
Biodiversity
Expanding the flore and fauna of Lethal Company!Details
Version 0.2.0. - THE NOT WAX SOLDIER UPDATE
WE ARE OFFICIAL OUT OF THE PUBLIC BETA TEST PHASE! FEEL FREE TO RESET YOUR CONFIGS AS THERE HAVE BEEN A TON OF BALANCE CHANGES SINCE 0.1.3.! WE APPRECIATE YOUR PATIENCE, AND WE HOPE YOU ENJOY THIS UPDATE.
Aloe:
- Finally fixed the sound issues.
- KNOWN ISSUE (?): The player's visor hud appearing in front of the player's view during the Aloe's dragging, maybe, i think? idk :P !!!! Also other players may still be able to see duplicate bodies when you're getting dragged maybee
Version 0.1.92. - THE NOT WAX SOLDIER UPDATE (BETA)
THIS VERSION IS A PUBLIC BETA TEST!!! IF YOU DON'T WANT THE FEATURES ADDED YOU SHOULD DOWNGRADE TO 0.1.5., 0.1.4. OR 0.1.3. IMMEDIATELY!!!
Misc.
- Finally Prototax global sound (Thank you Ccode!).
- Fixed the Leaf boys' scream sound being desynced.
- Some other cool fixes by Figo.
- Added Kanie to the Ogopogo's defaults.
- Added a new config for Ogopogo.
- Removed peak mod PhysicsAPI as a dependency.
- Removed Wax soldier.
Version 0.1.91. - THE NOT WAX SOLDIER UPDATE (BETA)
THIS VERSION IS A PUBLIC BETA TEST!!! IF YOU DON'T WANT THE FEATURES ADDED YOU SHOULD DOWNGRADE TO 0.1.5., 0.1.4. OR 0.1.3. IMMEDIATELY!!!
Misc.
- Fixed networking issues.
- Fixed typo in the Boom bird bestiary.
- Removed Wax soldier.
KNOWN ISSUES I FORGOT TO WRITE ABOUT LAST TIME:
- Aloe's terminal video files are brokey atm.
- There's a duplicate helmet (the player's hud) that appears when the Aloe is dragging/healing the player.
Version 0.1.9. - THE NOT WAX SOLDIER UPDATE (BETA)
THIS VERSION IS A PUBLIC BETA TEST!!! IF YOU DON'T WANT THE FEATURES ADDED YOU SHOULD DOWNGRADE IMMEDIATELY!!!
Aloe:
- Added config for its healing to deal damage instead.
- Added config to change the max speed of the Aloe during all phases.
- Added config to set whether the Aloe will detonate vanilla landmines and Surfaced seamines while kidnapping a player.
- Removed the view width and view range configs from the Aloe because they are very misleading, and people shouldnt be touching them.
- Fixed the Aloe's global fear effect.
- The Aloe sounds now have a very very slight (random) variation in pitch.
- The Aloe's map dot shouldn't be pink anymore.
KNOWN ISSUES: The Aloe's sounds are brokey right now
Upcoming changes for Leaf boys:
- Reworked wandering.
- Added spawn animation.
- Added the following configs for the Leafboy: player forget time; scared speed multiplier; base movement speed; scary player distance.
KNOWN ISSUES: The Leaf boy's "yell" sound effects are host-only.
Upcoming changes for Prototax:
- Reworked wandering.
- Added spawn and idle animation.
- Fixed global sound effect.
KNOWN ISSUES: The Prototax's "spew" sound is global.
Ogopogo:
- Added a way to cheese the Ogopogo.
- Fixed bug where it would wander under the ground due to elevation changes in areas with water.
Items:
- Added new sound effects to the rubber duck.
- Added a config for developer items.
Misc:
- Added Boom birds.
- Added Coil-crabs.
- Removed Wax soldier.
- Changed 99% of all debug logs to verbose logs which need the verbose logging setting in the config to be turned on to use.
- Added spanish, german and russian translations.
- Added another quote to the quotes list.
- Fixed bug where the mod would produce an error if the Surfaced mod wasn't installed.
Version 0.1.5.
- Readme update (hah)
- Bug fixes and new content will come soon, I promise. For the time being, these are things I (Monty) am able to change from the github, and so I figured I'd drop this, I hope it's enough for the time being.
- Balance changes to weights and damage values.
- Added PhysicsAPI as a dependency to help on development of future enemies and items.
Version 0.1.4.
- Added 0.1.3. changelog (fuck you power company)
Version 0.1.3.
Ogopogo:
- Implemented blacklist to prevent wandering on certain moons (Thanks Ccode).
- Fixed bug where Ogopogo would be able to grab people who are inside the ship. We implemented a check to "block" the grab if the grab box touches a ship-bound player.
- Fixed a bug where Ogopogo would soft-lock players when the grab box touched two people at the same time.
- Change default lose range from 70 to 60.
- A buncha other bugfixes idk
Vermin:
- Fixed them entirely.
- Made them spawn on Ogopogo as opposed to their water origin.
- Implemented Vermin moon blacklist, included Adamance and Dine by default since they "un-flood"
- You can enable em in the defaults now :thumbsup:
Aloe:
- Fixed neck IK script breaking like crazy and causing her to spaz out at times, sorry 'bout that!
- Fixed typo caused by usage of a different english type which lead to logspam about Aloe's skin color.
- Changed heal animation to make the Aloe look down.
Version 0.1.2.
Ogopogo:
- Fixed Ogopogo spawning inside interiors with water, finally.
Aloe:
- Fixed Aloe heads twitching a lot during the healing animation.
- Increased the minimum health needed for Aloes to kidnap players.
- Attempted a fix for health HUD bugs related to Aloe healing.
- Made Aloe avoid players better during stalking phases.
Misc:
- Made changes to the readme.
- Removed debug feature that allowed the knife to harm the user.
Version 0.1.1.
Ogopogo:
- Implemented a bandaid fix to prevent them from bothering people inside the facility. They now are unable to target players inside.
Vermin:
- Fixed log spam for Vermin on flooded weather.
- Disabled Vermin by default through the config file.
Prototax:
- Fixed model clipping into the ground slightly on certain terrain.
- Made hit and spore spew sound effect trigger eyeless dogs.
- Fixed them spawning only at night (they now spawn during the day).
Leaf boy:
- Fixed model floating above the ground.
- Made all of its sound effects trigger eyeless dogs.
- Fixed them spawning only at night (they now spawn during the day).
Added scrap item:
- Nethersome's rubber duck.
Version 0.1.0.
Updated description to remove typo, whoops!
Version 0.0.1.
Released.