

Reward dungeon combat by letting enemies drop the same loot that would spawn naturally in the current mission.
EnemyDropLoot inspects the map's spawn table, mirrors it into an on-kill pool, and uses the game's own helpers to place rewards safely on the navmesh. Every fight now feeds progression instead of just draining resources.
EnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods (or let your manager do it).The mod adds an EnemyDropLoot block to UserData/MelonPreferences.cfg:
Enabled — master toggle (default: true)DropChance — probability per kill, 0–1 (default: 0.1)MaxDropsPerKill — rolls granted for each enemy (default: 1)Fine-tune the values to match how generous you want dungeons to feel, then enjoy actually getting rewarded for taking risks.