

Lantern, Kanabo, Uchiwa are back YAYDon't stay for too long!
Updated to V73
Removed Uchiwa (healing fan), Kanabo and lantern temporarily
Changed some texture quality
Removed Slauchi temporarily
Removed unused assets and configs
Added new configs related to this update
Fixed Pop poofer's smoke
Fixed Marriage box not spawning the rings for clients
Kiri is added to the orbit scene
Known bug: currently marriage contract still won't work properly for clients, sry about that, will be fixed soon
Marriage Contract and Special Key spawnsPop PuffersRing BoxMarriage Contract and Special KeyChurchMarriage Altar getting incorreect player ids in certain conditionsUpdated unity project to v70
Just a small note: this whole 1.0.0 changelog is but a small fraction of what I had before, this is only the TL;DR part, removed the yapping section I had before cuz aint no way anyone would read thru that BUT I needed it while working on this update
Pop puffer was added to some WesleyMoons
Cosmocos with a rarity of 14Utril with a rarity of 14Cubatres with a rarity of 9Junic had them already with a rarity of 12)OniMask changes
Audio Intervals 60-120s -> 80-140sAudio Chance Percent 30 -> 25Oni changes
Audio Intervals 40-120s -> 80-140sAudio Chance Percent 30 -> 25pikaSleep can be found on more moons (10 moons -> 34 moons hehe - with rarity of 1, not listing them lol would be too much)
Adjusted Ring rarity 22 -> 32
Regular Seichi
TerraMeshSnowichi
TerraMeshScorchi
TerraMeshSlauchi
Snowichi or ScorchiIce materialBlood (bloody water) GameObject and I change the material instead of having multiple GameObjects in the SceneSnowichi + Slauchi doesn't have bloody water and bloody ice at the same timeNew Skybox (yet agane hehe)
Added two flowers to a secondary randomly spawned pool
Changed my AINodes like 50 times since last update
Removed XuMiscTools as a dependency
Shork
BlahuceOptimized all audio sample rates
Optimized every single model, improved basically all of them both visually and performance-wise, got rid of a bunch of vertecies (~3Million+)
Gave almost everything box or capsule collider
Touched up previous capsule colliders for trees
Changed how trees spawn, they no longer spawn in weird ways where you can see underneath them
Fixed UV's for a lot of models
Changed textures for a few models
Fixed some LODs, gave other stuff LODs which didnt have before
Removed shadow casting on models that are not important
Figo recompiled LethalCompanySeichiItems to the newest version of the game (this should fix uchiwa not healing players)
Changed lights behaviours (fade distance, mode, etc)
Excluded a bunch of layers for colliders that were unnecessary
Something happened to Rodrigo oh no... oh well, we have Rodrigo2 now
Added GiantKiwi (Giant Sapsucker) to the Daytime Enemies pool with a Rarity of 12
Added custom HandIcon_Sakura and HandIconPoint_Sakura
Changed bridge models on the left side
Made Quicksnow on Snowichi even darker cuz Xu is gamma-blind :NODDERS:
Removed mailbox as a hazard, BUT
YOU'VE GOT A NEW MAIL!!!
Shamisen changed from vanilla Noisemaker to JInteractableItem
Added custom contourmaps to all three terrain versions
Changed a bunch of things for Spookichi (fog, colors, lightning, gameobject positions etc. etc..)
Proper cross fade for LOD Groups!
