SCP Intro (and other SFXs tbh)
This mod includes 45 soundeffects.
RoadMap
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Possible Minor Patches:
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Possible revamps of SFXs I find lacking in vibecheck
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Volumechanges if nessecary
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VentOpen1 might not work properly, I'll look into it
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Possible added SFXs sooner then the major patch: VentCrawl1, VoiceCry2, GarageDoorSlide1-3, GarageDoorSlam, TerminalAlarm
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Next Major Patch:
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AmbientSFXs (for example: StartOfDay or ShipAmbianceSFXs)
v1.2.5 is a little sneakpeak about what's to come in v1.3.0 with it's menu SFX in it, I'm planning to add several customized SCP songs/ambience SFXs and other creepy pasta song/SFXs to fit the vibecheck
Soundeffects
- Intro Speech (A speech for all D-class personel with a warning)
- Deadline Warning (0 Days left -> Go and sell your stuff)
- Deadline Alarm + Fired Voiceline [these two run at the same time] (You didn't reach quota, time to be terminated)
- MaskAttackPlayer
- NewProfitQuota
- WalkieTalkieOn and WalkieTalkieOff
- VoiceCry
- Creak1-11 (these are randomly accuring soundeffects inside the facility)
- EnterTerminal + ExitTerminal
- Scan
- CounterAdd + CounterAddFinish
- GlobalNotificationSFX
- VoiceHey
- VentOpen1
- MaskLauigh1-3
- GrabKey + DropKey
- TipsHUD1-2
- WarningHUD1-3
- TerminalLoadImage
- TerminalTypoError
- StartGameLever
- TurretFire + TurretFireDistance
- Menu1
How to use
- You need to have the CustomSounds and LCSoundTool mods for it to work
- Move all audio files to the CustomSounds folder inside the plugins directory
OR
- Just download R2MODMAN / use Thunderstore app and it will be much more convinient.
Possible Issue
Info
- The sounds I use are downloaded from different websites and then I edit them. (Cut them, put effects on them, etc.)
- You can find for example the introspeech simply by googling SCP SFXs but that's just the original clipped from one of the SCP games
- I then edited them to give it a little bit of uniqueness, and I hope you guys like it.