halloween mode is on by default now for the month
Added ChatFadeDelayTime, SlotFade, SlotFadeDelayTime, TerminalFadeDelaysTime
Swapped from MIT to GPL-3.0 (so the code will always stay open-source)
Added more things to the halloween mode, have fun guys!
\AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD)DestroyItemInSlotAndSync to DestroyItemInSlot - this way it should properly remove the scrapvalues when you interact with stuffMain ColorHorizontal or Vertical and they are seperated by ───────── or |.MonoDetour as dependency as well on thunderstore to avoid confusionBetterScanVision, now its light takes on the chosen scancolor from this modGoodItemScan compat issues (the toggle option is fine now, and the fadeaway also should work nicely when GIS is present)Circlegon scanlineCircles and Hexagons scanlines (still not happy with circles but hexagons looks pretty nice now imo)Noisy, Scifi, Circuits scanlines (noisy and scifi look really good imo, ciruit looks a bit iffy, but it is what it is)MonoDetour as a dependency