Shisha is coming back as a seperate mod pretty soon
mailbox's cherry blossom petalsHachiman defeated another foe`CherryBlossoms particlesInteractTrigger for mailboxGlitch and placed him in easter egg placeShorkShisha temporarily (don't you worry it'll be back and better than ever!)MailboxChristmas stuff so they don't get bundled unnecessarily (~7 mb- lol)Christmaschi!Blizzard weather happens on SnowichiSnowfall weather however happens on regular SeichiHeatwave weather happens on ScorchiSnowRemovers to lanternsShork buddy arrivedEasteregg place updatedShisha bundle will unload as intended if players want to remove them in the configLava volumes
Katana (reason: they still played randomly throught playsessions, even tho we fixed this already with Jacob (?))KatanaBush tags1ckachuWLOGsRodriguez fixed the Old SeamineKanabomailbox can spawn instead of a max of 4mailboxmailboxParticlesOniMask "Wake Up" SFXs changes:
Audio Min-Max Intervals 5-130 -> 60-120Audio Chance Percent 20 -> 30OniPlayerEnemy "Wake Up" SFXs changes:
Audio Min-Max Intervals 6-16 -> 40-120 (wtf Zeekerss)Audio Chance Percent 40 -> 30Smol poofer changes:
Pop pooferSmoke Prefab's colour and size tweaked a littleBooVolume (Spookichi) and RaphtaliaVolume (SDM-SeichiPatch)Fogs' blending mode at the mountains are now Additive instead of OverwriteDeniedPointsSnowichiFog and SeichiFogSnowichiFog and SeichiFogSnowichi only Christmas updateSeichiSpookichi is still availableCauldrons are good now(?)Slauchi (When Slaughterhouse meets Seichi .-.)Unko network varaible bug fixedCauldrons triggering for all players everytimeCauldrons' interacttrigger so players can get the items all the time (also changed the text)SeichiFog (foggy weather) - no more fog indoorsSnowichiFog (dustclouds weather) - no more fog indoorsSpookichi onlyBoooVolumeMineshaft and FacilityMortarNPestle to the cauldrons' consumable items' listLantern for clientsCauldrons not eatin the sacrificed items for clientsSpookichiFloorYOffsetSeats (oopsie..)Smol PoofersKatana's mesh collider (Bodies won't fling out of existence now lol)Volcanic and SnowyAmbience not playing (previously I broke my unity project's scripts -> had to redo all and I missed the ambience changes)Rodrigo and his Seamine to the easter egg locationSpookichi ***XuMiscTools backXMT is back)DeniedPoints using XMT to control RNG spawning even moreCherryBlossoms to SeichiLetItSnow (there are 4 different snow particles now and none of them are just spheres)Video Reel (ty Wesley)Unko has better emissionUnko is now BagConfig compatibleNavmeshModifiers to every SpawnableOutsideObjectsSpawnableOutsideObjects' layer from Terrain to RoomRaphtaliaVolume a bit moreEclipsed Weather Variables 1-4 -> 2-4LODsMain Entrance's telepoint so enemies won't get stuck under the stairsFireExit#2's telepoint so enemies won't get stuck in the second floorOffmesh Links to FireExit#2 (second floor) so enemies can reach players there :pSeats and their InteractableTrigger at FireExit#4WLOGslanternsSnowichi terraina bitRaphtaliaVolume (thanks for the recommendation Nikki)LevelMusicLib as a dependencyDaytime and Evening musics (5-5)TimeOfDay sfxsOni Mask position on head is changedUnko desyncUnko's ScanNode is betterOcclusionArea (1)Hachiman (also fixed a part of it)BoundWallsLODs to basically everything [help me] (helps in performance)Oni and OniMask changes
EyesFilled materialOniMask's animation when its about to stick to the face of a playerHeadOni's animation when its stuck to the faceAudio Intervals 5-130 -> 5-110Audio Chance Percent 20 -> 25Oni to Oni MaskDoppler level on everythingFloor Y OffsetVertical OFfsetShisha has new features
