

In darkness it lurks, seeks light and sense and only responds with hunger.
A new and unique enemy/hazard that responds to player's vision much like a coilhead but with a few twists.
The locker is a bit of a different enemy in that it represents more of a possible future obstacle when encountered as an experienced player. At the same time its purpose is to bring back an extra element of surprise and dynamic to the gameplay through unannounced encounters, similar to a coil head without the permanent danger and caveats that come with it.
Just like the hydrogene is not much of a threat, having it coupled with other enemies increases its difficulty. Additionally, I want to create new and dynamic situations much like those found in the base game caused by coil heads, spiders and hydrogenes roaming. As such this enemy is designed with that in mind.
Further details about its behaviour can be found below - keep in mind if you're looking for something new to be surprised, these are a spoiler
Future behavior plans include:
Want to suggest new features or tweaks for this mod? Feel free to open up a suggestion issue on the GitHub repository!
Furthermore there is an official mod release thread on the Lethal Company Modding Discord!