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Turn paintballs into permanent dungeon markers. Puddles and the footprints you leave normally vanish almost instantly - MarkerMod makes them persist so you can mark rooms, paths and dead ends, with optional color cycling and infinite paintballs.
| Component | Version |
|---|---|
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
MarkerMod.dll, make sure MimicAPI.dll is also installed, and drop both into MIMESIS/Mods/. Launch the game once to generate the config file at UserData/MelonPreferences.cfg.Stored in UserData/MelonPreferences.cfg under the MarkerMod category.
| Option | Description | Default | Values/Range |
|---|---|---|---|
keepFootprints |
Keep paint footprints after puddles dry. When enabled, footprints persist even after the puddles have dried up. | true |
true / false |
keepPuddles |
Keep spawned paint puddles as well. When enabled, both footprints and puddles persist. | false |
true / false |
permanentLifetimeSeconds |
Lifetime in seconds for persistent paint - how long marks remain visible. Values below 1 are clamped up to 1 second at runtime. | 86400 |
Any positive number of seconds (min 1; default 86400 = 24h) |
infinitePaintballs |
Paintballs are not consumed when thrown, so you never run out. | false |
true / false |
enablePaintballColorChange |
Allow changing paintball color by right-clicking. Cycles through Red, Yellow, Green, Blue, Orange, Purple, White, Black. | true |
true / false |
keepFootprints / keepPuddles enabled, the marks persist for the configured lifetime so you can navigate complex dungeons.infinitePaintballs enabled, paintballs are never consumed when thrown.Built for Mimesis 0.3.0 / MelonLoader 0.7.3. Requires MimicAPI.
Author: DooDesch. Released under the MIT License (Copyright (c) 2025 DooDesch). Source: github.com/DooDesch/Mimesis-MarkerMod.