JLL
XuMiscTools as a dependencyLethalToolbox as a dependencyJLL as a dependencyFoggy weather finally works as intended (may be tweaked later tho)Kanabo soundItemship
pavement texture tiling changedpavement texture is recoloredSurfacedWTFSpawnableOutsideObjects on Snowichi (so they will spawn in an RNG way near AI Nodes on the map)
JapaneseMapleTrees can't spawn on this weatherLava a bit more cuz of some peeposSpawnableOutsideObjects on Scorchi
DryTrees newRocks newInteractTrigger for the LavaCrypt fireexitScarletMansionSeichiPatch - hol' up what is this?!Zeddog rarity 8 -> 1BabyCavedweller (had a rarity of 0 lol, just wanted to check something)GarbageLid7BallBrushRemoteWLOGs (they make me crazy)KanaboLantern's ScanNode (i tried to register it as a buyable item, didn't work out again- added it back as a scrap - forgor to fix the scannode's position)Lunx -> it's in the easteregg place nowKatana's SliceOni can now use the elevators (they could call them but they couldnt come up with them)quickSnows not quickSnowing at the first time someone touches themOff Mesh Link(s) so enemies can path easierDustClouds weather (Snowichi)isTrigger onScanNode to LunxXuMiscTools as dependencyLava on Scorchi has QuickSand effect and also has BetterCooldownTrigger - hurts the player AND enemies too!Katana has BetterCooldownTrigger - hurts the player AND enemies too, ALSO has the SNIPPED RAGDOLL!! YAYLava texturesLunxWTFSnowichi changes
quicksnow are a new threatfootprints are now visibleScorchi is available on Eclipsed ^^KillTriggersXu is now officially renamed to Unko (joke is over, also Unko fits more since it means poop in japanese)Uchiwa slap soundssmol Poofers - had issues with them with v60 update (maybe i'll readd them later)LethalLib as a dependency since LLL doesn't add it anymore and I do use it for ShishaTimeOfDaySunTypeBown (again)
Indirect light intesitySunWithShadows light intesityTimeOfDaySunTypeBEclipseown (again)
Indirect light intesitySunWithShadows light intesityTimeOfDayTypeBStormyown (again)
Indirect light intesitySunWithShadows light intesitypikaSleep
Vase value (i might have had a random digit in the max value and its was 8-900 credits in v0.8.0 lmao)pikaSleep (oopsie :p)Risk Level A+ -> SRoute Price 333 -> 500pikaSleep 22 -> 7Lantern 15 -> 18Knife 5 -> 9Kanabo 7 -> 11OniMask 22 -> 24Taiko 20 -> 22Shamisen 21 -> 23pikaSleep 68-133 -> 140-200Tea cup 12-24 -> 36-60Taiko 48-72 -> 69-90Knife 28-84 -> 20-40Lantern 8-10 -> 32-56OniMask 28-52 -> 48-72Mortar and Pestle 24-36 -> 32-46Shamisen 42-64 -> 66-84Tea pot 24-40 -> 42-76Uchiwa 12-56 -> 30-52Vase 36-56 -> 62-118Min-Max Scrap 18-24 -> 23-29Butler with a rarity of 34OniMask's tooltip :pMax Power Counts
Enemy 12 -> 15 (inside)Daytime 7 -> 8 (bees, critters, tulipsnakes)Outside 8 -> 9 (nighttime)Eclipsed Weather Variables 4-6 -> 1-4pikaSleep is now Squeezable >w<Katana says no touchy touchyTimeOfDaySunTypeBown
Indirect light intesitySunWithShadows light intesityTimeOfDaySunTypeBEclipseown
Indirect light intesitySunWithShadows light intesityTimeOfDayTypeBStormyown
