

I will add some gifs to the readme next time, the mod currently is client-sided which might change in the future. You will need Monodetour to use it and althought its not necessary but the mod is entirely based around LethalConfig. Change everything mid-game. Quality of Life features: recolors, meassurements changes, scannode cluster fix (that in my opinion should be a base game feature).
Request anything in the modding discord server, I'll look into it and if its possible I'll probably add it.

HP Indicator with 4 config options (opt in/out, change its starter color to inventoryslot color, x and y positions)
Hold Scan Button integration as a config option
FadeOut config option to fix scan effect's abrupt ending
RecolorScanLines config option to color scanline texture to the complimentary one selected by
ScanColor config option that changes scan effect's color
Scanline config option in a list where you can select custom ones (currently they are mostly just placeholders)
Scanline intensity config option changes the intensity (visibility) for scanlines [default uses 352.08 and custom ones are using 100, this config option lets you add -500 to +500 (wont go negative)]
Alpha config option to change the visibility of the scan effect
VignetteIntensity config option changes the intensity of the scanvolume's vignette effect


Compass recolors with inventory slots (works with custom wavy gradients or presets)
NameColor lets you recolor names in chat, in the future I want to sync these up properly so you could see others' colors on their own name and you can only effect yours
NameColorMode same presets as RainbowFrames
Colors only change per chat message for these, unlike inventoryslots or compass

Chat Indicator "Typing..." uses the same colors as inventory slots
Chat placeholder text "Press blablabla" uses the same
Chat caret (-> | <- when you start typing is using the same
Chat input text that you havent sent yet is using compilmentary colors
Chat frame recolors the same way as inventory slots do
HandsFull text is now configurable (static color, might add some more logic to it later if people would like me to)
Weight counter selection
Weight starter color option - turns bright red and then dark red the heavier the carry weight is
Sprintmeter coloring - 3 versions
ScanNode fadeaway (with two config entries for lifetime and fadeaway) - Compatible with GoodItemScan ^^
Everything can be changed mid-game ^^
^Properly do this in the future
If you'd like to support me or just want to see some upcoming mods for Lethal Company or R.E.P.O: