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Lethal Company
Malfunctions
Lethal Company
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Malfunctions
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
zealsprince
https://github.com/zealsprince/lc-malfunctions
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Downloads
1M
Likes
46
Size
128KB
Dependency string
zealsprince-Malfunctions-1.10.3
Dependants
623 other mods
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Changelog
1.10.3
Bump version number to indicate v80/v81 compatibility
1.10.2
Bump version number to indicate v73 compatibility
1.10.1
Bump version number to indicate v69 compatibility
1.10.0
Fix Power Malfunction not triggering on Experimentation
Fix disabled Spark VFXs still triggering light
1.9.3
Bump version number to indicate v66 compatibility
1.9.2
Bump version number to indicate v65 compatibility
1.9.1
Bump version number to indicate v64 compatibility
1.9.0
Add configuration options for disabling sparks or their sounds
Bump version number to indicate v61 compatibility
1.8.9
Fix Malfunctions triggering at the company
1.8.8
Bump version number to indicate v60 compatibility
1.8.7
Bump version number to indicate v56 compatibility
1.8.6
Bump version number to indicate v55 compatibility
1.8.5
Downgrade not finding lever/door object logging from
error
to
warn
levels
1.8.4
Fix
Liquidation
being a level that the navigation malfunction could route to
1.8.3
Patch for v50
Fix power malfunction showing lever jam tooltip incorrectly
Fix soft lock when resetting objects after Malfunctions
1.8.2
Fix
README.md
typos because apparently I can't spell anymore
1.8.1
Add plan for next major upcoming release to
README.md
Fix network handlers registering twice
Fix network handler MALFUNCTION_POWER not being called on host causing issues in singleplayer
1.8.0
Switch network library from LC_API to LethalNetworkAPI
1.7.1
Fix
README.md
containing two sections for the door malfunction
1.7.0
Add network syncing to make sure no desyncs happen due to penalty mechanic
Add lever malfunction that will block take-off after a designated time until autopilot
Decouple reliance on matched configuration files using host as source of truth
1.6.0
Add support for WeatherTweaks
Add config option to allow consecutive malfunctions of the same type
1.5.6
Add banner image
1.5.5
Update plugin version identifier
1.5.4
Update
README.md
with new penalty and passed days mechanics
1.5.3
Fix #15: penalty desync by changing the order of operations and relying on the base game penalty calculation
1.5.2
Attempt to fix desync due to penalty calculating different amounts of bodies in the ship
1.5.1
Reduce elapsed days defaults by one day
1.5.0
Implement #12: Disable outdoor floodlights during power malfunction as per
Add penalty only option meaning malfunctions only happen when players are not recovered
Add functionality to lock malfunctions behind a certain amount of elapsed days
Tweak probabilities further
1.4.1
Fix #10: sparks were playing sound without spacialization meaning they could be heard everywhere
Fix sparks collision depth buffer issue causing the players HUD to effect their collision (could cause sparks to get stuck in the players vision)
Fix timed malfunctions triggering before the start of a mission if they were early in a day or past the previous level's take-off time of day
1.4.0
Make Power Malfunction have a chance at not being able to take-off until autopilot
Fix Navigation Malfunction causing the ship to get stuck
Fix Communication Malfunction not re-enabling the terminal
Make teleporter during communication outage teleport a random player
1.3.1
Fix the readme stating that the door malfunction opens at 11pm when in actuality it opens at 10pm
1.3.0
Add penalty mechanic
Not recovering a body multiplies the chance of encountering malfunctions
Add Door Malfunction
Has a chance of happening after 4 hours and beyond into the round
Causes doors to remain closed with door controls disabled until 10pm
Add Distortion Malfunction
Has a chance of happening immediately or after a random interval
Disables the map display, terminal and walkies
1.2.3
Fix #5: hangar door panel not reappearing after power malfunction ends
Add lighting, depth buffer physics and sounds to sparks effect
1.2.2
Make sparks look a little less like cheese balls
Refactor internal asset loading
1.2.1
Adjust default probabilities
Attempt fix for issue #2: Weather stuck on all maps after navigational malfunction
1.2.0
Add Power Malfunction
Notification plays while landing
Disables the map display, terminal, teleporters, charging station and door controls
Add Teleporter Malfunction
Has a chance of happening immediately or after a random interval
Blocks players from using any ship teleporter
Notification is broadcast once malfunction takes effect
Navigation Malfunction
Fix company building being a possible route
Fix notification playing when restarting a save
1.1.1
Add compatibility with Corporate Restructure (jamil.corporate_restructure)
Fix desync issue by binding to map seed with added daily UTC epoch
1.1.0
Navigation Malfunction
Improve notification text
Improve navigation map text
Add sparks to lever while active
Block the user from choosing a different moon until malfunction ends
1.0.0
Initial release with basic functionality
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