Indirect light intesitySunWithShadows light intesityTea cup (something messed it up...)Dust pan from the loot tableStormy [i somehow changed it in the latest update(?)]LetItSnow (snow particles)Doppler levels on instruments (Shamisen, Taiko)Doppler level for OniMask tooStormy weather tweaked slightly (variables were 3-3 now its 3-5)Foggy weather variables were also tweakedTakeyPlush's and MithzanFunkoModel's positionsSnowichi! (DustClouds weather) - this also increased the filesizes ;_;Factory Size Multiplier reverted to 1.15 for some unknown reason lol (its on 1.69 now)Foggy weatherLethalToolBox as a dependencySmol Poofers to Foggy and Eclipsed weatherStarlancerAIFix as a dependencyMithzanFunkoModel to the easteregg placeSunAnimsFoggy / Stormy weatherKnife's BloodStabParticleTakeyPlushTakeyPlush, so its not breaking immersionMithzanWTFUchiwa throwing a fit in the logsShishaDropship materialsOgopogo (Biodiversity entity, not out yet..)Uchiwa to make the slapSFXs be heard for others when they get hit by it (previously only the holder heard the sound and the others heard swingSFXs)TorisDriftwood)LotusesLakelotusesBamboosSacredLand content tagValley and Paid to the moonOrganic, Killable, Hostile, Biped, Medium to OniHousehold, Harmful, Luminescent, Metal, Weapon accordingly to the custom scraps/itemsLevel Matching Properties changes:
Oni from Mod Names to Planet Names for future purposesStormy weather having a Sun animation now (lol - DAAAM YOU v56 patcher) [this is a temporary one, i'll update all sun anims later]VaseShamisenDrumLantern to be a scrap instead of a buyable itemOni 24 -> 32Flowerman 52 -> 44Crawler 26 -> 28Teapot 35 -> 37Taiko 18 -> 20OniMask 19 -> 22Vase 31 -> 33Cup 42 -> 38Mortar and Pestle 27 -> 24Shamisen 26 -> 21Kanabo and Shamisen are no longer conductive scrapsOniMask not playing MaskComedyAttach locallySpawn Probability Range changed 3 -> 5Daytime Enemies Probability Range changed 7 -> 6TakeyWTFShisha acting upinsideSFX - will probably add it as a stinger for the interior laterVain Shrouds spawningBarber to the enemy poolLevel enemy values
Max Enemy Power Count 9 -> 12Max Outside Enemy Power Count 10 -> 8Max Daytime Enemy Power Count 8 -> 7Min Scrap 16 -> 18Max Scrap 22 -> 24Eclipsed variablesFactory Size Multiplier 1.15 -> 1.69Route Price 225 -> 333Shisha's config spawningShisha now leaves at nighttimeOni's settings
Push Player Force 0.16 -> 0Push Player Distance 1.26 -> 0Max Count 10 -> 8Level DescriptionFire Exit #4kanabo to KanaboHachiman's ScanNode registering as a Baboon HawkLantern as a buyable item - with it's own scriptOni's settings
Stun Time Multiplier 0.75 -> 0.7Door Speed Multiplier 2 -> 1.5Angular Speed 120 -> 130Acceleration 20 -> 30Kanabo from 47 lbs to 37 lbsKanabo has its own script to balance the item outShisha received LODsOni's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)Kanabo's weight from 28 lbs to 47 lbs (tested stuff around and forgor)Hachiman's █████Oni's settings
Sync Movement Speed 0.16 -> 0.2Exit Vent Animation Time 3 -> 4Enemy HP 4 -> 5Turn Speed Multiplier 11 -> 10Taiko's Use Cooldown 1 -> 0.6Taiko's resting position...Taiko's drop SFXHangarAmbience playing inside and also changed itInsideAmbience SFX and moved it inside - hopefully -UchiwaHachiman is scannable? WAIT WAIT WAIT ITS █████████Uchiwa SFXsMortar and Pestle having multiple different teacup materials (forgor to remove the material variants there lol)Uchiwa has a function now :3Oni (it's HANYA btw which is basically the female version, but Oni is more wellknown)Uchiwa DOES -1 DMG ( it can kill a tulipsnake somehow but cant hurt anything really, its more of a test item with some future ideas [dont expect too much] )Shisha's bestiarySHISHA IS BACK WITH ANIMATIONS AND IT'S FULLY REGISTERED (WOOT!)Shisha now has ambient sfxs tooSHISHA WHAT ARE YOU DOING?! ShishaWTFXuONI?! IT'S COMING AFTER ME HEEELP!Shisha doesnt roam the map currently)