1.4.1

  • Fixed bug where mod settings menu is opened by default the first time the game settigns are accessed

1.4.0

  • Updated components to use a new font map generated from an extended Unicode character set

1.2.2

  • Fixed the SliderComponent initial value defect frfr
  • Started adding documentation to significant properties on the built-in menu components

1.2.1

  • Corrected a defect in SliderComponent that caused the incorrect initial value to be displayed due to an execution order issue with the initial and max value properties

1.2.0 BREAKING

  • Layout should be much more stable and predictable now
  • Standardized the built-in menu component callback naming convention to OnValueChanged
  • Changed all built-in menu components that previously had separate CurrentValue and Value properties into a single Value property that supports dynamic updates as well as setting the initial value

1.1.0

  • Added InputComponent for arbitrary text input
  • Added DropdownComponent for selecting from predefined options
  • Mod Settings list now sort mods in alphabetical order by name
  • (Nearly) all built-in menu components now output their current value and support dynamic updates to their properties
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