Fixed a spell wrong where cause loading scene incorrectly referenced a different map, now correctly points to degroot (thanks to DuskWise for reporting)
Fixed the forest giant navmesh, he can no longer enter the castle interior
Fixed the correct TF2 skybox implementation
[1.0.0] - Initial Release
Added
Initial import of Degroot Keep map from Team Fortress 2
TF2 skybox implementation
Added invisible wall collision boxes for proper boundaries